Difference between revisions of "Game art"

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* [http://web.archive.org/web/20010901034654/http://switch.sjsu.edu:80/web/v5n2/index2.html ''Switch'': "Art & Games"], CADRE Laboratory for New Media/San Jose State University, 1999. Special issue of online magazine.  
 
* [http://web.archive.org/web/20010901034654/http://switch.sjsu.edu:80/web/v5n2/index2.html ''Switch'': "Art & Games"], CADRE Laboratory for New Media/San Jose State University, 1999. Special issue of online magazine.  
 
* Tiffany Holmes, [http://www.crudeoils.us/artwrite/August2002/Holmes.htm "Art Games and Breakout: New Media Meets the American Arcade"], 2002.
 
* Tiffany Holmes, [http://www.crudeoils.us/artwrite/August2002/Holmes.htm "Art Games and Breakout: New Media Meets the American Arcade"], 2002.
* ''games—Computerspiele von KünstlerInnen'', ed. Tilman Baumgärtel, Dortmund: hARTware medien kunst verein, 2003. Exh. catalogue. {{de}}
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* ''[[Media:Baumgaertel Tilman Hg games Computerspiele von KuenstlerInnen 2003.pdf|games. Computerspiele von KünstlerInnen]]'', ed. Tilman Baumgärtel, Dortmund: hARTware medien kunst verein, and Frankfurt/M: Revolver, 2003, 127 pp. Exh. catalogue. [http://web.archive.org/web/20100612143917/http://www.hartware-projekte.de/programm/inhalt/games_file_e/conc_e.htm Exhibition]. [http://web.archive.org/web/20140601192911/http://www.thing.de/tilman/buecher.html Editor]. [http://netzspannung.org/cat/servlet/CatServlet?cmd=netzkollektor&subCommand=showEntry&entryId=302801&lang=de] [https://www.basis-wien.at/db/event/66690] {{de}},{{en}}
 
* Tilman Baumgärtel, [http://www.medienkunstnetz.de/themen/generative_tools/game_art/scroll/ "Zu einigen Themen künstlerischer Computerspiele"], ''MedienKunstNetz'', 2004. {{de}}
 
* Tilman Baumgärtel, [http://www.medienkunstnetz.de/themen/generative_tools/game_art/scroll/ "Zu einigen Themen künstlerischer Computerspiele"], ''MedienKunstNetz'', 2004. {{de}}
 
** [http://www.medienkunstnetz.de/themes/generative-tools/computer_games/scroll/ "On a Number of Aspects of Artistic Computer Games"], ''MediaArtNet'', 2004.
 
** [http://www.medienkunstnetz.de/themes/generative-tools/computer_games/scroll/ "On a Number of Aspects of Artistic Computer Games"], ''MediaArtNet'', 2004.
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* Joline Blais, Jon Ippolito, "Deep Play", section in ''At the Edge of Art'', Thames & Hudson, 2006. [http://at-the-edge-of-art.com Book website], [https://aaaaarg.fail/thing/51c58dd26c3a0ec111bb0700 Book introduction]. [https://www.thamesandhudsonusa.com/books/at-the-edge-of-art-hardcover]
 
* Joline Blais, Jon Ippolito, "Deep Play", section in ''At the Edge of Art'', Thames & Hudson, 2006. [http://at-the-edge-of-art.com Book website], [https://aaaaarg.fail/thing/51c58dd26c3a0ec111bb0700 Book introduction]. [https://www.thamesandhudsonusa.com/books/at-the-edge-of-art-hardcover]
 
* ''Journal of Media Practice'' 7(1), eds. Grethe Mitchell and Andy Clarke, 2006. Special issue on videogames and art. [https://www.tandfonline.com/toc/rjmp20/7/1?nav=tocList]
 
* ''Journal of Media Practice'' 7(1), eds. Grethe Mitchell and Andy Clarke, 2006. Special issue on videogames and art. [https://www.tandfonline.com/toc/rjmp20/7/1?nav=tocList]
* Andy Clarke, Grethe Mitchell (eds.), ''[http://gen.lib.rus.ec/book/index.php?md5=CAB396C2EAF7223913E6ACA5BCDD32BF Videogames and Art]'', Bristol: Intellect, 2007, 283 pp; [http://gen.lib.rus.ec/book/index.php?md5=B42A811589A3FC465EF6DE841465B2B7 2nd ed.], 2013.
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* Andy Clarke, Grethe Mitchell (eds.), ''[http://libgen.rs/book/index.php?md5=CAB396C2EAF7223913E6ACA5BCDD32BF Videogames and Art]'', Bristol: Intellect, 2007, 283 pp; [http://libgen.rs/book/index.php?md5=B42A811589A3FC465EF6DE841465B2B7 2nd ed.], 2013.
 
* Mary Flanagan, [https://anybody.memoryoftheworld.org/Mary%20Flanagan/Critical%20Play_%20Radical%20Game%20Design%20(914)/Critical%20Play_%20Radical%20Game%20Design%20-%20Mary%20Flanagan.pdf#page=198 "Artists' Locative Games"], ch 6 in Flanagan, ''Critical Play: Radical Game Design'', MIT Press, 2009, pp 189-222.
 
* Mary Flanagan, [https://anybody.memoryoftheworld.org/Mary%20Flanagan/Critical%20Play_%20Radical%20Game%20Design%20(914)/Critical%20Play_%20Radical%20Game%20Design%20-%20Mary%20Flanagan.pdf#page=198 "Artists' Locative Games"], ch 6 in Flanagan, ''Critical Play: Radical Game Design'', MIT Press, 2009, pp 189-222.
 
* Mary Flanagan, [https://anybody.memoryoftheworld.org/Mary%20Flanagan/Critical%20Play_%20Radical%20Game%20Design%20(914)/Critical%20Play_%20Radical%20Game%20Design%20-%20Mary%20Flanagan.pdf#page=232 "Critical Computer Games"], ch 7 in Flanagan, ''Critical Play: Radical Game Design'', MIT Press, 2009, pp 223-249.
 
* Mary Flanagan, [https://anybody.memoryoftheworld.org/Mary%20Flanagan/Critical%20Play_%20Radical%20Game%20Design%20(914)/Critical%20Play_%20Radical%20Game%20Design%20-%20Mary%20Flanagan.pdf#page=232 "Critical Computer Games"], ch 7 in Flanagan, ''Critical Play: Radical Game Design'', MIT Press, 2009, pp 223-249.

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