Difference between revisions of "Game art"
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* Tilman Baumgärtel, [http://www.medienkunstnetz.de/themen/generative_tools/game_art/scroll/ "Zu einigen Themen künstlerischer Computerspiele"], ''MedienKunstNetz'', 2004. {{de}} | * Tilman Baumgärtel, [http://www.medienkunstnetz.de/themen/generative_tools/game_art/scroll/ "Zu einigen Themen künstlerischer Computerspiele"], ''MedienKunstNetz'', 2004. {{de}} | ||
** [http://www.medienkunstnetz.de/themes/generative-tools/computer_games/scroll/ "On a Number of Aspects of Artistic Computer Games"], ''MediaArtNet'', 2004. | ** [http://www.medienkunstnetz.de/themes/generative-tools/computer_games/scroll/ "On a Number of Aspects of Artistic Computer Games"], ''MediaArtNet'', 2004. | ||
− | * Matteo Bittanti, Domenico Quaranta (eds.), ''Gamescenes: Art in the Age of Videogames / GameScenes. L'arte nell'era dei videogiochi'', Monza: Johan & Levi, 2006. [https://mbf.blogs.com/files/table_of_contents.pdf TOC], [https://www.gamescenes.org/]. Review: [http://we-make-money-not-art.com/gamescenes_-_ar/ Debatty] (WMMNA). {{en}}/{{it}} | + | * Matteo Bittanti, Domenico Quaranta (eds.), ''Gamescenes: Art in the Age of Videogames / GameScenes. L'arte nell'era dei videogiochi'', Monza: Johan & Levi, 2006, 456 pp. [https://mbf.blogs.com/files/table_of_contents.pdf TOC], [https://www.gamescenes.org/ Book website]. Review: [http://we-make-money-not-art.com/gamescenes_-_ar/ Debatty] (WMMNA). {{en}}/{{it}} |
** Domenico Quaranta, [http://domenicoquaranta.com/public/TEXTS/2006_Gamescenes_game_aesthetics.pdf "Game Aesthetics: How Videogames Are Transforming Contemporary Art"], pp 297-308. | ** Domenico Quaranta, [http://domenicoquaranta.com/public/TEXTS/2006_Gamescenes_game_aesthetics.pdf "Game Aesthetics: How Videogames Are Transforming Contemporary Art"], pp 297-308. | ||
+ | * Joline Blais, Jon Ippolito, "Deep Play", section in ''At the Edge of Art'', Thames & Hudson, 2006. [http://at-the-edge-of-art.com Book website], [https://aaaaarg.fail/thing/51c58dd26c3a0ec111bb0700 Introduction]. [https://www.thamesandhudsonusa.com/books/at-the-edge-of-art-hardcover] | ||
* ''Journal of Media Practice'' 7(1), eds. Grethe Mitchell and Andy Clarke, 2006. Special issue on videogames and art. [https://www.tandfonline.com/toc/rjmp20/7/1?nav=tocList] | * ''Journal of Media Practice'' 7(1), eds. Grethe Mitchell and Andy Clarke, 2006. Special issue on videogames and art. [https://www.tandfonline.com/toc/rjmp20/7/1?nav=tocList] | ||
− | * Andy Clarke, Grethe Mitchell (eds.), ''[http://gen.lib.rus.ec/book/index.php?md5=CAB396C2EAF7223913E6ACA5BCDD32BF Videogames and Art]'', Bristol: Intellect, 2007; [http://gen.lib.rus.ec/book/index.php?md5=B42A811589A3FC465EF6DE841465B2B7 2nd ed.], 2013. | + | * Andy Clarke, Grethe Mitchell (eds.), ''[http://gen.lib.rus.ec/book/index.php?md5=CAB396C2EAF7223913E6ACA5BCDD32BF Videogames and Art]'', Bristol: Intellect, 2007, 283 pp; [http://gen.lib.rus.ec/book/index.php?md5=B42A811589A3FC465EF6DE841465B2B7 2nd ed.], 2013. |
* Mathias Jansson, ''[[Media:Jansson_Mathias_Everything_I_Shoot_Is_Art_2012.pdf|Everything I Shoot Is Art]]'', Brescia: Link Editions, 2012. | * Mathias Jansson, ''[[Media:Jansson_Mathias_Everything_I_Shoot_Is_Art_2012.pdf|Everything I Shoot Is Art]]'', Brescia: Link Editions, 2012. | ||
* Erin Gavin, [http://portal.lvc.edu/vhr/articles/gavin.pdf "Press Start: Video Games and Art"], ''Valley Humanities Review'', Spring 2014. | * Erin Gavin, [http://portal.lvc.edu/vhr/articles/gavin.pdf "Press Start: Video Games and Art"], ''Valley Humanities Review'', Spring 2014. |
Revision as of 16:16, 27 November 2018
Pages
Literature
- Switch: "Art & Games", CADRE Laboratory for New Media/San Jose State University, 1999. Special issue of online magazine.
- Tilman Baumgärtel, "Zu einigen Themen künstlerischer Computerspiele", MedienKunstNetz, 2004. (German)
- "On a Number of Aspects of Artistic Computer Games", MediaArtNet, 2004.
- Matteo Bittanti, Domenico Quaranta (eds.), Gamescenes: Art in the Age of Videogames / GameScenes. L'arte nell'era dei videogiochi, Monza: Johan & Levi, 2006, 456 pp. TOC, Book website. Review: Debatty (WMMNA). (English)/(Italian)
- Domenico Quaranta, "Game Aesthetics: How Videogames Are Transforming Contemporary Art", pp 297-308.
- Joline Blais, Jon Ippolito, "Deep Play", section in At the Edge of Art, Thames & Hudson, 2006. Book website, Introduction. [1]
- Journal of Media Practice 7(1), eds. Grethe Mitchell and Andy Clarke, 2006. Special issue on videogames and art. [2]
- Andy Clarke, Grethe Mitchell (eds.), Videogames and Art, Bristol: Intellect, 2007, 283 pp; 2nd ed., 2013.
- Mathias Jansson, Everything I Shoot Is Art, Brescia: Link Editions, 2012.
- Erin Gavin, "Press Start: Video Games and Art", Valley Humanities Review, Spring 2014.
Resources
- List of exhibitions and bibliography, compiled by Mathias Jansson.
- Game Art Worlds: The Early Years, interviews with pioneers of game art by Mathias Jansson and Matteo Bittanti.
- Gamescenes, ed. Matteo Bittanti, launched 2006.
- http://cas.famu.cz/gameart/
Links
Visual art | ||
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Styles and movements – Historians – Writers – Museums – Care – 1990s – East Central Europe – Reference. |