Difference between revisions of "Game art"
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| − | == | + | ==Publications== |
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* Anne-Marie Schleiner, [http://www.opensorcery.net/patch.html "Parasitic Interventions: Game Patches and Hacker Art"], c1998. Lecture. | * Anne-Marie Schleiner, [http://www.opensorcery.net/patch.html "Parasitic Interventions: Game Patches and Hacker Art"], c1998. Lecture. | ||
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* [http://web.archive.org/web/20010901034654/http://switch.sjsu.edu:80/web/v5n2/index2.html ''Switch'': "Art & Games"], CADRE Laboratory for New Media/San Jose State University, 1999. Special issue of online magazine. | * [http://web.archive.org/web/20010901034654/http://switch.sjsu.edu:80/web/v5n2/index2.html ''Switch'': "Art & Games"], CADRE Laboratory for New Media/San Jose State University, 1999. Special issue of online magazine. | ||
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* Tiffany Holmes, [http://www.crudeoils.us/artwrite/August2002/Holmes.htm "Art Games and Breakout: New Media Meets the American Arcade"], 2002. | * Tiffany Holmes, [http://www.crudeoils.us/artwrite/August2002/Holmes.htm "Art Games and Breakout: New Media Meets the American Arcade"], 2002. | ||
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* ''[[Media:Baumgaertel Tilman Hg games Computerspiele von KuenstlerInnen 2003.pdf|games. Computerspiele von KünstlerInnen]]'', ed. Tilman Baumgärtel, Dortmund: hARTware medien kunst verein, and Frankfurt/M: Revolver, 2003, 127 pp. Exh. catalogue. [http://web.archive.org/web/20100612143917/http://www.hartware-projekte.de/programm/inhalt/games_file_e/conc_e.htm Exhibition]. [http://web.archive.org/web/20140601192911/http://www.thing.de/tilman/buecher.html Editor]. [http://netzspannung.org/cat/servlet/CatServlet?cmd=netzkollektor&subCommand=showEntry&entryId=302801&lang=de] [https://www.basis-wien.at/db/event/66690] {{de}},{{en}} | * ''[[Media:Baumgaertel Tilman Hg games Computerspiele von KuenstlerInnen 2003.pdf|games. Computerspiele von KünstlerInnen]]'', ed. Tilman Baumgärtel, Dortmund: hARTware medien kunst verein, and Frankfurt/M: Revolver, 2003, 127 pp. Exh. catalogue. [http://web.archive.org/web/20100612143917/http://www.hartware-projekte.de/programm/inhalt/games_file_e/conc_e.htm Exhibition]. [http://web.archive.org/web/20140601192911/http://www.thing.de/tilman/buecher.html Editor]. [http://netzspannung.org/cat/servlet/CatServlet?cmd=netzkollektor&subCommand=showEntry&entryId=302801&lang=de] [https://www.basis-wien.at/db/event/66690] {{de}},{{en}} | ||
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* Tilman Baumgärtel, [http://www.medienkunstnetz.de/themen/generative_tools/game_art/scroll/ "Zu einigen Themen künstlerischer Computerspiele"], ''MedienKunstNetz'', 2004. {{de}} | * Tilman Baumgärtel, [http://www.medienkunstnetz.de/themen/generative_tools/game_art/scroll/ "Zu einigen Themen künstlerischer Computerspiele"], ''MedienKunstNetz'', 2004. {{de}} | ||
** [http://www.medienkunstnetz.de/themes/generative-tools/computer_games/scroll/ "On a Number of Aspects of Artistic Computer Games"], ''MediaArtNet'', 2004. | ** [http://www.medienkunstnetz.de/themes/generative-tools/computer_games/scroll/ "On a Number of Aspects of Artistic Computer Games"], ''MediaArtNet'', 2004. | ||
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* Celia Pearce, [[Media:Pearce Celia 2006 Games as Art The Aesthetics of Play.pdf|"Games as Art: The Aesthetics of Play"]], ''Visible Language'' 40(1): "Fluxus After Fluxus", eds. Ken Friedman and Owen F. Smith, Jan 2006, pp 66-89. | * Celia Pearce, [[Media:Pearce Celia 2006 Games as Art The Aesthetics of Play.pdf|"Games as Art: The Aesthetics of Play"]], ''Visible Language'' 40(1): "Fluxus After Fluxus", eds. Ken Friedman and Owen F. Smith, Jan 2006, pp 66-89. | ||
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* Matteo Bittanti, Domenico Quaranta (eds.), ''Gamescenes: Art in the Age of Videogames / GameScenes. L'arte nell'era dei videogiochi'', Monza: Johan & Levi, 2006, 456 pp. [https://mbf.blogs.com/files/table_of_contents.pdf TOC], [https://www.gamescenes.org/ Book website]. Review: [http://we-make-money-not-art.com/gamescenes_-_ar/ Debatty] (WMMNA). {{en}}/{{it}} | * Matteo Bittanti, Domenico Quaranta (eds.), ''Gamescenes: Art in the Age of Videogames / GameScenes. L'arte nell'era dei videogiochi'', Monza: Johan & Levi, 2006, 456 pp. [https://mbf.blogs.com/files/table_of_contents.pdf TOC], [https://www.gamescenes.org/ Book website]. Review: [http://we-make-money-not-art.com/gamescenes_-_ar/ Debatty] (WMMNA). {{en}}/{{it}} | ||
** Domenico Quaranta, [http://domenicoquaranta.com/public/TEXTS/2006_Gamescenes_game_aesthetics.pdf "Game Aesthetics: How Videogames Are Transforming Contemporary Art"], pp 297-308. | ** Domenico Quaranta, [http://domenicoquaranta.com/public/TEXTS/2006_Gamescenes_game_aesthetics.pdf "Game Aesthetics: How Videogames Are Transforming Contemporary Art"], pp 297-308. | ||
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* Joline Blais, Jon Ippolito, "Deep Play", section in ''At the Edge of Art'', Thames & Hudson, 2006. [http://at-the-edge-of-art.com Book website], [https://aaaaarg.fail/thing/51c58dd26c3a0ec111bb0700 Book introduction]. [https://www.thamesandhudsonusa.com/books/at-the-edge-of-art-hardcover] | * Joline Blais, Jon Ippolito, "Deep Play", section in ''At the Edge of Art'', Thames & Hudson, 2006. [http://at-the-edge-of-art.com Book website], [https://aaaaarg.fail/thing/51c58dd26c3a0ec111bb0700 Book introduction]. [https://www.thamesandhudsonusa.com/books/at-the-edge-of-art-hardcover] | ||
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* ''Journal of Media Practice'' 7(1), eds. Grethe Mitchell and Andy Clarke, 2006. Special issue on videogames and art. [https://www.tandfonline.com/toc/rjmp20/7/1?nav=tocList] | * ''Journal of Media Practice'' 7(1), eds. Grethe Mitchell and Andy Clarke, 2006. Special issue on videogames and art. [https://www.tandfonline.com/toc/rjmp20/7/1?nav=tocList] | ||
| − | * Andy Clarke, Grethe Mitchell (eds.), ''[http://libgen. | + | |
| + | * Andy Clarke, Grethe Mitchell (eds.), ''[http://libgen.is/book/index.php?md5=CAB396C2EAF7223913E6ACA5BCDD32BF Videogames and Art]'', Bristol: Intellect, 2007, 283 pp; [http://libgen.is/book/index.php?md5=B42A811589A3FC465EF6DE841465B2B7 2nd ed.], 2013. | ||
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* Mary Flanagan, [https://anybody.memoryoftheworld.org/Mary%20Flanagan/Critical%20Play_%20Radical%20Game%20Design%20(914)/Critical%20Play_%20Radical%20Game%20Design%20-%20Mary%20Flanagan.pdf#page=198 "Artists' Locative Games"], ch 6 in Flanagan, ''Critical Play: Radical Game Design'', MIT Press, 2009, pp 189-222. | * Mary Flanagan, [https://anybody.memoryoftheworld.org/Mary%20Flanagan/Critical%20Play_%20Radical%20Game%20Design%20(914)/Critical%20Play_%20Radical%20Game%20Design%20-%20Mary%20Flanagan.pdf#page=198 "Artists' Locative Games"], ch 6 in Flanagan, ''Critical Play: Radical Game Design'', MIT Press, 2009, pp 189-222. | ||
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* Mary Flanagan, [https://anybody.memoryoftheworld.org/Mary%20Flanagan/Critical%20Play_%20Radical%20Game%20Design%20(914)/Critical%20Play_%20Radical%20Game%20Design%20-%20Mary%20Flanagan.pdf#page=232 "Critical Computer Games"], ch 7 in Flanagan, ''Critical Play: Radical Game Design'', MIT Press, 2009, pp 223-249. | * Mary Flanagan, [https://anybody.memoryoftheworld.org/Mary%20Flanagan/Critical%20Play_%20Radical%20Game%20Design%20(914)/Critical%20Play_%20Radical%20Game%20Design%20-%20Mary%20Flanagan.pdf#page=232 "Critical Computer Games"], ch 7 in Flanagan, ''Critical Play: Radical Game Design'', MIT Press, 2009, pp 223-249. | ||
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| + | * Grant Tavinor, [https://kevinjpatton.com/teaching/phil_3230/readings/Grant%20Tavinor%20-%20The%20Art%20of%20Videogames.pdf#page=179 "Videogames as Art"], ch. 9 in Tavinor, ''The Art of Videogames'', Wiley-Blackwell, 2009. [https://onlinelibrary.wiley.com/doi/book/10.1002/9781444310177 Publisher]. | ||
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| + | * Manojlo Maravić, ''Kritika politike i fenomenologije video-igara'' [Critique of politics and phenomenology of video games], Novi Sad: Vojvođanska akademija nauka i umetnosti, 2011. PhD thesis. {{sr}} | ||
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| + | * Manojlo Maravić, [https://www.academia.edu/112560417/ "Relacije umetnosti i video igara"] [Relations of Art and Video Games], ''Art+Media'' 1, Sep 2012, pp 93-104. {{sr}} | ||
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* Mathias Jansson, ''[[Media:Jansson_Mathias_Everything_I_Shoot_Is_Art_2012.pdf|Everything I Shoot Is Art]]'', Brescia: Link Editions, 2012. | * Mathias Jansson, ''[[Media:Jansson_Mathias_Everything_I_Shoot_Is_Art_2012.pdf|Everything I Shoot Is Art]]'', Brescia: Link Editions, 2012. | ||
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| + | * [https://iluminace.cz/magno/ilu/2012/mn2.php ''Iluminace'' 24(2): "Počítačové hry jako expresivní médium"], ed. Jaroslav Švelch, Prague: Národní filmový archiv, 2012, 142 pp. {{cz}} | ||
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* Larissa Hjorth, [https://www.academia.edu/31524194/ "The Art of Games: Machinima and the Limits of Art Games"], in ''Understanding Machinima: Essays on Filmmaking in Virtual Worlds'', ed. Jenna Ng, New York: Bloomsbury Academic, 2013, pp 129-146. | * Larissa Hjorth, [https://www.academia.edu/31524194/ "The Art of Games: Machinima and the Limits of Art Games"], in ''Understanding Machinima: Essays on Filmmaking in Virtual Worlds'', ed. Jenna Ng, New York: Bloomsbury Academic, 2013, pp 129-146. | ||
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| + | * Brian Schrank, ''[https://libgen.is/book/index.php?md5=C932B1DFFFF900E9CC4DC0A6E4B89BBD Avant-garde Videogames: Playing with Technoculture]'', forew. Jay David Bolter, MIT Press, 2014, 217 pp, [https://libgen.is/book/index.php?md5=A930DE133FD89E6A6ABD8E451DEE6BF5 EPUB]. [https://doi.org/10.7551/mitpress/8132.001.0001 Publisher]. | ||
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* Erin Gavin, [http://portal.lvc.edu/vhr/articles/gavin.pdf "Press Start: Video Games and Art"], ''Valley Humanities Review'', Spring 2014. | * Erin Gavin, [http://portal.lvc.edu/vhr/articles/gavin.pdf "Press Start: Video Games and Art"], ''Valley Humanities Review'', Spring 2014. | ||
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* Stephan Schwingeler, ''Kunstwerk Computerspiel. Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse'', Bielefeld: transcript, 2014, 376 pp. [https://www.transcript-verlag.de/978-3-8376-2824-1/kunstwerk-computerspiel-digitale-spiele-als-kuenstlerisches-material/] {{de}} | * Stephan Schwingeler, ''Kunstwerk Computerspiel. Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse'', Bielefeld: transcript, 2014, 376 pp. [https://www.transcript-verlag.de/978-3-8376-2824-1/kunstwerk-computerspiel-digitale-spiele-als-kuenstlerisches-material/] {{de}} | ||
| − | * Helena Bendová, [http://cas.famu.cz/gameart/page.php?page=12 "Hry jako umění pohledem kritiky: případ Games.cz"], ''Game Art: Web o umění počítačových her'', Prague, 7 Jan 2014. {{cz}} | + | |
| + | * Helena Bendová, [http://web.archive.org/web/20220328115831/http://cas.famu.cz/gameart/page.php?page=12 "Hry jako umění pohledem kritiky: případ Games.cz"], ''Game Art: Web o umění počítačových her'', Prague, 7 Jan 2014. {{cz}} | ||
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* John Sharp, ''[http://library.memoryoftheworld.org/#/book/3e881f20-cec6-4db4-bf44-df47b2a71660 Works of Game: On the Aesthetics of Games and Art]'', MIT Press, 2015, 160 pp. [https://mitpress.mit.edu/books/works-game] | * John Sharp, ''[http://library.memoryoftheworld.org/#/book/3e881f20-cec6-4db4-bf44-df47b2a71660 Works of Game: On the Aesthetics of Games and Art]'', MIT Press, 2015, 160 pp. [https://mitpress.mit.edu/books/works-game] | ||
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* Helena Bendová, ''Umění počítačových her'', Prague: NAMU, 2016, 354 pp. [https://www.academia.edu/33055824/ TOC]. [https://namu.cz/umeni-pocitacovych-her Publisher]. Reviews: [http://vvp.avu.cz/wp-content/uploads/2014/08/Sesit_2017_23_Franc.pdf Franc] (Sešit), [http://cinepur.cz/article.php?article=4248 Tesař] (Cinepur), [http://www.iliteratura.cz/Clanek/38685/bendova-helena-umeni-pocitacovych-her Lukavec] (iLiteratura), [http://25fps.cz/2017/pocitacove-hry-jsou-umeni/ Komínek] (25fps). {{cz}} | * Helena Bendová, ''Umění počítačových her'', Prague: NAMU, 2016, 354 pp. [https://www.academia.edu/33055824/ TOC]. [https://namu.cz/umeni-pocitacovych-her Publisher]. Reviews: [http://vvp.avu.cz/wp-content/uploads/2014/08/Sesit_2017_23_Franc.pdf Franc] (Sešit), [http://cinepur.cz/article.php?article=4248 Tesař] (Cinepur), [http://www.iliteratura.cz/Clanek/38685/bendova-helena-umeni-pocitacovych-her Lukavec] (iLiteratura), [http://25fps.cz/2017/pocitacove-hry-jsou-umeni/ Komínek] (25fps). {{cz}} | ||
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| + | * Lana Polansky, [https://rhizome.org/editorial/2016/aug/03/an-art-history-for-videogames/ "Towards an Art History for Videogames"], ''Rhizome'', 3 Aug 2016. | ||
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| + | * Helena Bendová, ''Co je nového v počítačových hrách'', Prague: Nová beseda, 2019, 100 pp. [https://www.novabeseda.cz/book/co-je-noveho-v-pocitacovych-hrach Publisher]. {{cz}} | ||
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| + | * Mike Sell, [https://doi.org/10.26597/mod.0123 "Modernist Afterlives In Performance—Playing the Avant-Garde: The Aesthetics, Narratives, and Communities of Video Game Vanguards"], ''Modernism/modernity'' 4:3, Oct 2019. | ||
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| + | * Jaroslav Švelch, ''Jak obehrát železnou oponu. Počítačové hry a participativní kultura v normalizačním Československu'', Prague: Akropolis, 2021, 416 pp. [https://akropolis.info/kniha/jak-obehrat-zeleznou-oponu/ Publisher]. {{cz}} | ||
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| + | * Klaudia Jancsovics, [https://doi.org/10.18778/2391-8551.08.02 "Play the Art: Artistic Value in Video Games"], ''Replay. The Polish Journal of Game Studies'' 8:1, 2021, pp 37-51. | ||
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| + | * Frank G. Bosman, Archibald L.H.M. van Wieringen, ''[https://doi.org/10.1515/9783110731019 Video Games as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art]'', De Gruyter, 2022, 115 pp. [https://library.oapen.org/handle/20.500.12657/91079 OAPEN]. | ||
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| + | * [https://flashart.cz/issue/69-10-12-2023-czech-slovak-edition/ ''Flash Art CS'' 69: "Gaming"], Oct-Nov 2023. [https://shop.flashart.cz/products/69-10-12-2023-czech-slovak-edition] {{cz}},{{sk}} | ||
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| + | * ''Worldbuilding: Gaming and Art in the Digital Age'', ed. Julia Stoschek Foundation, intro. Hans Ulrich Obrist, Hatje Cantz, Aug 2024, 176 pp. [https://www.hatjecantz.com/products/66041-worldbuilding Publisher]. [https://jsfoundation.art/exhibitions/worldbuilding/ Exhibition], [https://www.centrepompidou-metz.fr/en/programme/exposition/worldbuilding]. | ||
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| + | * Aleksandra Prokopek, Agata Waszkiewicz, "Avant-Garde is Dead? On Arrière-Garde and Digital Games", ''Games and Culture'', 2024. [https://doi.org/10.1177/15554120241287006 DOI]. | ||
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| + | * ''Enter the Room'', Prague: Galerie hlavního města Prahy, 2025, 212 pp. Exh. cat. [https://eshop.ghmp.cz/enter-the-room/ Publisher]. [https://www.ghmp.cz/en/exhibitions/enter-the-room/ Exhibition]. Exh. review: [https://artalk.info/news/hrat-si-v-pokojicku-na-konci-sveta Loginov] (Artalk). {{cz}}/{{en}} | ||
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| + | ==Films shot inside video games== | ||
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| + | * ''[https://submarinechannel.com/minimovie/minimovie-molotov-alva/ Molotov Alva and His Search for the Creator: A Second Life Odyssey]'', 10 eps, dir. Douglas Gayeton, 2008, 35 min. [http://molotovalva.submarinechannel.com Film website]. [https://en.wikipedia.org/wiki/Molotov_Alva_and_His_Search_for_the_Creator WP]. [https://www.imdb.com/title/tt1100132/ IMDB]. | ||
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| + | * ''Parallel I-IV'', dir. [[Harun Farocki]], 2012-2014, 16, 9, 7, 11 min. [http://angelsbarcelona.com/files/229_work_FICHA%20DOSSIER_harun_farocki_2014__Bilingue.pdf About], [https://www.mamac-nice.org/wp-content/uploads/2020/06/2017_EN_Farocki_JOURNAL.pdf]. | ||
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| + | * ''[https://www.youtube.com/watch?v=dK-RqTVWBSE Total Refusal: How to Disappear. Deserting Battlefield]'', dir. Robin Klengel, Leonhard Müllner, and Michael Stumpf, 2020, 21 min. [https://www.imdb.com/title/tt11570412/ IMDB]. | ||
| + | |||
| + | * ''We are such things as dreams are made on'', dir. Sam Crane, 2022, 10 min. [https://www.imdb.com/title/tt16986702/ IMDB]. | ||
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| + | * ''[https://totalrefusal.com/home/hardly-working Hardly Working]'', dir. Susanna Flock, Robin Klengel, and Leonhard Müllner, 2022, 20 min. [https://www.imdb.com/title/tt21802584/ IMDB]. | ||
| + | |||
| + | * ''Knit's Island'', dir. Sam Crane and Pinny Grylls, 2023, 95 min. [https://www.visionsdureel.ch/en/film/2023/knits-island/ About]. [https://www.imdb.com/title/tt27489748/ IMDB]. | ||
| + | |||
| + | * ''Grand Theft Hamlet'', dir. Ekiem Barbier, Guilhem Causse, and Quentin L'Helgouac'h, 2024, 89 min. [https://www.undiscoveredcountryfilm.com/ Film website]. [https://en.wikipedia.org/wiki/Grand_Theft_Hamlet WP]. [https://www.imdb.com/title/tt28244549/ IMDB]. | ||
| + | |||
| + | * ''USS Callister: Into Infinity'', Black Mirror S07E06, dir. Toby Haynes, 2025, 88 min. [https://en.wikipedia.org/wiki/USS_Callister:_Into_Infinity WP]. [https://www.imdb.com/title/tt31790115/ IMDB]. [https://www.reddit.com/r/blackmirror/comments/1jvrvin/black_mirror_episode_discussion_s07e06_uss/ Reddit]. | ||
| + | |||
| + | ==Recent exhibitions== | ||
| + | |||
| + | * [http://notgames.colognegamelab.com/ Notgames Fest], Cologne Game Lab, 2011; 2013; 2015. | ||
| + | |||
| + | * ''[https://gamenogame.c3.hu/ Game No Game]'', Deák 17 Gallery, Budapest, 15 Jan-25 Feb 2023. Curated by [[C3 Foundation]]. [https://www.deak17galeria.hu/en/exhibitions/game-on-game/] | ||
| + | |||
| + | * ''[https://scd.sk/vystava/8-bit/ 8-bit]'', Satelit Gallery/Slovak Design Centre, Bratislava, 8 Mar-30 Apr 2023. Curated by Maroš Brojo. | ||
| + | |||
| + | * ''[https://etcgalerie.cz/en/no-fun-iii-transgrese/ No Fun III: Trans*grese]'', etc. galerie, Prague, 28 Mar-14 May 2023. Curated by No Fun Collective. [https://www.facebook.com/events/765069794923684/] | ||
| + | |||
| + | * ''[https://www.mmca.go.kr/eng/exhibitions/exhibitionsDetail.do?exhFlag=3 Game Society]'', National Museum of Modern and Contemporary Art, Seoul, 12 May-10 Sep 2023. Curated by Hong Leeji. [https://www.e-flux.com/announcements/536247/game-society/] [https://forartsake.co.uk/leeji_hong] | ||
| + | |||
| + | * ''[https://www.centrepompidou-metz.fr/en/programme/exposition/worldbuilding Worldbuilding: Gaming and Art in the Digital Age]'', Centre Pompidou Metz, 10 Jun 2023-15 Jan 2024. | ||
| + | |||
| + | * ''[https://www.ghmp.cz/en/exhibitions/enter-the-room/ Enter the Room]'', Prague City Gallery, 28 Mar-14 Sep 2025. | ||
==Resources== | ==Resources== | ||
| + | |||
* [https://docs.google.com/file/d/0B6RUKM49CCTPZ0VxUmc2bjZzMDQ/edit?pref=2&pli=1 List of exhibitions and bibliography], compiled by [http://mathiasjansson72.blogspot.nl/p/game-art.html Mathias Jansson]. | * [https://docs.google.com/file/d/0B6RUKM49CCTPZ0VxUmc2bjZzMDQ/edit?pref=2&pli=1 List of exhibitions and bibliography], compiled by [http://mathiasjansson72.blogspot.nl/p/game-art.html Mathias Jansson]. | ||
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* [http://web.archive.org/web/20160420045720/http://www.gamescenes.org/feature-game-artworlds-the-early-years-interviews.html Game Art Worlds: The Early Years], interviews with pioneers of game art by Mathias Jansson and Matteo Bittanti. | * [http://web.archive.org/web/20160420045720/http://www.gamescenes.org/feature-game-artworlds-the-early-years-interviews.html Game Art Worlds: The Early Years], interviews with pioneers of game art by Mathias Jansson and Matteo Bittanti. | ||
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* [https://www.gamescenes.org Gamescenes], ed. Matteo Bittanti, launched 2006. | * [https://www.gamescenes.org Gamescenes], ed. Matteo Bittanti, launched 2006. | ||
| + | |||
* [http://cas.famu.cz/gameart/ Resource on Game art at CAS FAMU Prague], launched 2013. [http://cas.famu.cz/gameart/page.php?page=10 Bibliography]. {{cz}} | * [http://cas.famu.cz/gameart/ Resource on Game art at CAS FAMU Prague], launched 2013. [http://cas.famu.cz/gameart/page.php?page=10 Bibliography]. {{cz}} | ||
| + | |||
| + | ==See also== | ||
| + | * [[Harun Farocki]] | ||
==Links== | ==Links== | ||
| + | |||
* [https://en.wikipedia.org/wiki/Video_game_art Wikipedia] | * [https://en.wikipedia.org/wiki/Video_game_art Wikipedia] | ||
{{Art}} | {{Art}} | ||
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Latest revision as of 13:22, 21 July 2025
Contents
Pages[edit]
Publications[edit]
- Anne-Marie Schleiner, "Parasitic Interventions: Game Patches and Hacker Art", c1998. Lecture.
- Switch: "Art & Games", CADRE Laboratory for New Media/San Jose State University, 1999. Special issue of online magazine.
- Tiffany Holmes, "Art Games and Breakout: New Media Meets the American Arcade", 2002.
- games. Computerspiele von KünstlerInnen, ed. Tilman Baumgärtel, Dortmund: hARTware medien kunst verein, and Frankfurt/M: Revolver, 2003, 127 pp. Exh. catalogue. Exhibition. Editor. [1] [2] (German),(English)
- Tilman Baumgärtel, "Zu einigen Themen künstlerischer Computerspiele", MedienKunstNetz, 2004. (German)
- "On a Number of Aspects of Artistic Computer Games", MediaArtNet, 2004.
- Celia Pearce, "Games as Art: The Aesthetics of Play", Visible Language 40(1): "Fluxus After Fluxus", eds. Ken Friedman and Owen F. Smith, Jan 2006, pp 66-89.
- Matteo Bittanti, Domenico Quaranta (eds.), Gamescenes: Art in the Age of Videogames / GameScenes. L'arte nell'era dei videogiochi, Monza: Johan & Levi, 2006, 456 pp. TOC, Book website. Review: Debatty (WMMNA). (English)/(Italian)
- Domenico Quaranta, "Game Aesthetics: How Videogames Are Transforming Contemporary Art", pp 297-308.
- Joline Blais, Jon Ippolito, "Deep Play", section in At the Edge of Art, Thames & Hudson, 2006. Book website, Book introduction. [3]
- Journal of Media Practice 7(1), eds. Grethe Mitchell and Andy Clarke, 2006. Special issue on videogames and art. [4]
- Andy Clarke, Grethe Mitchell (eds.), Videogames and Art, Bristol: Intellect, 2007, 283 pp; 2nd ed., 2013.
- Mary Flanagan, "Artists' Locative Games", ch 6 in Flanagan, Critical Play: Radical Game Design, MIT Press, 2009, pp 189-222.
- Mary Flanagan, "Critical Computer Games", ch 7 in Flanagan, Critical Play: Radical Game Design, MIT Press, 2009, pp 223-249.
- Grant Tavinor, "Videogames as Art", ch. 9 in Tavinor, The Art of Videogames, Wiley-Blackwell, 2009. Publisher.
- Manojlo Maravić, Kritika politike i fenomenologije video-igara [Critique of politics and phenomenology of video games], Novi Sad: Vojvođanska akademija nauka i umetnosti, 2011. PhD thesis. (Serbian)
- Manojlo Maravić, "Relacije umetnosti i video igara" [Relations of Art and Video Games], Art+Media 1, Sep 2012, pp 93-104. (Serbian)
- Mathias Jansson, Everything I Shoot Is Art, Brescia: Link Editions, 2012.
- Iluminace 24(2): "Počítačové hry jako expresivní médium", ed. Jaroslav Švelch, Prague: Národní filmový archiv, 2012, 142 pp. (Czech)
- Larissa Hjorth, "The Art of Games: Machinima and the Limits of Art Games", in Understanding Machinima: Essays on Filmmaking in Virtual Worlds, ed. Jenna Ng, New York: Bloomsbury Academic, 2013, pp 129-146.
- Brian Schrank, Avant-garde Videogames: Playing with Technoculture, forew. Jay David Bolter, MIT Press, 2014, 217 pp, EPUB. Publisher.
- Erin Gavin, "Press Start: Video Games and Art", Valley Humanities Review, Spring 2014.
- Stephan Schwingeler, Kunstwerk Computerspiel. Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse, Bielefeld: transcript, 2014, 376 pp. [5] (German)
- Helena Bendová, "Hry jako umění pohledem kritiky: případ Games.cz", Game Art: Web o umění počítačových her, Prague, 7 Jan 2014. (Czech)
- John Sharp, Works of Game: On the Aesthetics of Games and Art, MIT Press, 2015, 160 pp. [6]
- Helena Bendová, Umění počítačových her, Prague: NAMU, 2016, 354 pp. TOC. Publisher. Reviews: Franc (Sešit), Tesař (Cinepur), Lukavec (iLiteratura), Komínek (25fps). (Czech)
- Lana Polansky, "Towards an Art History for Videogames", Rhizome, 3 Aug 2016.
- Helena Bendová, Co je nového v počítačových hrách, Prague: Nová beseda, 2019, 100 pp. Publisher. (Czech)
- Mike Sell, "Modernist Afterlives In Performance—Playing the Avant-Garde: The Aesthetics, Narratives, and Communities of Video Game Vanguards", Modernism/modernity 4:3, Oct 2019.
- Jaroslav Švelch, Jak obehrát železnou oponu. Počítačové hry a participativní kultura v normalizačním Československu, Prague: Akropolis, 2021, 416 pp. Publisher. (Czech)
- Klaudia Jancsovics, "Play the Art: Artistic Value in Video Games", Replay. The Polish Journal of Game Studies 8:1, 2021, pp 37-51.
- Frank G. Bosman, Archibald L.H.M. van Wieringen, Video Games as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art, De Gruyter, 2022, 115 pp. OAPEN.
- Flash Art CS 69: "Gaming", Oct-Nov 2023. [7] (Czech),(Slovak)
- Worldbuilding: Gaming and Art in the Digital Age, ed. Julia Stoschek Foundation, intro. Hans Ulrich Obrist, Hatje Cantz, Aug 2024, 176 pp. Publisher. Exhibition, [8].
- Aleksandra Prokopek, Agata Waszkiewicz, "Avant-Garde is Dead? On Arrière-Garde and Digital Games", Games and Culture, 2024. DOI.
- Enter the Room, Prague: Galerie hlavního města Prahy, 2025, 212 pp. Exh. cat. Publisher. Exhibition. Exh. review: Loginov (Artalk). (Czech)/(English)
Films shot inside video games[edit]
- Molotov Alva and His Search for the Creator: A Second Life Odyssey, 10 eps, dir. Douglas Gayeton, 2008, 35 min. Film website. WP. IMDB.
- Parallel I-IV, dir. Harun Farocki, 2012-2014, 16, 9, 7, 11 min. About, [9].
- Total Refusal: How to Disappear. Deserting Battlefield, dir. Robin Klengel, Leonhard Müllner, and Michael Stumpf, 2020, 21 min. IMDB.
- We are such things as dreams are made on, dir. Sam Crane, 2022, 10 min. IMDB.
- Hardly Working, dir. Susanna Flock, Robin Klengel, and Leonhard Müllner, 2022, 20 min. IMDB.
- Grand Theft Hamlet, dir. Ekiem Barbier, Guilhem Causse, and Quentin L'Helgouac'h, 2024, 89 min. Film website. WP. IMDB.
- USS Callister: Into Infinity, Black Mirror S07E06, dir. Toby Haynes, 2025, 88 min. WP. IMDB. Reddit.
Recent exhibitions[edit]
- Notgames Fest, Cologne Game Lab, 2011; 2013; 2015.
- Game No Game, Deák 17 Gallery, Budapest, 15 Jan-25 Feb 2023. Curated by C3 Foundation. [10]
- 8-bit, Satelit Gallery/Slovak Design Centre, Bratislava, 8 Mar-30 Apr 2023. Curated by Maroš Brojo.
- No Fun III: Trans*grese, etc. galerie, Prague, 28 Mar-14 May 2023. Curated by No Fun Collective. [11]
- Game Society, National Museum of Modern and Contemporary Art, Seoul, 12 May-10 Sep 2023. Curated by Hong Leeji. [12] [13]
- Worldbuilding: Gaming and Art in the Digital Age, Centre Pompidou Metz, 10 Jun 2023-15 Jan 2024.
- Enter the Room, Prague City Gallery, 28 Mar-14 Sep 2025.
Resources[edit]
- List of exhibitions and bibliography, compiled by Mathias Jansson.
- Game Art Worlds: The Early Years, interviews with pioneers of game art by Mathias Jansson and Matteo Bittanti.
- Gamescenes, ed. Matteo Bittanti, launched 2006.
- Resource on Game art at CAS FAMU Prague, launched 2013. Bibliography. (Czech)
See also[edit]
Links[edit]
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Movements – 1990s – East Central Europe – Writers – Historians – Care – Museums – References. | ||