Difference between revisions of "Game art"
Jump to navigation
Jump to search
Line 12: | Line 12: | ||
* Tilman Baumgärtel, [http://www.medienkunstnetz.de/themen/generative_tools/game_art/scroll/ "Zu einigen Themen künstlerischer Computerspiele"], ''MedienKunstNetz'', 2004. {{de}} | * Tilman Baumgärtel, [http://www.medienkunstnetz.de/themen/generative_tools/game_art/scroll/ "Zu einigen Themen künstlerischer Computerspiele"], ''MedienKunstNetz'', 2004. {{de}} | ||
** [http://www.medienkunstnetz.de/themes/generative-tools/computer_games/scroll/ "On a Number of Aspects of Artistic Computer Games"], ''MediaArtNet'', 2004. | ** [http://www.medienkunstnetz.de/themes/generative-tools/computer_games/scroll/ "On a Number of Aspects of Artistic Computer Games"], ''MediaArtNet'', 2004. | ||
− | * Matteo Bittanti, Domenico Quaranta (eds.), ''Gamescenes: Art in the Age of Videogames'', Monza: Johan & Levi, 2006. [https://www.gamescenes.org/]. Review: [http://we-make-money-not-art.com/gamescenes_-_ar/ Debatty] (WMMNA). {{en}} | + | * Matteo Bittanti, Domenico Quaranta (eds.), ''Gamescenes: Art in the Age of Videogames / GameScenes. L'arte nell'era dei videogiochi'', Monza: Johan & Levi, 2006. [https://mbf.blogs.com/files/table_of_contents.pdf TOC], [https://www.gamescenes.org/]. Review: [http://we-make-money-not-art.com/gamescenes_-_ar/ Debatty] (WMMNA). {{en}}/{{it}} |
** Domenico Quaranta, [http://domenicoquaranta.com/public/TEXTS/2006_Gamescenes_game_aesthetics.pdf "Game Aesthetics: How Videogames Are Transforming Contemporary Art"], pp 297-308. | ** Domenico Quaranta, [http://domenicoquaranta.com/public/TEXTS/2006_Gamescenes_game_aesthetics.pdf "Game Aesthetics: How Videogames Are Transforming Contemporary Art"], pp 297-308. | ||
* ''Journal of Media Practice'' 7(1), eds. Grethe Mitchell and Andy Clarke, 2006. Special issue on videogames and art. [https://www.tandfonline.com/toc/rjmp20/7/1?nav=tocList] | * ''Journal of Media Practice'' 7(1), eds. Grethe Mitchell and Andy Clarke, 2006. Special issue on videogames and art. [https://www.tandfonline.com/toc/rjmp20/7/1?nav=tocList] |
Revision as of 16:10, 27 November 2018
Pages
Literature
- Switch: "Art & Games", CADRE Laboratory for New Media/San Jose State University, 1999. Special issue of online magazine.
- Tilman Baumgärtel, "Zu einigen Themen künstlerischer Computerspiele", MedienKunstNetz, 2004. (German)
- "On a Number of Aspects of Artistic Computer Games", MediaArtNet, 2004.
- Matteo Bittanti, Domenico Quaranta (eds.), Gamescenes: Art in the Age of Videogames / GameScenes. L'arte nell'era dei videogiochi, Monza: Johan & Levi, 2006. TOC, [1]. Review: Debatty (WMMNA). (English)/(Italian)
- Domenico Quaranta, "Game Aesthetics: How Videogames Are Transforming Contemporary Art", pp 297-308.
- Journal of Media Practice 7(1), eds. Grethe Mitchell and Andy Clarke, 2006. Special issue on videogames and art. [2]
- Andy Clarke, Grethe Mitchell (eds.), Videogames and Art, Bristol: Intellect, 2007; 2nd ed., 2013.
- Mathias Jansson, Everything I Shoot Is Art, Brescia: Link Editions, 2012.
- Erin Gavin, "Press Start: Video Games and Art", Valley Humanities Review, Spring 2014.
Resources
- List of exhibitions and bibliography, compiled by Mathias Jansson.
- Game Art Worlds: The Early Years, interviews with pioneers of game art by Mathias Jansson and Matteo Bittanti.
- Gamescenes, ed. Matteo Bittanti, launched 2006.
- http://cas.famu.cz/gameart/
Links
Visual art | ||
---|---|---|
Movements – 1990s – East Central Europe – Writers – Historians – Care – Museums – References. |