Difference between revisions of "Software studies"

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* Sean Cubitt, [https://monoskop.org/images/2/2e/Lovink_Geert_Niederer_Sabine_eds_Video_Vortex_Reader_Responses_to_Youtube_2008.pdf#page=24 "Codecs and Capability"], in ''Video Vortex Reader: Responses to YouTube'', eds. Geert Lovink and Sabine Niederer, Amsterdam: Institute of Network Cultures, 2008, pp 45-51.
 
* Sean Cubitt, [https://monoskop.org/images/2/2e/Lovink_Geert_Niederer_Sabine_eds_Video_Vortex_Reader_Responses_to_Youtube_2008.pdf#page=24 "Codecs and Capability"], in ''Video Vortex Reader: Responses to YouTube'', eds. Geert Lovink and Sabine Niederer, Amsterdam: Institute of Network Cultures, 2008, pp 45-51.
 
* Jana Horáková, [[Media:Horáková,_Jana_(2011)_-_Konec_dějin_nových_médií._Softwarová_studia_(Czech).pdf|"Konec dějin nových médií: Softwarová studia"]], in Martin Flašar, Jana Horáková, Petr Macek et al, ''Umění a nová média'', Brno: Masarykova univerzita, 2011. {{cz}}
 
* Jana Horáková, [[Media:Horáková,_Jana_(2011)_-_Konec_dějin_nových_médií._Softwarová_studia_(Czech).pdf|"Konec dějin nových médií: Softwarová studia"]], in Martin Flašar, Jana Horáková, Petr Macek et al, ''Umění a nová média'', Brno: Masarykova univerzita, 2011. {{cz}}
 +
* Matthew Fuller, "Software Studies Methods", in ''The Routledge Companion to Media Studies and Digital Humanities'', ed. Jentery Sayers, New York: Routledge, 2016; [https://monoskop.org/media/text/fuller_2017_how_to_be_a_geek/#c03 repr. in] Fuller, ''How To Be a Geek'', Polity, 2017.
 
* Aymeric Mansoux, ''[https://monoskop.org/log/?p=18777 Sandbox Culture: A Study of the Application of Free and Open Source Software Licensing Ideas to Art and Cultural Production]'', London: Goldsmiths University of London, 2017, xxxviii+486 pp. PhD dissertation.
 
* Aymeric Mansoux, ''[https://monoskop.org/log/?p=18777 Sandbox Culture: A Study of the Application of Free and Open Source Software Licensing Ideas to Art and Cultural Production]'', London: Goldsmiths University of London, 2017, xxxviii+486 pp. PhD dissertation.
 
* [http://softwarestudies.projects.cavi.au.dk/index.php/Publications#Books_Chapters more]
 
* [http://softwarestudies.projects.cavi.au.dk/index.php/Publications#Books_Chapters more]

Revision as of 15:57, 4 October 2017

Events

Scholars

Journals

Literature

Matthew Fuller (ed.), Software Studies: A Lexicon, 2008, Log.
Olga Goriunova (ed.), Fun and Software: Exploring Pleasure, Paradox and Pain in Computing, 2014. Log.

Book series

Software Studies (MIT Press) [1]

Edited by Matthew Fuller, Lev Manovich, and Noah Wardrip-Fruin.

Other books

Book chapters, Papers, Articles, Theses

Primary references

  • Friedrich Kittler, "There Is No Software", Stanford Literature Review, 9:1 (Spring 1992), pp 81-90; repr. in CTheory, 18 Oct 1995; repr. in Electronic Culture, ed. Timothy Druckrey, New York: Aperture, 1996, pp 331-337; repr. in Kittler, Literature, Media, Information Systems, ed. John Johnston, Amsterdam, 1997, pp 147-155.
    • "Es gibt keine Software", in Writing/écriture/Schrift, ed. Hans Ulrich Gumbrecht, Munich, 1992; repr. in Kittler, Draculas Vermächtnis. Technische Schriften, Leipzig: Reclam, 1993, pp 225-242. (German)
  • Félix Guattari, "A propos des machines", Chimeres 19 (Spring 1993). Originally given as a lecture in November 1990 at the 'Cinema et Litterature: Le temps des machines' conference organised by the Centre de recherche et d'action culturelle de Valence. (French)
    • "On Machines", trans. Vivian Constantinopoulos, in Journal of Philosophy and the Visual Arts 6, ed. Andrew Benjamin, London: Academy Editions, 1995, pp 8-12. [14]
    • "Über Maschinen", in Ästhetik und Maschinismus. Texte zu und von Félix Guattari, ed. Henning Schmidgen, Berlin, 1995, pp 115-132. (German)

See also

Software art, Evil media, Cultural transcoding, Digital humanities

Links