Difference between revisions of "Game art"

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* Helena Bendová, ''Umění počítačových her'', Prague: NAMU, 2016, 354 pp. [https://www.academia.edu/33055824/ TOC]. [https://namu.cz/umeni-pocitacovych-her Publisher]. Reviews: [http://vvp.avu.cz/wp-content/uploads/2014/08/Sesit_2017_23_Franc.pdf Franc] (Sešit), [http://cinepur.cz/article.php?article=4248 Tesař] (Cinepur), [http://www.iliteratura.cz/Clanek/38685/bendova-helena-umeni-pocitacovych-her Lukavec] (iLiteratura), [http://25fps.cz/2017/pocitacove-hry-jsou-umeni/ Komínek] (25fps). {{cz}}
 
* Helena Bendová, ''Umění počítačových her'', Prague: NAMU, 2016, 354 pp. [https://www.academia.edu/33055824/ TOC]. [https://namu.cz/umeni-pocitacovych-her Publisher]. Reviews: [http://vvp.avu.cz/wp-content/uploads/2014/08/Sesit_2017_23_Franc.pdf Franc] (Sešit), [http://cinepur.cz/article.php?article=4248 Tesař] (Cinepur), [http://www.iliteratura.cz/Clanek/38685/bendova-helena-umeni-pocitacovych-her Lukavec] (iLiteratura), [http://25fps.cz/2017/pocitacove-hry-jsou-umeni/ Komínek] (25fps). {{cz}}
  
* Helena Bendová, ''Co je nového v počítačových hrách'', Prague: Nová beseda, 2019. {{cz}}
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* Lana Polansky, [https://rhizome.org/editorial/2016/aug/03/an-art-history-for-videogames/ "Towards an Art History for Videogames"], ''Rhizome'', 3 Aug 2016.
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* Helena Bendová, ''Co je nového v počítačových hrách'', Prague: Nová beseda, 2019, 100 pp. [https://www.novabeseda.cz/book/co-je-noveho-v-pocitacovych-hrach Publisher]. {{cz}}
  
 
* Mike Sell, [https://doi.org/10.26597/mod.0123 "Modernist Afterlives In Performance—Playing the Avant-Garde: The Aesthetics, Narratives, and Communities of Video Game Vanguards"], ''Modernism/modernity'' 4:3, Oct 2019.
 
* Mike Sell, [https://doi.org/10.26597/mod.0123 "Modernist Afterlives In Performance—Playing the Avant-Garde: The Aesthetics, Narratives, and Communities of Video Game Vanguards"], ''Modernism/modernity'' 4:3, Oct 2019.

Revision as of 11:04, 11 April 2025

Pages

Publications

  • Switch: "Art & Games", CADRE Laboratory for New Media/San Jose State University, 1999. Special issue of online magazine.
  • Journal of Media Practice 7(1), eds. Grethe Mitchell and Andy Clarke, 2006. Special issue on videogames and art. [4]
  • Stephan Schwingeler, Kunstwerk Computerspiel. Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse, Bielefeld: transcript, 2014, 376 pp. [5] (German)
  • Helena Bendová, Co je nového v počítačových hrách, Prague: Nová beseda, 2019, 100 pp. Publisher. (Czech)
  • Jaroslav Švelch, Jak obehrát železnou oponu. Počítačové hry a participativní kultura v normalizačním Československu, Prague: Akropolis, 2021, 416 pp. Publisher. (Czech)
  • Worldbuilding: Gaming and Art in the Digital Age, ed. Julia Stoschek Foundation, intro. Hans Ulrich Obrist, Hatje Cantz, Aug 2024, 176 pp. Publisher. Exhibition, [8].
  • Aleksandra Prokopek, Agata Waszkiewicz, "Avant-Garde is Dead? On Arrière-Garde and Digital Games", Games and Culture, 2024. DOI.
  • Enter the Room, Prague: Galerie hlavního města Prahy, 2025, 212 pp. Exh. cat. Publisher. Exhibition. (Czech)/(English)

Films shot inside video games

Recent exhibitions

  • 8-bit, Satelit Gallery/Slovak Design Centre, Bratislava, 8 Mar-30 Apr 2023. Curated by Maroš Brojo.
  • Game Society, National Museum of Modern and Contemporary Art, Seoul, 12 May-10 Sep 2023. Curated by Hong Leeji. [11] [12]

Resources

See also

Links