Difference between revisions of "Game art"

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==Pages==
 
==Pages==
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category            = Game art
 
category            = Game art
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==Literature==
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==Publications==
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* Anne-Marie Schleiner, [http://www.opensorcery.net/patch.html "Parasitic Interventions: Game Patches and Hacker Art"], c1998. Lecture.
 
* Anne-Marie Schleiner, [http://www.opensorcery.net/patch.html "Parasitic Interventions: Game Patches and Hacker Art"], c1998. Lecture.
 +
 
* [http://web.archive.org/web/20010901034654/http://switch.sjsu.edu:80/web/v5n2/index2.html ''Switch'': "Art & Games"], CADRE Laboratory for New Media/San Jose State University, 1999. Special issue of online magazine.  
 
* [http://web.archive.org/web/20010901034654/http://switch.sjsu.edu:80/web/v5n2/index2.html ''Switch'': "Art & Games"], CADRE Laboratory for New Media/San Jose State University, 1999. Special issue of online magazine.  
 +
 
* Tiffany Holmes, [http://www.crudeoils.us/artwrite/August2002/Holmes.htm "Art Games and Breakout: New Media Meets the American Arcade"], 2002.
 
* Tiffany Holmes, [http://www.crudeoils.us/artwrite/August2002/Holmes.htm "Art Games and Breakout: New Media Meets the American Arcade"], 2002.
 +
 +
* ''[[Media:Baumgaertel Tilman Hg games Computerspiele von KuenstlerInnen 2003.pdf|games. Computerspiele von KünstlerInnen]]'', ed. Tilman Baumgärtel, Dortmund: hARTware medien kunst verein, and Frankfurt/M: Revolver, 2003, 127 pp. Exh. catalogue. [http://web.archive.org/web/20100612143917/http://www.hartware-projekte.de/programm/inhalt/games_file_e/conc_e.htm Exhibition]. [http://web.archive.org/web/20140601192911/http://www.thing.de/tilman/buecher.html Editor]. [http://netzspannung.org/cat/servlet/CatServlet?cmd=netzkollektor&subCommand=showEntry&entryId=302801&lang=de] [https://www.basis-wien.at/db/event/66690] {{de}},{{en}}
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* Tilman Baumgärtel, [http://www.medienkunstnetz.de/themen/generative_tools/game_art/scroll/ "Zu einigen Themen künstlerischer Computerspiele"], ''MedienKunstNetz'', 2004. {{de}}
 
* Tilman Baumgärtel, [http://www.medienkunstnetz.de/themen/generative_tools/game_art/scroll/ "Zu einigen Themen künstlerischer Computerspiele"], ''MedienKunstNetz'', 2004. {{de}}
 
** [http://www.medienkunstnetz.de/themes/generative-tools/computer_games/scroll/ "On a Number of Aspects of Artistic Computer Games"], ''MediaArtNet'', 2004.
 
** [http://www.medienkunstnetz.de/themes/generative-tools/computer_games/scroll/ "On a Number of Aspects of Artistic Computer Games"], ''MediaArtNet'', 2004.
 +
 
* Celia Pearce, [[Media:Pearce Celia 2006 Games as Art The Aesthetics of Play.pdf|"Games as Art: The Aesthetics of Play"]], ''Visible Language'' 40(1): "Fluxus After Fluxus", eds. Ken Friedman and Owen F. Smith, Jan 2006, pp 66-89.
 
* Celia Pearce, [[Media:Pearce Celia 2006 Games as Art The Aesthetics of Play.pdf|"Games as Art: The Aesthetics of Play"]], ''Visible Language'' 40(1): "Fluxus After Fluxus", eds. Ken Friedman and Owen F. Smith, Jan 2006, pp 66-89.
 +
 
* Matteo Bittanti, Domenico Quaranta (eds.), ''Gamescenes: Art in the Age of Videogames / GameScenes. L'arte nell'era dei videogiochi'', Monza: Johan & Levi, 2006, 456 pp. [https://mbf.blogs.com/files/table_of_contents.pdf TOC], [https://www.gamescenes.org/ Book website]. Review: [http://we-make-money-not-art.com/gamescenes_-_ar/ Debatty] (WMMNA). {{en}}/{{it}}
 
* Matteo Bittanti, Domenico Quaranta (eds.), ''Gamescenes: Art in the Age of Videogames / GameScenes. L'arte nell'era dei videogiochi'', Monza: Johan & Levi, 2006, 456 pp. [https://mbf.blogs.com/files/table_of_contents.pdf TOC], [https://www.gamescenes.org/ Book website]. Review: [http://we-make-money-not-art.com/gamescenes_-_ar/ Debatty] (WMMNA). {{en}}/{{it}}
 
** Domenico Quaranta, [http://domenicoquaranta.com/public/TEXTS/2006_Gamescenes_game_aesthetics.pdf "Game Aesthetics: How Videogames Are Transforming Contemporary Art"], pp 297-308.
 
** Domenico Quaranta, [http://domenicoquaranta.com/public/TEXTS/2006_Gamescenes_game_aesthetics.pdf "Game Aesthetics: How Videogames Are Transforming Contemporary Art"], pp 297-308.
 +
 
* Joline Blais, Jon Ippolito, "Deep Play", section in ''At the Edge of Art'', Thames & Hudson, 2006. [http://at-the-edge-of-art.com Book website], [https://aaaaarg.fail/thing/51c58dd26c3a0ec111bb0700 Book introduction]. [https://www.thamesandhudsonusa.com/books/at-the-edge-of-art-hardcover]
 
* Joline Blais, Jon Ippolito, "Deep Play", section in ''At the Edge of Art'', Thames & Hudson, 2006. [http://at-the-edge-of-art.com Book website], [https://aaaaarg.fail/thing/51c58dd26c3a0ec111bb0700 Book introduction]. [https://www.thamesandhudsonusa.com/books/at-the-edge-of-art-hardcover]
 +
 
* ''Journal of Media Practice'' 7(1), eds. Grethe Mitchell and Andy Clarke, 2006. Special issue on videogames and art. [https://www.tandfonline.com/toc/rjmp20/7/1?nav=tocList]
 
* ''Journal of Media Practice'' 7(1), eds. Grethe Mitchell and Andy Clarke, 2006. Special issue on videogames and art. [https://www.tandfonline.com/toc/rjmp20/7/1?nav=tocList]
* Andy Clarke, Grethe Mitchell (eds.), ''[http://gen.lib.rus.ec/book/index.php?md5=CAB396C2EAF7223913E6ACA5BCDD32BF Videogames and Art]'', Bristol: Intellect, 2007, 283 pp; [http://gen.lib.rus.ec/book/index.php?md5=B42A811589A3FC465EF6DE841465B2B7 2nd ed.], 2013.
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 +
* Andy Clarke, Grethe Mitchell (eds.), ''[http://libgen.is/book/index.php?md5=CAB396C2EAF7223913E6ACA5BCDD32BF Videogames and Art]'', Bristol: Intellect, 2007, 283 pp; [http://libgen.is/book/index.php?md5=B42A811589A3FC465EF6DE841465B2B7 2nd ed.], 2013.
 +
 
 
* Mary Flanagan, [https://anybody.memoryoftheworld.org/Mary%20Flanagan/Critical%20Play_%20Radical%20Game%20Design%20(914)/Critical%20Play_%20Radical%20Game%20Design%20-%20Mary%20Flanagan.pdf#page=198 "Artists' Locative Games"], ch 6 in Flanagan, ''Critical Play: Radical Game Design'', MIT Press, 2009, pp 189-222.
 
* Mary Flanagan, [https://anybody.memoryoftheworld.org/Mary%20Flanagan/Critical%20Play_%20Radical%20Game%20Design%20(914)/Critical%20Play_%20Radical%20Game%20Design%20-%20Mary%20Flanagan.pdf#page=198 "Artists' Locative Games"], ch 6 in Flanagan, ''Critical Play: Radical Game Design'', MIT Press, 2009, pp 189-222.
 +
 
* Mary Flanagan, [https://anybody.memoryoftheworld.org/Mary%20Flanagan/Critical%20Play_%20Radical%20Game%20Design%20(914)/Critical%20Play_%20Radical%20Game%20Design%20-%20Mary%20Flanagan.pdf#page=232 "Critical Computer Games"], ch 7 in Flanagan, ''Critical Play: Radical Game Design'', MIT Press, 2009, pp 223-249.
 
* Mary Flanagan, [https://anybody.memoryoftheworld.org/Mary%20Flanagan/Critical%20Play_%20Radical%20Game%20Design%20(914)/Critical%20Play_%20Radical%20Game%20Design%20-%20Mary%20Flanagan.pdf#page=232 "Critical Computer Games"], ch 7 in Flanagan, ''Critical Play: Radical Game Design'', MIT Press, 2009, pp 223-249.
 +
 
* Mathias Jansson, ''[[Media:Jansson_Mathias_Everything_I_Shoot_Is_Art_2012.pdf|Everything I Shoot Is Art]]'', Brescia: Link Editions, 2012.
 
* Mathias Jansson, ''[[Media:Jansson_Mathias_Everything_I_Shoot_Is_Art_2012.pdf|Everything I Shoot Is Art]]'', Brescia: Link Editions, 2012.
* [http://www.iluminace.cz/index.php/cz/article?id=95 ''Iluminace'' 24(2): "Počítačové hry jako expresivní médium"], ed. Jaroslav Švelch, Prague, 2012. {{cz}}
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* [https://iluminace.cz/magno/ilu/2012/mn2.php ''Iluminace'' 24(2): "Počítačové hry jako expresivní médium"], ed. Jaroslav Švelch, Prague: Národní filmový archiv, 2012, 142 pp. {{cz}}
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* Larissa Hjorth, [https://www.academia.edu/31524194/ "The Art of Games: Machinima and the Limits of Art Games"], in ''Understanding Machinima: Essays on Filmmaking in Virtual Worlds'', ed. Jenna Ng, New York: Bloomsbury Academic, 2013, pp 129-146.
 
* Larissa Hjorth, [https://www.academia.edu/31524194/ "The Art of Games: Machinima and the Limits of Art Games"], in ''Understanding Machinima: Essays on Filmmaking in Virtual Worlds'', ed. Jenna Ng, New York: Bloomsbury Academic, 2013, pp 129-146.
 +
 
* Erin Gavin, [http://portal.lvc.edu/vhr/articles/gavin.pdf "Press Start: Video Games and Art"], ''Valley Humanities Review'', Spring 2014.
 
* Erin Gavin, [http://portal.lvc.edu/vhr/articles/gavin.pdf "Press Start: Video Games and Art"], ''Valley Humanities Review'', Spring 2014.
 +
 
* Stephan Schwingeler, ''Kunstwerk Computerspiel. Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse'', Bielefeld: transcript, 2014, 376 pp. [https://www.transcript-verlag.de/978-3-8376-2824-1/kunstwerk-computerspiel-digitale-spiele-als-kuenstlerisches-material/] {{de}}
 
* Stephan Schwingeler, ''Kunstwerk Computerspiel. Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse'', Bielefeld: transcript, 2014, 376 pp. [https://www.transcript-verlag.de/978-3-8376-2824-1/kunstwerk-computerspiel-digitale-spiele-als-kuenstlerisches-material/] {{de}}
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 +
* Helena Bendová, [http://web.archive.org/web/20220328115831/http://cas.famu.cz/gameart/page.php?page=12 "Hry jako umění pohledem kritiky: případ Games.cz"], ''Game Art: Web o umění počítačových her'', Prague, 7 Jan 2014. {{cz}}
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* John Sharp, ''[http://library.memoryoftheworld.org/#/book/3e881f20-cec6-4db4-bf44-df47b2a71660 Works of Game: On the Aesthetics of Games and Art]'', MIT Press, 2015, 160 pp. [https://mitpress.mit.edu/books/works-game]
 
* John Sharp, ''[http://library.memoryoftheworld.org/#/book/3e881f20-cec6-4db4-bf44-df47b2a71660 Works of Game: On the Aesthetics of Games and Art]'', MIT Press, 2015, 160 pp. [https://mitpress.mit.edu/books/works-game]
* Helena Bendová, ''Umění počítačových her'', Prague: NAMU, 2016, 354 pp. [https://namu.cz/umeni-pocitacovych-her]. Reviews: [http://vvp.avu.cz/wp-content/uploads/2014/08/Sesit_2017_23_Franc.pdf Franc] (Sešit), [http://cinepur.cz/article.php?article=4248 Tesař] (Cinepur), [http://www.iliteratura.cz/Clanek/38685/bendova-helena-umeni-pocitacovych-her Lukavec] (iLiteratura), [http://25fps.cz/2017/pocitacove-hry-jsou-umeni/ Komínek] (25fps). {{cz}}
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 +
* Helena Bendová, ''Umění počítačových her'', Prague: NAMU, 2016, 354 pp. [https://www.academia.edu/33055824/ TOC]. [https://namu.cz/umeni-pocitacovych-her Publisher]. Reviews: [http://vvp.avu.cz/wp-content/uploads/2014/08/Sesit_2017_23_Franc.pdf Franc] (Sešit), [http://cinepur.cz/article.php?article=4248 Tesař] (Cinepur), [http://www.iliteratura.cz/Clanek/38685/bendova-helena-umeni-pocitacovych-her Lukavec] (iLiteratura), [http://25fps.cz/2017/pocitacove-hry-jsou-umeni/ Komínek] (25fps). {{cz}}
 +
 
 +
* Helena Bendová, ''Co je nového v počítačových hrách'', Prague: Nová beseda, 2019. {{cz}}
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 +
* Jaroslav Švelch, ''Jak obehrát železnou oponu. Počítačové hry a participativní kultura v normalizačním Československu'', Prague: Akropolis, 2021, 416 pp. [https://akropolis.info/kniha/jak-obehrat-zeleznou-oponu/ Publisher]. {{cz}}
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* [https://flashart.cz/issue/69-10-12-2023-czech-slovak-edition/ ''Flash Art CS'' 69: "Gaming"], Oct-Nov 2023. [https://shop.flashart.cz/products/69-10-12-2023-czech-slovak-edition] {{cz}},{{sk}}
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* ''Worldbuilding: Gaming and Art in the Digital Age'', ed. Julia Stoschek Foundation, intro. Hans Ulrich Obrist, Hatje Cantz, Aug 2024, 176 pp. [https://www.hatjecantz.com/products/66041-worldbuilding Publisher]. [https://jsfoundation.art/exhibitions/worldbuilding/ Exhibition], [https://www.centrepompidou-metz.fr/en/programme/exposition/worldbuilding].
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==Recent exhibitions==
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* ''[https://gamenogame.c3.hu/ Game No Game]'', Deák 17 Gallery, Budapest, 15 Jan-25 Feb 2023. Curated by [[C3 Foundation]]. [https://www.deak17galeria.hu/en/exhibitions/game-on-game/]
 +
 
 +
* ''[https://scd.sk/vystava/8-bit/ 8-bit]'', Satelit Gallery/Slovak Design Centre, Bratislava, 8 Mar-30 Apr 2023. Curated by Maroš Brojo.
 +
 
 +
* ''[https://etcgalerie.cz/en/no-fun-iii-transgrese/ No Fun III: Trans*grese]'', etc. galerie, Prague, 28 Mar-14 May 2023. Curated by No Fun Collective. [https://www.facebook.com/events/765069794923684/]
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 +
* ''[https://www.mmca.go.kr/eng/exhibitions/exhibitionsDetail.do?exhFlag=3 Game Society]'', National Museum of Modern and Contemporary Art, Seoul, 12 May-10 Sep 2023. Curated by Hong Leeji. [https://www.e-flux.com/announcements/536247/game-society/] [https://forartsake.co.uk/leeji_hong]
 +
 
 +
* ''[https://www.centrepompidou-metz.fr/en/programme/exposition/worldbuilding Worldbuilding: Gaming and Art in the Digital Age]'', Centre Pompidou Metz, 10 Jun 2023-15 Jan 2024.
  
 
==Resources==
 
==Resources==
 +
 
* [https://docs.google.com/file/d/0B6RUKM49CCTPZ0VxUmc2bjZzMDQ/edit?pref=2&pli=1 List of exhibitions and bibliography], compiled by [http://mathiasjansson72.blogspot.nl/p/game-art.html Mathias Jansson].
 
* [https://docs.google.com/file/d/0B6RUKM49CCTPZ0VxUmc2bjZzMDQ/edit?pref=2&pli=1 List of exhibitions and bibliography], compiled by [http://mathiasjansson72.blogspot.nl/p/game-art.html Mathias Jansson].
 +
 
* [http://web.archive.org/web/20160420045720/http://www.gamescenes.org/feature-game-artworlds-the-early-years-interviews.html Game Art Worlds: The Early Years], interviews with pioneers of game art by Mathias Jansson and Matteo Bittanti.
 
* [http://web.archive.org/web/20160420045720/http://www.gamescenes.org/feature-game-artworlds-the-early-years-interviews.html Game Art Worlds: The Early Years], interviews with pioneers of game art by Mathias Jansson and Matteo Bittanti.
 +
 
* [https://www.gamescenes.org Gamescenes], ed. Matteo Bittanti, launched 2006.
 
* [https://www.gamescenes.org Gamescenes], ed. Matteo Bittanti, launched 2006.
 +
 
* [http://cas.famu.cz/gameart/ Resource on Game art at CAS FAMU Prague], launched 2013. [http://cas.famu.cz/gameart/page.php?page=10 Bibliography]. {{cz}}
 
* [http://cas.famu.cz/gameart/ Resource on Game art at CAS FAMU Prague], launched 2013. [http://cas.famu.cz/gameart/page.php?page=10 Bibliography]. {{cz}}
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 +
==See also==
 +
 +
* [[Harun Farocki]]
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* [https://www.visionsdureel.ch/en/film/2023/knits-island/ Knit's Island], 2023
  
 
==Links==
 
==Links==
 +
 
* [https://en.wikipedia.org/wiki/Video_game_art Wikipedia]
 
* [https://en.wikipedia.org/wiki/Video_game_art Wikipedia]
  

Latest revision as of 09:09, 1 November 2024

Pages[edit]

Publications[edit]

  • Switch: "Art & Games", CADRE Laboratory for New Media/San Jose State University, 1999. Special issue of online magazine.
  • Journal of Media Practice 7(1), eds. Grethe Mitchell and Andy Clarke, 2006. Special issue on videogames and art. [4]
  • Stephan Schwingeler, Kunstwerk Computerspiel. Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse, Bielefeld: transcript, 2014, 376 pp. [5] (German)
  • Helena Bendová, Co je nového v počítačových hrách, Prague: Nová beseda, 2019. (Czech)
  • Jaroslav Švelch, Jak obehrát železnou oponu. Počítačové hry a participativní kultura v normalizačním Československu, Prague: Akropolis, 2021, 416 pp. Publisher. (Czech)
  • Worldbuilding: Gaming and Art in the Digital Age, ed. Julia Stoschek Foundation, intro. Hans Ulrich Obrist, Hatje Cantz, Aug 2024, 176 pp. Publisher. Exhibition, [8].

Recent exhibitions[edit]

  • 8-bit, Satelit Gallery/Slovak Design Centre, Bratislava, 8 Mar-30 Apr 2023. Curated by Maroš Brojo.
  • Game Society, National Museum of Modern and Contemporary Art, Seoul, 12 May-10 Sep 2023. Curated by Hong Leeji. [11] [12]

Resources[edit]

See also[edit]

Links[edit]