Difference between revisions of "Game art"
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* Erin Gavin, [http://portal.lvc.edu/vhr/articles/gavin.pdf "Press Start: Video Games and Art"], ''Valley Humanities Review'', Spring 2014. | * Erin Gavin, [http://portal.lvc.edu/vhr/articles/gavin.pdf "Press Start: Video Games and Art"], ''Valley Humanities Review'', Spring 2014. | ||
* Stephan Schwingeler, ''Kunstwerk Computerspiel. Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse'', Bielefeld: transcript, 2014, 376 pp. [https://www.transcript-verlag.de/978-3-8376-2824-1/kunstwerk-computerspiel-digitale-spiele-als-kuenstlerisches-material/] {{de}} | * Stephan Schwingeler, ''Kunstwerk Computerspiel. Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse'', Bielefeld: transcript, 2014, 376 pp. [https://www.transcript-verlag.de/978-3-8376-2824-1/kunstwerk-computerspiel-digitale-spiele-als-kuenstlerisches-material/] {{de}} | ||
− | * John Sharp, ''Works of Game: On the Aesthetics of Games and Art'', MIT Press, 2015, 160 pp. [https://mitpress.mit.edu/books/works-game] | + | * John Sharp, ''[http://library.memoryoftheworld.org/b/MdXjhCvlFNC_p-rtzDWv4SgXmdWz7ov1HPx-rP67SsXTPjpb Works of Game: On the Aesthetics of Games and Art]'', MIT Press, 2015, 160 pp. [https://mitpress.mit.edu/books/works-game] |
==Resources== | ==Resources== |
Revision as of 19:54, 2 December 2018
Pages
Literature
- Anne-Marie Schleiner, "Parasitic Interventions: Game Patches and Hacker Art", c1998. Lecture.
- Switch: "Art & Games", CADRE Laboratory for New Media/San Jose State University, 1999. Special issue of online magazine.
- Tiffany Holmes, "Art Games and Breakout: New Media Meets the American Arcade", 2002.
- Tilman Baumgärtel, "Zu einigen Themen künstlerischer Computerspiele", MedienKunstNetz, 2004. (German)
- "On a Number of Aspects of Artistic Computer Games", MediaArtNet, 2004.
- Celia Pearce, "Games as Art: The Aesthetics of Play", Visible Language 40(1): "Fluxus After Fluxus", eds. Ken Friedman and Owen F. Smith, Jan 2006, pp 66-89.
- Matteo Bittanti, Domenico Quaranta (eds.), Gamescenes: Art in the Age of Videogames / GameScenes. L'arte nell'era dei videogiochi, Monza: Johan & Levi, 2006, 456 pp. TOC, Book website. Review: Debatty (WMMNA). (English)/(Italian)
- Domenico Quaranta, "Game Aesthetics: How Videogames Are Transforming Contemporary Art", pp 297-308.
- Joline Blais, Jon Ippolito, "Deep Play", section in At the Edge of Art, Thames & Hudson, 2006. Book website, Book introduction. [1]
- Journal of Media Practice 7(1), eds. Grethe Mitchell and Andy Clarke, 2006. Special issue on videogames and art. [2]
- Andy Clarke, Grethe Mitchell (eds.), Videogames and Art, Bristol: Intellect, 2007, 283 pp; 2nd ed., 2013.
- Mathias Jansson, Everything I Shoot Is Art, Brescia: Link Editions, 2012.
- Erin Gavin, "Press Start: Video Games and Art", Valley Humanities Review, Spring 2014.
- Stephan Schwingeler, Kunstwerk Computerspiel. Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse, Bielefeld: transcript, 2014, 376 pp. [3] (German)
- John Sharp, Works of Game: On the Aesthetics of Games and Art, MIT Press, 2015, 160 pp. [4]
Resources
- List of exhibitions and bibliography, compiled by Mathias Jansson.
- Game Art Worlds: The Early Years, interviews with pioneers of game art by Mathias Jansson and Matteo Bittanti.
- Gamescenes, ed. Matteo Bittanti, launched 2006.
- Resource on Game art at CAS FAMU Prague, launched 2013. Bibliography. (Czech)
Links
Visual art | ||
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Movements – 1990s – East Central Europe – Writers – Historians – Care – Museums – References. |