Difference between revisions of "Game art"

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* Mary Flanagan, [https://anybody.memoryoftheworld.org/Mary%20Flanagan/Critical%20Play_%20Radical%20Game%20Design%20(914)/Critical%20Play_%20Radical%20Game%20Design%20-%20Mary%20Flanagan.pdf#page=232 "Critical Computer Games"], ch 7 in Flanagan, ''Critical Play: Radical Game Design'', MIT Press, 2009, pp 223-249.
 
* Mary Flanagan, [https://anybody.memoryoftheworld.org/Mary%20Flanagan/Critical%20Play_%20Radical%20Game%20Design%20(914)/Critical%20Play_%20Radical%20Game%20Design%20-%20Mary%20Flanagan.pdf#page=232 "Critical Computer Games"], ch 7 in Flanagan, ''Critical Play: Radical Game Design'', MIT Press, 2009, pp 223-249.
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* Grant Tavinor, [https://kevinjpatton.com/teaching/phil_3230/readings/Grant%20Tavinor%20-%20The%20Art%20of%20Videogames.pdf#page=179 "Videogames as Art"], ch. 9 in Tavinor, ''The Art of Videogames'', Wiley-Blackwell, 2009. [https://onlinelibrary.wiley.com/doi/book/10.1002/9781444310177 Publisher].
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* Manojlo Maravić, ''Kritika politike i fenomenologije video-igara'' [Critique of politics and phenomenology of video games], Novi Sad: Vojvođanska akademija nauka i umetnosti, 2011. PhD thesis. {{sr}}
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* Manojlo Maravić, [https://www.academia.edu/112560417/ "Relacije umetnosti i video igara"] [Relations of Art and Video Games], ''Art+Media'' 1, Sep 2012, pp 93-104. {{sr}}
  
 
* Mathias Jansson, ''[[Media:Jansson_Mathias_Everything_I_Shoot_Is_Art_2012.pdf|Everything I Shoot Is Art]]'', Brescia: Link Editions, 2012.
 
* Mathias Jansson, ''[[Media:Jansson_Mathias_Everything_I_Shoot_Is_Art_2012.pdf|Everything I Shoot Is Art]]'', Brescia: Link Editions, 2012.
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* Larissa Hjorth, [https://www.academia.edu/31524194/ "The Art of Games: Machinima and the Limits of Art Games"], in ''Understanding Machinima: Essays on Filmmaking in Virtual Worlds'', ed. Jenna Ng, New York: Bloomsbury Academic, 2013, pp 129-146.
 
* Larissa Hjorth, [https://www.academia.edu/31524194/ "The Art of Games: Machinima and the Limits of Art Games"], in ''Understanding Machinima: Essays on Filmmaking in Virtual Worlds'', ed. Jenna Ng, New York: Bloomsbury Academic, 2013, pp 129-146.
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* Brian Schrank, ''[https://libgen.is/book/index.php?md5=C932B1DFFFF900E9CC4DC0A6E4B89BBD Avant-garde Videogames: Playing with Technoculture]'', forew. Jay David Bolter, MIT Press, 2014, 217 pp, [https://libgen.is/book/index.php?md5=A930DE133FD89E6A6ABD8E451DEE6BF5 EPUB]. [https://doi.org/10.7551/mitpress/8132.001.0001 Publisher].
  
 
* Erin Gavin, [http://portal.lvc.edu/vhr/articles/gavin.pdf "Press Start: Video Games and Art"], ''Valley Humanities Review'', Spring 2014.
 
* Erin Gavin, [http://portal.lvc.edu/vhr/articles/gavin.pdf "Press Start: Video Games and Art"], ''Valley Humanities Review'', Spring 2014.
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* Helena Bendová, ''Umění počítačových her'', Prague: NAMU, 2016, 354 pp. [https://www.academia.edu/33055824/ TOC]. [https://namu.cz/umeni-pocitacovych-her Publisher]. Reviews: [http://vvp.avu.cz/wp-content/uploads/2014/08/Sesit_2017_23_Franc.pdf Franc] (Sešit), [http://cinepur.cz/article.php?article=4248 Tesař] (Cinepur), [http://www.iliteratura.cz/Clanek/38685/bendova-helena-umeni-pocitacovych-her Lukavec] (iLiteratura), [http://25fps.cz/2017/pocitacove-hry-jsou-umeni/ Komínek] (25fps). {{cz}}
 
* Helena Bendová, ''Umění počítačových her'', Prague: NAMU, 2016, 354 pp. [https://www.academia.edu/33055824/ TOC]. [https://namu.cz/umeni-pocitacovych-her Publisher]. Reviews: [http://vvp.avu.cz/wp-content/uploads/2014/08/Sesit_2017_23_Franc.pdf Franc] (Sešit), [http://cinepur.cz/article.php?article=4248 Tesař] (Cinepur), [http://www.iliteratura.cz/Clanek/38685/bendova-helena-umeni-pocitacovych-her Lukavec] (iLiteratura), [http://25fps.cz/2017/pocitacove-hry-jsou-umeni/ Komínek] (25fps). {{cz}}
  
* Helena Bendová, ''Co je nového v počítačových hrách'', Prague: Nová beseda, 2019. {{cz}}
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* Lana Polansky, [https://rhizome.org/editorial/2016/aug/03/an-art-history-for-videogames/ "Towards an Art History for Videogames"], ''Rhizome'', 3 Aug 2016.
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* Helena Bendová, ''Co je nového v počítačových hrách'', Prague: Nová beseda, 2019, 100 pp. [https://www.novabeseda.cz/book/co-je-noveho-v-pocitacovych-hrach Publisher]. {{cz}}
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* Mike Sell, [https://doi.org/10.26597/mod.0123 "Modernist Afterlives In Performance—Playing the Avant-Garde: The Aesthetics, Narratives, and Communities of Video Game Vanguards"], ''Modernism/modernity'' 4:3, Oct 2019.
  
 
* Jaroslav Švelch, ''Jak obehrát železnou oponu. Počítačové hry a participativní kultura v normalizačním Československu'', Prague: Akropolis, 2021, 416 pp. [https://akropolis.info/kniha/jak-obehrat-zeleznou-oponu/ Publisher]. {{cz}}
 
* Jaroslav Švelch, ''Jak obehrát železnou oponu. Počítačové hry a participativní kultura v normalizačním Československu'', Prague: Akropolis, 2021, 416 pp. [https://akropolis.info/kniha/jak-obehrat-zeleznou-oponu/ Publisher]. {{cz}}
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* Klaudia Jancsovics, [https://doi.org/10.18778/2391-8551.08.02 "Play the Art: Artistic Value in Video Games"], ''Replay. The Polish Journal of Game Studies'' 8:1, 2021, pp 37-51.
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* Frank G. Bosman, Archibald L.H.M. van Wieringen, ''[https://doi.org/10.1515/9783110731019 Video Games as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art]'', De Gruyter, 2022, 115 pp. [https://library.oapen.org/handle/20.500.12657/91079 OAPEN].
  
 
* [https://flashart.cz/issue/69-10-12-2023-czech-slovak-edition/ ''Flash Art CS'' 69: "Gaming"], Oct-Nov 2023. [https://shop.flashart.cz/products/69-10-12-2023-czech-slovak-edition] {{cz}},{{sk}}
 
* [https://flashart.cz/issue/69-10-12-2023-czech-slovak-edition/ ''Flash Art CS'' 69: "Gaming"], Oct-Nov 2023. [https://shop.flashart.cz/products/69-10-12-2023-czech-slovak-edition] {{cz}},{{sk}}
  
 
* ''Worldbuilding: Gaming and Art in the Digital Age'', ed. Julia Stoschek Foundation, intro. Hans Ulrich Obrist, Hatje Cantz, Aug 2024, 176 pp. [https://www.hatjecantz.com/products/66041-worldbuilding Publisher]. [https://jsfoundation.art/exhibitions/worldbuilding/ Exhibition], [https://www.centrepompidou-metz.fr/en/programme/exposition/worldbuilding].
 
* ''Worldbuilding: Gaming and Art in the Digital Age'', ed. Julia Stoschek Foundation, intro. Hans Ulrich Obrist, Hatje Cantz, Aug 2024, 176 pp. [https://www.hatjecantz.com/products/66041-worldbuilding Publisher]. [https://jsfoundation.art/exhibitions/worldbuilding/ Exhibition], [https://www.centrepompidou-metz.fr/en/programme/exposition/worldbuilding].
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* Aleksandra Prokopek, Agata Waszkiewicz, "Avant-Garde is Dead? On Arrière-Garde and Digital Games", ''Games and Culture'', 2024. [https://doi.org/10.1177/15554120241287006 DOI].
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* ''Enter the Room'', Prague: Galerie hlavního města Prahy, 2025, 212 pp. Exh. cat. [https://eshop.ghmp.cz/enter-the-room/ Publisher]. [https://www.ghmp.cz/en/exhibitions/enter-the-room/ Exhibition]. Exh. review: [https://artalk.info/news/hrat-si-v-pokojicku-na-konci-sveta Loginov] (Artalk). {{cz}}/{{en}}
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==Films shot inside video games==
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* ''[https://submarinechannel.com/minimovie/minimovie-molotov-alva/ Molotov Alva and His Search for the Creator: A Second Life Odyssey]'', 10 eps, dir. Douglas Gayeton, 2008, 35 min. [http://molotovalva.submarinechannel.com Film website]. [https://en.wikipedia.org/wiki/Molotov_Alva_and_His_Search_for_the_Creator WP]. [https://www.imdb.com/title/tt1100132/ IMDB].
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* ''Parallel I-IV'', dir. [[Harun Farocki]], 2012-2014, 16, 9, 7, 11 min. [http://angelsbarcelona.com/files/229_work_FICHA%20DOSSIER_harun_farocki_2014__Bilingue.pdf About], [https://www.mamac-nice.org/wp-content/uploads/2020/06/2017_EN_Farocki_JOURNAL.pdf].
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* ''[https://www.youtube.com/watch?v=dK-RqTVWBSE Total Refusal: How to Disappear. Deserting Battlefield]'', dir. Robin Klengel, Leonhard Müllner, and Michael Stumpf, 2020, 21 min. [https://www.imdb.com/title/tt11570412/ IMDB].
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* ''We are such things as dreams are made on'', dir. Sam Crane, 2022, 10 min. [https://www.imdb.com/title/tt16986702/ IMDB].
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* ''[https://totalrefusal.com/home/hardly-working Hardly Working]'', dir. Susanna Flock, Robin Klengel, and Leonhard Müllner, 2022, 20 min. [https://www.imdb.com/title/tt21802584/ IMDB].
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* ''Knit's Island'', dir. Sam Crane and Pinny Grylls, 2023, 95 min. [https://www.visionsdureel.ch/en/film/2023/knits-island/ About]. [https://www.imdb.com/title/tt27489748/ IMDB].
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* ''Grand Theft Hamlet'', dir. Ekiem Barbier, Guilhem Causse, and Quentin L'Helgouac'h, 2024, 89 min. [https://www.undiscoveredcountryfilm.com/ Film website]. [https://en.wikipedia.org/wiki/Grand_Theft_Hamlet WP]. [https://www.imdb.com/title/tt28244549/ IMDB].
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* ''USS Callister: Into Infinity'', Black Mirror S07E06, dir. Toby Haynes, 2025, 88 min. [https://en.wikipedia.org/wiki/USS_Callister:_Into_Infinity WP]. [https://www.imdb.com/title/tt31790115/ IMDB]. [https://www.reddit.com/r/blackmirror/comments/1jvrvin/black_mirror_episode_discussion_s07e06_uss/ Reddit].
  
 
==Recent exhibitions==
 
==Recent exhibitions==
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* [http://notgames.colognegamelab.com/ Notgames Fest], Cologne Game Lab, 2011; 2013; 2015.
  
 
* ''[https://gamenogame.c3.hu/ Game No Game]'', Deák 17 Gallery, Budapest, 15 Jan-25 Feb 2023. Curated by [[C3 Foundation]]. [https://www.deak17galeria.hu/en/exhibitions/game-on-game/]
 
* ''[https://gamenogame.c3.hu/ Game No Game]'', Deák 17 Gallery, Budapest, 15 Jan-25 Feb 2023. Curated by [[C3 Foundation]]. [https://www.deak17galeria.hu/en/exhibitions/game-on-game/]
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* ''[https://www.centrepompidou-metz.fr/en/programme/exposition/worldbuilding Worldbuilding: Gaming and Art in the Digital Age]'', Centre Pompidou Metz, 10 Jun 2023-15 Jan 2024.
 
* ''[https://www.centrepompidou-metz.fr/en/programme/exposition/worldbuilding Worldbuilding: Gaming and Art in the Digital Age]'', Centre Pompidou Metz, 10 Jun 2023-15 Jan 2024.
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* ''[https://www.ghmp.cz/en/exhibitions/enter-the-room/ Enter the Room]'', Prague City Gallery, 28 Mar-14 Sep 2025.
  
 
==Resources==
 
==Resources==
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==See also==
 
==See also==
 
 
* [[Harun Farocki]]
 
* [[Harun Farocki]]
* [https://www.visionsdureel.ch/en/film/2023/knits-island/ Knit's Island], 2023
 
  
 
==Links==
 
==Links==
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{{Art}}
 
{{Art}}
__NOTOC__
 

Latest revision as of 12:22, 21 July 2025

Pages[edit]

Publications[edit]

  • Switch: "Art & Games", CADRE Laboratory for New Media/San Jose State University, 1999. Special issue of online magazine.
  • Journal of Media Practice 7(1), eds. Grethe Mitchell and Andy Clarke, 2006. Special issue on videogames and art. [4]
  • Manojlo Maravić, Kritika politike i fenomenologije video-igara [Critique of politics and phenomenology of video games], Novi Sad: Vojvođanska akademija nauka i umetnosti, 2011. PhD thesis. (Serbian)
  • Stephan Schwingeler, Kunstwerk Computerspiel. Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse, Bielefeld: transcript, 2014, 376 pp. [5] (German)
  • Helena Bendová, Co je nového v počítačových hrách, Prague: Nová beseda, 2019, 100 pp. Publisher. (Czech)
  • Jaroslav Švelch, Jak obehrát železnou oponu. Počítačové hry a participativní kultura v normalizačním Československu, Prague: Akropolis, 2021, 416 pp. Publisher. (Czech)
  • Worldbuilding: Gaming and Art in the Digital Age, ed. Julia Stoschek Foundation, intro. Hans Ulrich Obrist, Hatje Cantz, Aug 2024, 176 pp. Publisher. Exhibition, [8].
  • Aleksandra Prokopek, Agata Waszkiewicz, "Avant-Garde is Dead? On Arrière-Garde and Digital Games", Games and Culture, 2024. DOI.
  • Enter the Room, Prague: Galerie hlavního města Prahy, 2025, 212 pp. Exh. cat. Publisher. Exhibition. Exh. review: Loginov (Artalk). (Czech)/(English)

Films shot inside video games[edit]

  • We are such things as dreams are made on, dir. Sam Crane, 2022, 10 min. IMDB.
  • Hardly Working, dir. Susanna Flock, Robin Klengel, and Leonhard Müllner, 2022, 20 min. IMDB.
  • Knit's Island, dir. Sam Crane and Pinny Grylls, 2023, 95 min. About. IMDB.
  • Grand Theft Hamlet, dir. Ekiem Barbier, Guilhem Causse, and Quentin L'Helgouac'h, 2024, 89 min. Film website. WP. IMDB.
  • USS Callister: Into Infinity, Black Mirror S07E06, dir. Toby Haynes, 2025, 88 min. WP. IMDB. Reddit.

Recent exhibitions[edit]

  • 8-bit, Satelit Gallery/Slovak Design Centre, Bratislava, 8 Mar-30 Apr 2023. Curated by Maroš Brojo.
  • Game Society, National Museum of Modern and Contemporary Art, Seoul, 12 May-10 Sep 2023. Curated by Hong Leeji. [12] [13]

Resources[edit]

See also[edit]

Links[edit]