Difference between revisions of "Game art"
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* Andy Clarke, Grethe Mitchell (eds.), ''[http://gen.lib.rus.ec/book/index.php?md5=CAB396C2EAF7223913E6ACA5BCDD32BF Videogames and Art]'', Bristol: Intellect, 2007; [http://gen.lib.rus.ec/book/index.php?md5=B42A811589A3FC465EF6DE841465B2B7 2nd ed.], 2013. | * Andy Clarke, Grethe Mitchell (eds.), ''[http://gen.lib.rus.ec/book/index.php?md5=CAB396C2EAF7223913E6ACA5BCDD32BF Videogames and Art]'', Bristol: Intellect, 2007; [http://gen.lib.rus.ec/book/index.php?md5=B42A811589A3FC465EF6DE841465B2B7 2nd ed.], 2013. | ||
* Mathias Jansson, ''[[Media:Jansson_Mathias_Everything_I_Shoot_Is_Art_2012.pdf|Everything I Shoot Is Art]]'', Brescia: Link Editions, 2012. | * Mathias Jansson, ''[[Media:Jansson_Mathias_Everything_I_Shoot_Is_Art_2012.pdf|Everything I Shoot Is Art]]'', Brescia: Link Editions, 2012. | ||
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==Resources== | ==Resources== |
Revision as of 15:28, 27 November 2018
Pages
Literature
- Tilman Baumgärtel, "Zu einigen Themen künstlerischer Computerspiele", MedienKunstNetz, 2004. (German)
- "On a Number of Aspects of Artistic Computer Games", MediaArtNet, 2004.
- Matteo Bittanti, Domenico Quaranta (eds.), Gamescenes: Art in the Age of Videogames, Milan, 2006.
- Domenico Quaranta, "Game Aesthetics: How Videogames Are Transforming Contemporary Art", pp 297-308.
- Andy Clarke, Grethe Mitchell (eds.), Videogames and Art, Bristol: Intellect, 2007; 2nd ed., 2013.
- Mathias Jansson, Everything I Shoot Is Art, Brescia: Link Editions, 2012.
Resources
- List of exhibitions and bibliography, compiled by Mathias Jansson.
- Game Art Worlds: The Early Years, interviews with pioneers of game art by Mathias Jansson and Matteo Bittanti.
- Gamescenes, ed. Matteo Bittanti, launched 2006.
- http://cas.famu.cz/gameart/
Visual art | ||
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Movements – 1990s – East Central Europe – Writers – Historians – Care – Museums – References. |