Difference between revisions of "Game art"

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* Mary Flanagan, [https://anybody.memoryoftheworld.org/Mary%20Flanagan/Critical%20Play_%20Radical%20Game%20Design%20(914)/Critical%20Play_%20Radical%20Game%20Design%20-%20Mary%20Flanagan.pdf#page=232 "Critical Computer Games"], ch 7 in Flanagan, ''Critical Play: Radical Game Design'', MIT Press, 2009, pp 223-249.
 
* Mary Flanagan, [https://anybody.memoryoftheworld.org/Mary%20Flanagan/Critical%20Play_%20Radical%20Game%20Design%20(914)/Critical%20Play_%20Radical%20Game%20Design%20-%20Mary%20Flanagan.pdf#page=232 "Critical Computer Games"], ch 7 in Flanagan, ''Critical Play: Radical Game Design'', MIT Press, 2009, pp 223-249.
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* Grant Tavinor, [https://kevinjpatton.com/teaching/phil_3230/readings/Grant%20Tavinor%20-%20The%20Art%20of%20Videogames.pdf#page=179 "Videogames as Art"], ch. 9 in Tavinor, ''The Art of Videogames'', Wiley-Blackwell, 2009. [https://onlinelibrary.wiley.com/doi/book/10.1002/9781444310177 Publisher].
  
 
* Mathias Jansson, ''[[Media:Jansson_Mathias_Everything_I_Shoot_Is_Art_2012.pdf|Everything I Shoot Is Art]]'', Brescia: Link Editions, 2012.
 
* Mathias Jansson, ''[[Media:Jansson_Mathias_Everything_I_Shoot_Is_Art_2012.pdf|Everything I Shoot Is Art]]'', Brescia: Link Editions, 2012.
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* Larissa Hjorth, [https://www.academia.edu/31524194/ "The Art of Games: Machinima and the Limits of Art Games"], in ''Understanding Machinima: Essays on Filmmaking in Virtual Worlds'', ed. Jenna Ng, New York: Bloomsbury Academic, 2013, pp 129-146.
 
* Larissa Hjorth, [https://www.academia.edu/31524194/ "The Art of Games: Machinima and the Limits of Art Games"], in ''Understanding Machinima: Essays on Filmmaking in Virtual Worlds'', ed. Jenna Ng, New York: Bloomsbury Academic, 2013, pp 129-146.
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* Brian Schrank, ''[https://libgen.is/book/index.php?md5=C932B1DFFFF900E9CC4DC0A6E4B89BBD Avant-garde Videogames: Playing with Technoculture]'', forew. Jay David Bolter, MIT Press, 2014, 217 pp, [https://libgen.is/book/index.php?md5=A930DE133FD89E6A6ABD8E451DEE6BF5 EPUB]. [https://doi.org/10.7551/mitpress/8132.001.0001 Publisher].
  
 
* Erin Gavin, [http://portal.lvc.edu/vhr/articles/gavin.pdf "Press Start: Video Games and Art"], ''Valley Humanities Review'', Spring 2014.
 
* Erin Gavin, [http://portal.lvc.edu/vhr/articles/gavin.pdf "Press Start: Video Games and Art"], ''Valley Humanities Review'', Spring 2014.
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* Helena Bendová, ''Co je nového v počítačových hrách'', Prague: Nová beseda, 2019. {{cz}}
 
* Helena Bendová, ''Co je nového v počítačových hrách'', Prague: Nová beseda, 2019. {{cz}}
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* Mike Sell, [https://doi.org/10.26597/mod.0123 "Modernist Afterlives In Performance—Playing the Avant-Garde: The Aesthetics, Narratives, and Communities of Video Game Vanguards"], ''Modernism/modernity'' 4:3, Oct 2019.
  
 
* Jaroslav Švelch, ''Jak obehrát železnou oponu. Počítačové hry a participativní kultura v normalizačním Československu'', Prague: Akropolis, 2021, 416 pp. [https://akropolis.info/kniha/jak-obehrat-zeleznou-oponu/ Publisher]. {{cz}}
 
* Jaroslav Švelch, ''Jak obehrát železnou oponu. Počítačové hry a participativní kultura v normalizačním Československu'', Prague: Akropolis, 2021, 416 pp. [https://akropolis.info/kniha/jak-obehrat-zeleznou-oponu/ Publisher]. {{cz}}
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* Klaudia Jancsovics, [https://doi.org/10.18778/2391-8551.08.02 "Play the Art: Artistic Value in Video Games"], ''Replay. The Polish Journal of Game Studies'' 8:1, 2021, pp 37-51.
  
 
* Frank G. Bosman, Archibald L.H.M. van Wieringen, ''[https://doi.org/10.1515/9783110731019 Video Games as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art]'', De Gruyter, 2022, 115 pp. [https://library.oapen.org/handle/20.500.12657/91079 OAPEN].
 
* Frank G. Bosman, Archibald L.H.M. van Wieringen, ''[https://doi.org/10.1515/9783110731019 Video Games as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art]'', De Gruyter, 2022, 115 pp. [https://library.oapen.org/handle/20.500.12657/91079 OAPEN].

Revision as of 10:43, 11 April 2025

Pages

Publications

  • Switch: "Art & Games", CADRE Laboratory for New Media/San Jose State University, 1999. Special issue of online magazine.
  • Journal of Media Practice 7(1), eds. Grethe Mitchell and Andy Clarke, 2006. Special issue on videogames and art. [4]
  • Stephan Schwingeler, Kunstwerk Computerspiel. Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse, Bielefeld: transcript, 2014, 376 pp. [5] (German)
  • Helena Bendová, Co je nového v počítačových hrách, Prague: Nová beseda, 2019. (Czech)
  • Jaroslav Švelch, Jak obehrát železnou oponu. Počítačové hry a participativní kultura v normalizačním Československu, Prague: Akropolis, 2021, 416 pp. Publisher. (Czech)
  • Worldbuilding: Gaming and Art in the Digital Age, ed. Julia Stoschek Foundation, intro. Hans Ulrich Obrist, Hatje Cantz, Aug 2024, 176 pp. Publisher. Exhibition, [8].
  • Enter the Room, Prague: Galerie hlavního města Prahy, 2025, 212 pp. Exh. cat. Publisher. Exhibition. (Czech)/(English)

Films shot inside video games

Recent exhibitions

  • 8-bit, Satelit Gallery/Slovak Design Centre, Bratislava, 8 Mar-30 Apr 2023. Curated by Maroš Brojo.
  • Game Society, National Museum of Modern and Contemporary Art, Seoul, 12 May-10 Sep 2023. Curated by Hong Leeji. [11] [12]

Resources

See also

Links