Difference between revisions of "Pure Data"

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[[Image:Pure_Data_screenshot.png|thumb|258px|]]
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[[Image:Pure_Data_screenshot.png|thumb|350px|]]
 
'''Pure Data''' (or '''Pd''') is a real-time graphical programming environment for audio, video, and graphical processing. Pure Data is commonly used for live music performance, [[VJing]], sound effects, composition, audio analysis, interfacing with sensors, using cameras, controlling robots or even interacting with websites.  Because all of these various media are handled as digital data within the program, many fascinating opportunities for cross-synthesis between them exist. Sound can be used to manipulate video, which could then be streamed over the internet to another computer which might analyze that video and use it to control a motor-driven installation. [http://en.flossmanuals.net/pure-data/ (Source)]
 
'''Pure Data''' (or '''Pd''') is a real-time graphical programming environment for audio, video, and graphical processing. Pure Data is commonly used for live music performance, [[VJing]], sound effects, composition, audio analysis, interfacing with sensors, using cameras, controlling robots or even interacting with websites.  Because all of these various media are handled as digital data within the program, many fascinating opportunities for cross-synthesis between them exist. Sound can be used to manipulate video, which could then be streamed over the internet to another computer which might analyze that video and use it to control a motor-driven installation. [http://en.flossmanuals.net/pure-data/ (Source)]
  
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==Literature==
 
==Literature==
 
* Fränk Zimmer (ed.), ''[http://monoskop.org/log/?p=178 bang. Pure Data]'', Hofheim: Wolke, 2006, 175 pp. With DVD.
 
* Fränk Zimmer (ed.), ''[http://monoskop.org/log/?p=178 bang. Pure Data]'', Hofheim: Wolke, 2006, 175 pp. With DVD.
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* ''[http://en.flossmanuals.net/pure-data/ FLOSS Manuals: Pure Data]'', 2006ff.
  
 
* Johannes Kreidler, ''Loadbang: Programming Electronic Music in Pd'', Hofheim: Wolke, 2009, 278 pp; [[Media:Kreidler_Johannes_Loadbang_Programming_Electronic_Music_in_Pd_2nd_ed_2013.pdf|2nd ed., rev.]], Hofheim: Wolke, 2013, 278 pp. [https://www.wolke-verlag.de/musikbuecher/johannes-kreidler-loadbang/]
 
* Johannes Kreidler, ''Loadbang: Programming Electronic Music in Pd'', Hofheim: Wolke, 2009, 278 pp; [[Media:Kreidler_Johannes_Loadbang_Programming_Electronic_Music_in_Pd_2nd_ed_2013.pdf|2nd ed., rev.]], Hofheim: Wolke, 2013, 278 pp. [https://www.wolke-verlag.de/musikbuecher/johannes-kreidler-loadbang/]
 
** [http://www.pd-tutorial.com/ translations]
 
** [http://www.pd-tutorial.com/ translations]
 
* ''[http://en.flossmanuals.net/pure-data/ FLOSS Manuals: Pure Data]'', 2006ff.
 
  
 
* Miller Puckette, [[Media:Puckette_Miller_2011_Etude_de_cas_sur_les_logiciels_pour_artistes_Max_MSP_et_Pure_Data.pdf|"Étude de cas sur les logiciels pour artistes: Max/MSP et Pure Data"]], in ''Art ++'', ed. David-Olivier Lartigaud, Orléans: HYX, 2011, pp 178-191. {{fr}}
 
* Miller Puckette, [[Media:Puckette_Miller_2011_Etude_de_cas_sur_les_logiciels_pour_artistes_Max_MSP_et_Pure_Data.pdf|"Étude de cas sur les logiciels pour artistes: Max/MSP et Pure Data"]], in ''Art ++'', ed. David-Olivier Lartigaud, Orléans: HYX, 2011, pp 178-191. {{fr}}
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==See also==
 
==See also==
[[SuperCollider]], [[Max/MSP]], [[VVVV]], [[Sound art]], [[FLOSS]]
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[[SuperCollider]], [[Max/MSP]], [[Sound art]], [[FLOSS]]
  
  
 
{{Sound and Music}}
 
{{Sound and Music}}
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[[Series:Live video]]
 
__NOTOC__
 
__NOTOC__

Revision as of 12:55, 31 March 2023

Pure Data screenshot.png

Pure Data (or Pd) is a real-time graphical programming environment for audio, video, and graphical processing. Pure Data is commonly used for live music performance, VJing, sound effects, composition, audio analysis, interfacing with sensors, using cameras, controlling robots or even interacting with websites. Because all of these various media are handled as digital data within the program, many fascinating opportunities for cross-synthesis between them exist. Sound can be used to manipulate video, which could then be streamed over the internet to another computer which might analyze that video and use it to control a motor-driven installation. (Source)

Pages

Resources

Literature

  • Fränk Zimmer (ed.), bang. Pure Data, Hofheim: Wolke, 2006, 175 pp. With DVD.
  • Johannes Kreidler, Loadbang: Programming Electronic Music in Pd, Hofheim: Wolke, 2009, 278 pp; 2nd ed., rev., Hofheim: Wolke, 2013, 278 pp. [1]

See also

SuperCollider, Max/MSP, Sound art, FLOSS