Difference between revisions of "Pure Data"

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(Publications)
 
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* [http://puredata.hurleur.com PD user forum]
 
* [http://puredata.hurleur.com PD user forum]
  
==Publications==
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==Literature==
 
* Fränk Zimmer (ed.), ''[http://monoskop.org/log/?p=178 bang. Pure Data]'', Hofheim: Wolke, 2006, 175 pp.
 
* Fränk Zimmer (ed.), ''[http://monoskop.org/log/?p=178 bang. Pure Data]'', Hofheim: Wolke, 2006, 175 pp.
 
* ''[http://en.flossmanuals.net/pure-data/ FLOSS Manuals: Pure Data]'', 2006ff.
 
* ''[http://en.flossmanuals.net/pure-data/ FLOSS Manuals: Pure Data]'', 2006ff.
 
* Miller Puckette, [[Media:Puckette_Miller_2011_Etude_de_cas_sur_les_logiciels_pour_artistes_Max_MSP_et_Pure_Data.pdf|"Étude de cas sur les logiciels pour artistes: Max/MSP et Pure Data"]], in ''Art ++'', ed. David-Olivier Lartigaud, Orléans: HYX, 2011, pp 178-191. {{fr}}
 
* Miller Puckette, [[Media:Puckette_Miller_2011_Etude_de_cas_sur_les_logiciels_pour_artistes_Max_MSP_et_Pure_Data.pdf|"Étude de cas sur les logiciels pour artistes: Max/MSP et Pure Data"]], in ''Art ++'', ed. David-Olivier Lartigaud, Orléans: HYX, 2011, pp 178-191. {{fr}}
 
** [[Media:Puckette_Miller_2011_2016_A_Case_Study_in_Software_for_Artists_Max_MSP_and_PD.pdf|"A Case Study in Software for Artists: Max/MSP and PD"]], 5 Jul 2016.
 
** [[Media:Puckette_Miller_2011_2016_A_Case_Study_in_Software_for_Artists_Max_MSP_and_PD.pdf|"A Case Study in Software for Artists: Max/MSP and PD"]], 5 Jul 2016.
 +
* Michal Cáb, ''[[Media:Cab Michal Pure Data rukovet postdigitalniho umelce 2014.pdf|Pure Data: rukověť postdigitálního umělce]]'', Prague: Akademie výtvarných umění v Praze, 2014, 224 pp. PhD dissertation. {{cz}}
 
* [http://monoskop.org/log/?tag=pure-data Publications on Pure Data at Monoskop Log]
 
* [http://monoskop.org/log/?tag=pure-data Publications on Pure Data at Monoskop Log]
  

Latest revision as of 13:37, 30 May 2019

Pure Data screenshot.png

Pure Data (or Pd) is a real-time graphical programming environment for audio, video, and graphical processing. Pure Data is commonly used for live music performance, VJing, sound effects, composition, audio analysis, interfacing with sensors, using cameras, controlling robots or even interacting with websites. Because all of these various media are handled as digital data within the program, many fascinating opportunities for cross-synthesis between them exist. Sound can be used to manipulate video, which could then be streamed over the internet to another computer which might analyze that video and use it to control a motor-driven installation. (Source)

Pages[edit]

Resources[edit]

Literature[edit]

See also[edit]

SuperCollider, Max/MSP, VVVV, Sound art, FLOSS


Sound and Music
movements and cultures

Radio art, Pirate radio, Electroacoustic music, Computer music, Field recording, Noise, Cassette culture, Zine culture, Max/MSP, Pure Data, SuperCollider, Net radio, Live coding.
See also Artists' cultures.