Difference between revisions of "Game art"
Jump to navigation
Jump to search
Line 24: | Line 24: | ||
* [https://www.gamescenes.org Gamescenes], ed. Matteo Bittanti, launched 2006. | * [https://www.gamescenes.org Gamescenes], ed. Matteo Bittanti, launched 2006. | ||
* http://cas.famu.cz/gameart/ | * http://cas.famu.cz/gameart/ | ||
+ | |||
+ | ==Links== | ||
+ | * [https://en.wikipedia.org/wiki/Video_game_art Wikipedia] | ||
{{Art}} | {{Art}} | ||
__NOTOC__ | __NOTOC__ |
Revision as of 16:01, 27 November 2018
Pages
Literature
- Switch: "Art & Games", CADRE Laboratory for New Media/San Jose State University, 1999. Special issue of online magazine.
- Tilman Baumgärtel, "Zu einigen Themen künstlerischer Computerspiele", MedienKunstNetz, 2004. (German)
- "On a Number of Aspects of Artistic Computer Games", MediaArtNet, 2004.
- Matteo Bittanti, Domenico Quaranta (eds.), Gamescenes: Art in the Age of Videogames, Monza: Johan & Levi, 2006. [1] (English),(Italian)
- Domenico Quaranta, "Game Aesthetics: How Videogames Are Transforming Contemporary Art", pp 297-308.
- Journal of Media Practice 7(1), eds. Grethe Mitchell and Andy Clarke, 2006. Special issue on videogames and art. [2]
- Andy Clarke, Grethe Mitchell (eds.), Videogames and Art, Bristol: Intellect, 2007; 2nd ed., 2013.
- Mathias Jansson, Everything I Shoot Is Art, Brescia: Link Editions, 2012.
- Erin Gavin, "Press Start: Video Games and Art", Valley Humanities Review, Spring 2014.
Resources
- List of exhibitions and bibliography, compiled by Mathias Jansson.
- Game Art Worlds: The Early Years, interviews with pioneers of game art by Mathias Jansson and Matteo Bittanti.
- Gamescenes, ed. Matteo Bittanti, launched 2006.
- http://cas.famu.cz/gameart/
Links
Visual art | ||
---|---|---|
Movements – 1990s – East Central Europe – Writers – Historians – Care – Museums – References. |