Difference between revisions of "Game art"
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* Anne-Marie Schleiner, [http://www.opensorcery.net/patch.html "Parasitic Interventions: Game Patches and Hacker Art"], c1998. Lecture. | * Anne-Marie Schleiner, [http://www.opensorcery.net/patch.html "Parasitic Interventions: Game Patches and Hacker Art"], c1998. Lecture. | ||
* [http://web.archive.org/web/20010901034654/http://switch.sjsu.edu:80/web/v5n2/index2.html ''Switch'': "Art & Games"], CADRE Laboratory for New Media/San Jose State University, 1999. Special issue of online magazine. | * [http://web.archive.org/web/20010901034654/http://switch.sjsu.edu:80/web/v5n2/index2.html ''Switch'': "Art & Games"], CADRE Laboratory for New Media/San Jose State University, 1999. Special issue of online magazine. | ||
+ | * Tiffany Holmes, [http://www.crudeoils.us/artwrite/August2002/Holmes.htm "Art Games and Breakout: New Media Meets the American Arcade"], 2002. | ||
* Tilman Baumgärtel, [http://www.medienkunstnetz.de/themen/generative_tools/game_art/scroll/ "Zu einigen Themen künstlerischer Computerspiele"], ''MedienKunstNetz'', 2004. {{de}} | * Tilman Baumgärtel, [http://www.medienkunstnetz.de/themen/generative_tools/game_art/scroll/ "Zu einigen Themen künstlerischer Computerspiele"], ''MedienKunstNetz'', 2004. {{de}} | ||
** [http://www.medienkunstnetz.de/themes/generative-tools/computer_games/scroll/ "On a Number of Aspects of Artistic Computer Games"], ''MediaArtNet'', 2004. | ** [http://www.medienkunstnetz.de/themes/generative-tools/computer_games/scroll/ "On a Number of Aspects of Artistic Computer Games"], ''MediaArtNet'', 2004. | ||
+ | * Celia Pearce, [[Media:Pearce Celia 2006 Games as Art The Aesthetics of Play.pdf|"Games as Art: The Aesthetics of Play"]], ''Visible Language'' 40(1): "Fluxus After Fluxus", ed. Ken Friedman, Jan 2006, pp 66-89. | ||
* Matteo Bittanti, Domenico Quaranta (eds.), ''Gamescenes: Art in the Age of Videogames / GameScenes. L'arte nell'era dei videogiochi'', Monza: Johan & Levi, 2006, 456 pp. [https://mbf.blogs.com/files/table_of_contents.pdf TOC], [https://www.gamescenes.org/ Book website]. Review: [http://we-make-money-not-art.com/gamescenes_-_ar/ Debatty] (WMMNA). {{en}}/{{it}} | * Matteo Bittanti, Domenico Quaranta (eds.), ''Gamescenes: Art in the Age of Videogames / GameScenes. L'arte nell'era dei videogiochi'', Monza: Johan & Levi, 2006, 456 pp. [https://mbf.blogs.com/files/table_of_contents.pdf TOC], [https://www.gamescenes.org/ Book website]. Review: [http://we-make-money-not-art.com/gamescenes_-_ar/ Debatty] (WMMNA). {{en}}/{{it}} | ||
** Domenico Quaranta, [http://domenicoquaranta.com/public/TEXTS/2006_Gamescenes_game_aesthetics.pdf "Game Aesthetics: How Videogames Are Transforming Contemporary Art"], pp 297-308. | ** Domenico Quaranta, [http://domenicoquaranta.com/public/TEXTS/2006_Gamescenes_game_aesthetics.pdf "Game Aesthetics: How Videogames Are Transforming Contemporary Art"], pp 297-308. |
Revision as of 16:31, 27 November 2018
Pages
Literature
- Anne-Marie Schleiner, "Parasitic Interventions: Game Patches and Hacker Art", c1998. Lecture.
- Switch: "Art & Games", CADRE Laboratory for New Media/San Jose State University, 1999. Special issue of online magazine.
- Tiffany Holmes, "Art Games and Breakout: New Media Meets the American Arcade", 2002.
- Tilman Baumgärtel, "Zu einigen Themen künstlerischer Computerspiele", MedienKunstNetz, 2004. (German)
- "On a Number of Aspects of Artistic Computer Games", MediaArtNet, 2004.
- Celia Pearce, "Games as Art: The Aesthetics of Play", Visible Language 40(1): "Fluxus After Fluxus", ed. Ken Friedman, Jan 2006, pp 66-89.
- Matteo Bittanti, Domenico Quaranta (eds.), Gamescenes: Art in the Age of Videogames / GameScenes. L'arte nell'era dei videogiochi, Monza: Johan & Levi, 2006, 456 pp. TOC, Book website. Review: Debatty (WMMNA). (English)/(Italian)
- Domenico Quaranta, "Game Aesthetics: How Videogames Are Transforming Contemporary Art", pp 297-308.
- Joline Blais, Jon Ippolito, "Deep Play", section in At the Edge of Art, Thames & Hudson, 2006. Book website, Book introduction. [1]
- Journal of Media Practice 7(1), eds. Grethe Mitchell and Andy Clarke, 2006. Special issue on videogames and art. [2]
- Andy Clarke, Grethe Mitchell (eds.), Videogames and Art, Bristol: Intellect, 2007, 283 pp; 2nd ed., 2013.
- Mathias Jansson, Everything I Shoot Is Art, Brescia: Link Editions, 2012.
- Erin Gavin, "Press Start: Video Games and Art", Valley Humanities Review, Spring 2014.
Resources
- List of exhibitions and bibliography, compiled by Mathias Jansson.
- Game Art Worlds: The Early Years, interviews with pioneers of game art by Mathias Jansson and Matteo Bittanti.
- Gamescenes, ed. Matteo Bittanti, launched 2006.
- Resource on Game art at CAS FAMU Prague, launched 2013. Bibliography. (Czech)
Links
Visual art | ||
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Movements – 1990s – East Central Europe – Writers – Historians – Care – Museums – References. |