Difference between revisions of "Software studies"
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==Scholars== | ==Scholars== | ||
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category = Software studies | category = Software studies | ||
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− | ==Journals== | + | ==Events== |
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+ | * [http://web.archive.org/web/20100327185154/http://pzwart.wdka.hro.nl/mdr/Seminars2/softstudworkshop Software Studies Workshop], [[Piet Zwart Institute]], Rotterdam, 25-26 February 2006. Facilitated by [[Matthew Fuller]]. | ||
+ | |||
+ | * [http://workshop.softwarestudies.com/ SoftWhere: Software Studies Workshop], University of California, San Diego, 21-22 May 2008. | ||
+ | |||
+ | * [http://www.programseries.com/2013-2014/software-studies-a-retrospective/ Software Studies Retrospective], New York University, NY, 25 Apr 2014. Video: [http://vimeo.com/93740183 Wardrip-Fruin], [http://vimeo.com/93740184 Fuller], [http://vimeo.com/93740185 Manovich] (response and Q&A). | ||
+ | |||
+ | * [http://zkm.de/en/event/2017/10/open-codes Open Codes: Living in Digital Worlds] exhibition, ZKM, 20 Oct 2017-5 Aug 2018. Curated by Peter Weibel, Lívia Nolasco-Rózsás, Yasemin Keskintepe, and Blanca Giménez. | ||
+ | |||
+ | ==Resources== | ||
+ | |||
+ | * [https://aesthetic-programming.net/ Aesthetic Programming: A Handbook of Software Studies], eds. Winnie Soon & Geoff Cox, 2020. | ||
+ | |||
+ | * [https://criticalcode.recipes/ Critical Code Cookbook], eds. Xin Xin and Katherine Moriwaki, New York, 2022ff. | ||
+ | |||
+ | ==Publications== | ||
+ | |||
+ | [[Image:Fuller_Matthew_ed_Software_Studies_A_Lexicon.jpg|thumb|350px|Matthew Fuller (ed.), ''Software Studies: A Lexicon'', 2008, [http://monoskop.org/log/?p=35 Log].]] | ||
+ | |||
+ | [[Image:Goriunova_Olga_ed_Fun_and_Software_Exploring_Pleasure_Paradox_and_Pain_in_Computing.jpg|thumb|350px|Olga Goriunova (ed.), ''Fun and Software: Exploring Pleasure, Paradox and Pain in Computing'', 2014. [http://monoskop.org/log/?p=13131 Log].]] | ||
+ | |||
+ | ===Journals=== | ||
+ | |||
* [http://monoskop.org/log/?p=2251 ''Critical Studies in Peer Production''] (CSPP), 2011, 1 issue. | * [http://monoskop.org/log/?p=2251 ''Critical Studies in Peer Production''] (CSPP), 2011, 1 issue. | ||
+ | |||
* [http://peerproduction.net/issues/ ''Journal of Peer Production''] (JoPP), forked from CSPP in 2012. Editors: [[Mathieu O'Neil]] (coordinator), [[Athina Karatzogianni]], [[George Michaelides]], [[Johan Söderberg]], [[Maurizio Teli]], [[Nathaniel Tkacz]]. | * [http://peerproduction.net/issues/ ''Journal of Peer Production''] (JoPP), forked from CSPP in 2012. Editors: [[Mathieu O'Neil]] (coordinator), [[Athina Karatzogianni]], [[George Michaelides]], [[Johan Söderberg]], [[Maurizio Teli]], [[Nathaniel Tkacz]]. | ||
+ | |||
* [http://computationalculture.net/ ''Computational Culture, a Journal of Software Studies''], since 2012. Editorial group: [[Matthew Fuller]], [[Andrew Goffey]], [[Olga Goriunova]], [[Graham Harwood]], [[Adrian Mackenzie]]. | * [http://computationalculture.net/ ''Computational Culture, a Journal of Software Studies''], since 2012. Editorial group: [[Matthew Fuller]], [[Andrew Goffey]], [[Olga Goriunova]], [[Graham Harwood]], [[Adrian Mackenzie]]. | ||
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===Book series=== | ===Book series=== | ||
− | ; Software Studies (MIT Press) [ | + | |
− | + | ; Software Studies (MIT Press) [https://mitpress.mit.edu/software-studies] | |
+ | Edited by [[Wendy Hui Kyong Chun]], [[Winnie Soon]], [[Jichen Zhu]] and [[Noah Wardrip-Fruin]] [https://mitpress.mit.edu/blog/mit-press-relaunches-software-studies-series (since 2022)]; formerly by [[Matthew Fuller]], [[Lev Manovich]], and [[Noah Wardrip-Fruin]]. | ||
* Wendy Hui Kyong Chun, ''[http://monoskop.org/log/?p=3057 Programmed Visions: Software and Memory]'', The MIT Press, 2011, 239 pp. [http://mitpress.mit.edu/books/programmed-visions] | * Wendy Hui Kyong Chun, ''[http://monoskop.org/log/?p=3057 Programmed Visions: Software and Memory]'', The MIT Press, 2011, 239 pp. [http://mitpress.mit.edu/books/programmed-visions] | ||
− | * Rob Kitchin, Martin Dodge, ''Code/Space: Software and Everyday Life'', MIT Press, 2011, 304 pp. [http://mitpress.mit.edu/books/codespace] [http://tainabucher.com/?p=380] | + | * Rob Kitchin, Martin Dodge, ''[http://libgen.rs/book/index.php?md5=2E6AA6648224741AB0DF521AA1FCF2E2 Code/Space: Software and Everyday Life]'', MIT Press, 2011, 304 pp. [http://mitpress.mit.edu/books/codespace] [http://tainabucher.com/?p=380] |
− | * Noah Wardrip-Fruin, ''[http:// | + | * Noah Wardrip-Fruin, ''[http://libgen.rs/book/index.php?md5=571e2222d616de5351050acc809ee663 Expressive Processing: Digital Fictions, Computer Games, and Software Studies]'', MIT Press, 2012, 504 pp. [http://mitpress.mit.edu/books/expressive-processing] |
− | * Geoff Cox, Alex McLean, ''[http:// | + | * Geoff Cox, Alex McLean (with Foreword by Franco Berardi), ''[http://libgen.rs/book/index.php?md5=5253d90d043a2d8e743cd5d6ab30769b Speaking Code: Coding as Aesthetic and Political Expression]'', MIT Press, 2012, 168 pp. [http://mitpress.mit.edu/books/speaking-code-0] |
* Nick Montfort, et al., ''[http://monoskop.org/log/?p=6646 10 PRINT CHR$(205.5+RND(1)); : GOTO 10]'', MIT Press, 2012, 304 pp. [http://mitpress.mit.edu/books/10-print-chr2055rnd1-goto-10-0] | * Nick Montfort, et al., ''[http://monoskop.org/log/?p=6646 10 PRINT CHR$(205.5+RND(1)); : GOTO 10]'', MIT Press, 2012, 304 pp. [http://mitpress.mit.edu/books/10-print-chr2055rnd1-goto-10-0] | ||
* Benjamin H. Bratton, ''[https://monoskop.org/log/?p=17816 The Stack: On Software and Sovereignty]'', MIT Press, 2016, xx+502 pp. | * Benjamin H. Bratton, ''[https://monoskop.org/log/?p=17816 The Stack: On Software and Sovereignty]'', MIT Press, 2016, xx+502 pp. | ||
+ | * Annette Vee, ''[http://libgen.rs/book/index.php?md5=5358DD27C34EA70E043687488F7F28B7 Coding Literacy: How Computer Programming Is Changing Writing]'', MIT Press, 2017, 376 pp. | ||
+ | * Warren Sack, ''[https://monoskop.org/log/?p=22009 The Software Arts]'', MIT Press, 2019, xx+375 pp. | ||
+ | * Mark C. Marino, ''[http://libgen.rs/book/index.php?md5=F1545840695146E7948BBDCC5EF26428 Critical Code Studies]'', MIT Press, 2020, 288 pp. | ||
+ | * Noah Wardrip-Fruin, ''[http://libgen.rs/book/index.php?md5=933419C9095F3703B2ABDC872BA800D4 How Pac-Man Eats]'', MIT Press, 2020, 384 pp. | ||
+ | * Alan F. Blackwell, Emma Cocker, Geoff Cox, Alex McLean, Thor Magnusson, ''[https://livecodingbook.toplap.org/ Live Coding: A User's Manual]'', MIT Press, Nov 2022, 344 pp, [https://livecodingbook.toplap.org/book/ HTML]. [https://mitpress.mit.edu/books/live-coding Publisher]. | ||
===Other books=== | ===Other books=== | ||
+ | |||
* Philip Agre, ''Computing and Human Experience'', Cambridge University Press, 1997. | * Philip Agre, ''Computing and Human Experience'', Cambridge University Press, 1997. | ||
* Lev Manovich, ''[http://monoskop.org/log/?p=36 The Language of New Media]'', MIT Press, 2001. | * Lev Manovich, ''[http://monoskop.org/log/?p=36 The Language of New Media]'', MIT Press, 2001. | ||
* Noah Wardrip-Fruin, Nick Montfort (eds.), ''[http://monoskop.org/log/?p=89 The New Media Reader]'', The MIT Press, 2003. | * Noah Wardrip-Fruin, Nick Montfort (eds.), ''[http://monoskop.org/log/?p=89 The New Media Reader]'', The MIT Press, 2003. | ||
* Matthew Fuller, [http://monoskop.org/log/?p=1108 ''Behind The Blip. Essays On The Culture Of Software''], New York: Autonomedia, 2003. [http://www.autonomedia.org/behindtheblip/] | * Matthew Fuller, [http://monoskop.org/log/?p=1108 ''Behind The Blip. Essays On The Culture Of Software''], New York: Autonomedia, 2003. [http://www.autonomedia.org/behindtheblip/] | ||
+ | * Martin Campbell-Kelly, ''[https://aaaaarg.fail/thing/56de2da99ff37c19140bfcfd From Airline Reservations to Sonic the Hedgehog. A History of the Software Industry]'', MIT Press, 2003. | ||
* Alexander Galloway, ''[http://monoskop.org/log/?p=81 Protocol: How Control Exists After Decentralization]'', MIT Press, 2004, 260 pp. | * Alexander Galloway, ''[http://monoskop.org/log/?p=81 Protocol: How Control Exists After Decentralization]'', MIT Press, 2004, 260 pp. | ||
* Olga Goriunova, Alexei Shulgin (eds.), ''Readme Edition 2004: Software Art and Cultures'', Aarhus: University of Aarhus, 2004, 400 pp. | * Olga Goriunova, Alexei Shulgin (eds.), ''Readme Edition 2004: Software Art and Cultures'', Aarhus: University of Aarhus, 2004, 400 pp. | ||
+ | * Florian Cramer, [http://monoskop.org/log/?p=99 ''Words Made Flesh: Code, Culture, Imagination''], Rotterdam: Media Design Research, Piet Zwart Institute, Willem de Kooning Academy Hogeschool Rotterdam, 2005, 140 pp. [http://cramer.plaintext.cc/all/words_made_flesh/html/words_made_flesh.html] {{en}} | ||
* Geoff Cox, Joasia Krysa (eds.), ''[http://monoskop.org/log/?p=157 Engineering Culture: On ‘The Author as (Digital) Producer’]'', New York: Autonomedia, 2005, 240 pp. | * Geoff Cox, Joasia Krysa (eds.), ''[http://monoskop.org/log/?p=157 Engineering Culture: On ‘The Author as (Digital) Producer’]'', New York: Autonomedia, 2005, 240 pp. | ||
* Adrian Mackenzie, [http://monoskop.org/log/?p=382 ''Cutting Code: Software and Sociality''], New York: Peter Lang, 2006. | * Adrian Mackenzie, [http://monoskop.org/log/?p=382 ''Cutting Code: Software and Sociality''], New York: Peter Lang, 2006. | ||
* Jussi Parikka, ''Digital Contagions: A Media Archeology of Computer Viruses'', New York: Peter Lang, 2007. [http://www.medientheorie.com/doc/archaeologie/parikka_digital%20contagions.pdf Conclusions]. | * Jussi Parikka, ''Digital Contagions: A Media Archeology of Computer Viruses'', New York: Peter Lang, 2007. [http://www.medientheorie.com/doc/archaeologie/parikka_digital%20contagions.pdf Conclusions]. | ||
* Matthew Fuller (ed.), [http://monoskop.org/log/?p=35 ''Software Studies: A Lexicon''], The MIT Press, 2008. [http://www.leonardo.info/isast/leobooks/books/fuller2.html] | * Matthew Fuller (ed.), [http://monoskop.org/log/?p=35 ''Software Studies: A Lexicon''], The MIT Press, 2008. [http://www.leonardo.info/isast/leobooks/books/fuller2.html] | ||
+ | * Christopher M. Kelty, ''[https://monoskop.org/log/?p=239 Two Bits: The Cultural Significance of Free Software]'', Durham, NC: Duke University Press, 2008, xvi+378 pp, [[Media:Kelty_Christopher_M_Two_Bits_The_Cultural_Significance_of_Free_Software_2008.pdf|PDF]]. | ||
+ | ** ''[https://monoskop.org/log/?p=239 Two Bits: la trascendencia cultural del software libre]'', ed. Florencio Cabello, Barcelona: Icaria, 2019, 455 pp, [[Media:Kelty_Christopher_M_Two_Bits_la_trascendencia_cultural_del_software_libre_2019.pdf|PDF]]. {{es}} | ||
* Jussi Parikka, Tony D. Sampson (eds.), ''[http://monoskop.org/log/?p=2834 The Spam Book: On Viruses, Porn, and Other Anomalies from the Dark Side of Digital Culture]'', Hampton Press, 2009, 320 pp. | * Jussi Parikka, Tony D. Sampson (eds.), ''[http://monoskop.org/log/?p=2834 The Spam Book: On Viruses, Porn, and Other Anomalies from the Dark Side of Digital Culture]'', Hampton Press, 2009, 320 pp. | ||
− | * Nick Montfort, Ian Bogost, ''[http:// | + | * Nick Montfort, Ian Bogost, ''[http://libgen.rs/book/index.php?md5=B257BEFAD4531DEBFB0EDF1D61E5D0C3 Racing the Beam, The Atari Video Computer System]'', MIT Press, 2009. |
* Konrad Becker, Felix Stalder (eds.), ''Deep Search'', Studeinverlag, 2010. | * Konrad Becker, Felix Stalder (eds.), ''Deep Search'', Studeinverlag, 2010. | ||
+ | * [http://monoskop.org/log/?p=5936 ''Exe.cut(up)able statements: Poetische Kalküle und Phantasmen des selbstausführenden Texts''], Munich: Wilhelm Fink, 2011. {{de}} | ||
* David M. Berry, [http://monoskop.org/log/?p=2078 ''The Philosophy of Software: Code and Mediation in the Digital Age''], Palgrave Macmillan, 2011. | * David M. Berry, [http://monoskop.org/log/?p=2078 ''The Philosophy of Software: Code and Mediation in the Digital Age''], Palgrave Macmillan, 2011. | ||
* Christian Ulrik Andersen, Søren Bro Pold, ''Interface Criticism: Aesthetics Beyond Buttons'', Aarhus University Press, 2011. [http://samples.pubhub.dk/9788771242393.pdf TOC and Introduction]. | * Christian Ulrik Andersen, Søren Bro Pold, ''Interface Criticism: Aesthetics Beyond Buttons'', Aarhus University Press, 2011. [http://samples.pubhub.dk/9788771242393.pdf TOC and Introduction]. | ||
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* Matthew Fuller, Andrew Goffey, ''[http://monoskop.org/log/?p=18211 Evil Media]'', MIT Press, 2012. [http://mitpress.mit.edu/books/evil-media-0] | * Matthew Fuller, Andrew Goffey, ''[http://monoskop.org/log/?p=18211 Evil Media]'', MIT Press, 2012. [http://mitpress.mit.edu/books/evil-media-0] | ||
* Lev Manovich, ''[http://monoskop.org/log/?p=32 Software Takes Command]'', Bloomsbury, 2013. | * Lev Manovich, ''[http://monoskop.org/log/?p=32 Software Takes Command]'', Bloomsbury, 2013. | ||
− | * Federica Frabetti, ''[http:// | + | * Federica Frabetti, ''[http://libgen.rs/book/index.php?md5=24244c4b3c9c9a7550c5ef38a80a18bd Software Theory: A Cultural and Philosophical Study]'', Rowman & Littlefield, 2014, 220 pp, [http://aaaaarg.fail/thing/55941c31334fe06cd8fdb748 ARG]. [http://www.rowmaninternational.com/books/software-theory] |
* Olga Goriunova (ed.), ''[http://monoskop.org/log/?p=13131 Fun and Software: Exploring Pleasure, Paradox and Pain in Computing]'', Bloomsbury, 2014, 285 pp. | * Olga Goriunova (ed.), ''[http://monoskop.org/log/?p=13131 Fun and Software: Exploring Pleasure, Paradox and Pain in Computing]'', Bloomsbury, 2014, 285 pp. | ||
* Helen Pritchard, Eric Snodgrass, Magda Tyźlik-Carver (eds.), ''[http://monoskop.org/log/?p=18237 Executing Practices]'', New York: Autonomedia, 2017, 279 pp. | * Helen Pritchard, Eric Snodgrass, Magda Tyźlik-Carver (eds.), ''[http://monoskop.org/log/?p=18237 Executing Practices]'', New York: Autonomedia, 2017, 279 pp. | ||
+ | * Bernhard Rieder, ''[[Media:Rieder_Bernhard_Engines_of_Order_A_Mechanology_of_Algorithmic_Techniques_2020.pdf|Engines of Order: A Mechanology of Algorithmic Techniques]]'', Amsterdam: Amsterdam University Press, 2020, 353 pp. [https://library.oapen.org/handle/20.500.12657/39371] [https://www.aup.nl/en/book/9789462986190/engines-of-order] | ||
+ | * Winnie Soon, Geoff Cox, ''[https://monoskop.org/log/?p=22907 Aesthetic Programming: A Handbook of Software Studies]'', Open Humanities Press, 2020, 293 pp. | ||
* [http://monoskop.org/log/?tag=software-studies Publications on software studies at Monoskop Log] | * [http://monoskop.org/log/?tag=software-studies Publications on software studies at Monoskop Log] | ||
− | === | + | ===Journal issues, book chapters, papers, articles, theses=== |
+ | |||
* Matthew Fuller, [http://www.nettime.org/Lists-Archives/nettime-l-0009/msg00040.html "It looks like you're writing a letter: Microsoft Word"], ''Nettime'', 5 Sep 2000. | * Matthew Fuller, [http://www.nettime.org/Lists-Archives/nettime-l-0009/msg00040.html "It looks like you're writing a letter: Microsoft Word"], ''Nettime'', 5 Sep 2000. | ||
− | * Matthew Fuller, [http://amsterdam.nettime.org/Lists-Archives/nettime-l-0201/msg00025.html "Behind the Blip: Software as Culture"], ''Nettime'', 7 Jan 2002. | + | * Matthew Fuller, [http://amsterdam.nettime.org/Lists-Archives/nettime-l-0201/msg00025.html "Behind the Blip: Software as Culture (some routes into 'software criticism', more ways out)"], ''Nettime'', 7 Jan 2002; [http://readme.runme.org/1.2/teb3e.htm repr. in] ''Read_me Festival 1.2'', eds. Olga Goriunova and Alexei Shulgin, Moscow, 2002. |
− | * Adrian Mackenzie, [http://www.lancaster.ac.uk/staff/mackenza/papers/code-leviathan.pdf "The | + | ** [http://web.archive.org/web/20021128155805/http://www.macros-center.ru/read_me/teb3.htm "Za signalom na ekrane: Programmnoye obespecheniye kak kultura"] [За сигналом на экране: Программное обеспечение как культура], in ''Read_me Festival 1.2'', eds. Olga Goriunova and Alexei Shulgin, Moscow, 2002. {{ru}} |
+ | * Adrian Mackenzie, [http://www.lancaster.ac.uk/staff/mackenza/papers/code-leviathan.pdf "The Problem of Computer Code: Leviathan or Common Power?"], Mar 2003, 23 pp. | ||
* Wolfgang Hagen, "The Style of Source Codes", in ''[https://monoskop.org/log/?p=59 New Media, Old Media]'', eds. Wendy Hui Kyong Chun and Thomas Keenan, New York: Routledge, 2005. | * Wolfgang Hagen, "The Style of Source Codes", in ''[https://monoskop.org/log/?p=59 New Media, Old Media]'', eds. Wendy Hui Kyong Chun and Thomas Keenan, New York: Routledge, 2005. | ||
− | * Wendy Hui Kyung Chun, "On Software or the Persistence of Visual Knowledge", ''Grey Room'' 18 (Winter 2005), pp 26-51. | + | * Wendy Hui Kyung Chun, [[Media:Chun_Wendy_Hui_Kyung_2005_On_Software_or_the_Persistence_of_Visual_Knowledge.pdf|"On Software or the Persistence of Visual Knowledge"]], ''Grey Room'' 18 (Winter 2005), pp 26-51. |
+ | * Matthew Fuller, [http://monoskop.org/log/?p=547 ''Softness: Interrogability; General Intellect, Art Methodologies in Software''], Huddersfield: Huddersfield University/Digital Research Unit, 2006; repr., Aarhus: Center for Digital Æstetik-forskning, 2006, 49 pp. Originally given as a talk at the ISEA in Helsinki in 2004 | ||
* Mark C. Marino, [http://www.electronicbookreview.com/thread/electropoetics/codology "Critical Code Studies"], ''Electronic Book Review'', 12 Apr 2006. | * Mark C. Marino, [http://www.electronicbookreview.com/thread/electropoetics/codology "Critical Code Studies"], ''Electronic Book Review'', 12 Apr 2006. | ||
− | + | * Wendy Hui Kyong Chun, [[Media:Chun_Wendy_Hui_Kyong_2008_On_Sourcery_or_Code_as_Fetish.pdf|"On 'Sourcery,' or Code as Fetish"]], ''Configurations'' 16:3, Fall 2008, pp 299-324. | |
− | * Wendy Hui Kyong Chun, [ | + | * Sean Cubitt, [https://monoskop.org/images/2/2e/Lovink_Geert_Niederer_Sabine_eds_Video_Vortex_Reader_Responses_to_Youtube_2008.pdf#page=24 "Codecs and Capability"], in ''Video Vortex Reader: Responses to YouTube'', eds. Geert Lovink and Sabine Niederer, Amsterdam: Institute of Network Cultures, 2008, pp 45-51. |
− | * Sean Cubitt, [ | ||
* Jana Horáková, [[Media:Horáková,_Jana_(2011)_-_Konec_dějin_nových_médií._Softwarová_studia_(Czech).pdf|"Konec dějin nových médií: Softwarová studia"]], in Martin Flašar, Jana Horáková, Petr Macek et al, ''Umění a nová média'', Brno: Masarykova univerzita, 2011. {{cz}} | * Jana Horáková, [[Media:Horáková,_Jana_(2011)_-_Konec_dějin_nových_médií._Softwarová_studia_(Czech).pdf|"Konec dějin nových médií: Softwarová studia"]], in Martin Flašar, Jana Horáková, Petr Macek et al, ''Umění a nová média'', Brno: Masarykova univerzita, 2011. {{cz}} | ||
+ | * Matthew Fuller, "Software Studies Methods", in ''The Routledge Companion to Media Studies and Digital Humanities'', ed. Jentery Sayers, New York: Routledge, 2016; [https://monoskop.org/media/text/fuller_2017_how_to_be_a_geek/#c03 repr. in] Fuller, ''How To Be a Geek'', Polity, 2017. | ||
+ | * Aymeric Mansoux, ''[https://monoskop.org/log/?p=18777 Sandbox Culture: A Study of the Application of Free and Open Source Software Licensing Ideas to Art and Cultural Production]'', London: Goldsmiths University of London, 2017, xxxviii+486 pp. PhD dissertation. | ||
+ | * [https://digitalhumanities.org/dhq/vol/17/2/index.html ''Digital Humanities Quarterly'' 17(2): "Situating Critical Code Studies in the Digital Humanities"], eds. Mark Marino and Jeremy Douglass, 2023. | ||
+ | |||
* [http://softwarestudies.projects.cavi.au.dk/index.php/Publications#Books_Chapters more] | * [http://softwarestudies.projects.cavi.au.dk/index.php/Publications#Books_Chapters more] | ||
===Primary references=== | ===Primary references=== | ||
− | * Friedrich Kittler, "There | + | |
+ | * Friedrich Kittler, "There Is No Software", ''Stanford Literature Review'', 9:1 (Spring 1992), pp 81-90; [http://www.ctheory.net/articles.aspx?id=74 repr. in] ''CTheory'', 18 Oct 1995; repr. in ''Electronic Culture'', ed. Timothy Druckrey, New York: Aperture, 1996, pp 331-337; [[Media:Kittler_Friedrich_1992_1997_There_Is_No_Software.pdf|repr. in]] Kittler, ''Literature, Media, Information Systems'', ed. John Johnston, Amsterdam, 1997, pp 147-155. | ||
** "Es gibt keine Software", in ''Writing/écriture/Schrift'', ed. Hans Ulrich Gumbrecht, Munich, 1992; [[Media:Kittler_Friedrich_1992_1993_Es_gibt_keine_Software.pdf|repr. in]] Kittler, ''Draculas Vermächtnis. Technische Schriften'', Leipzig: Reclam, 1993, pp 225-242. {{de}} | ** "Es gibt keine Software", in ''Writing/écriture/Schrift'', ed. Hans Ulrich Gumbrecht, Munich, 1992; [[Media:Kittler_Friedrich_1992_1993_Es_gibt_keine_Software.pdf|repr. in]] Kittler, ''Draculas Vermächtnis. Technische Schriften'', Leipzig: Reclam, 1993, pp 225-242. {{de}} | ||
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==See also== | ==See also== | ||
+ | |||
[[Software art]], [[Evil media]], [[Cultural transcoding]], [[Digital humanities]] | [[Software art]], [[Evil media]], [[Cultural transcoding]], [[Digital humanities]] | ||
==Links== | ==Links== | ||
+ | |||
* [http://lab.softwarestudies.com/ Software Studies Initiative], Graduate Center CUNY & La Jolla, UCSD. | * [http://lab.softwarestudies.com/ Software Studies Initiative], Graduate Center CUNY & La Jolla, UCSD. | ||
* [http://softwarestudies.projects.cavi.au.dk/index.php/CriticalSoftwareThing Critical Software Thing], a group of artists, practitioners, and researchers; est 2015. | * [http://softwarestudies.projects.cavi.au.dk/index.php/CriticalSoftwareThing Critical Software Thing], a group of artists, practitioners, and researchers; est 2015. | ||
* [http://softwarestudies.projects.cavi.au.dk/ Resource on Software studies], Aarhus U. | * [http://softwarestudies.projects.cavi.au.dk/ Resource on Software studies], Aarhus U. | ||
* [http://en.wikipedia.org/wiki/Software_studies Software studies at Wikipedia] | * [http://en.wikipedia.org/wiki/Software_studies Software studies at Wikipedia] | ||
+ | * [https://socialmediacollective.org/reading-lists/critical-algorithm-studies/ Critical Algorithm Studies: A Reading List], related work on algorithms curated by the Social Media Collective | ||
+ | * [http://esoteric.codes/ Esoteric.Codes], a resource on unconventional programming languages, edited by Daniel Temkin. | ||
{{Humanities}} | {{Humanities}} | ||
{{featured article}} | {{featured article}} |
Latest revision as of 12:56, 6 December 2023
Contents
Scholars[edit]
- Christian Ulrik Andersen
- David M. Berry
- Wendy Hui Kyong Chun
- Geoff Cox
- Florian Cramer
- Federica Frabetti
- Matthew Fuller
- Alexander R. Galloway
- Olga Goriunova
- Anne Helmond
- Adrian Mackenzie
- Lev Manovich
- Aymeric Mansoux
- Nancy Mauro-Flude
- Mathieu O'Neil
- Luciana Parisi
- Søren Pold
- Johan Söderberg
- Winnie Soon
- Nathaniel Tkacz
- Noah Wardrip-Fruin
- Simon Yuill
Events[edit]
- Software Studies Workshop, Piet Zwart Institute, Rotterdam, 25-26 February 2006. Facilitated by Matthew Fuller.
- SoftWhere: Software Studies Workshop, University of California, San Diego, 21-22 May 2008.
- Software Studies Retrospective, New York University, NY, 25 Apr 2014. Video: Wardrip-Fruin, Fuller, Manovich (response and Q&A).
- Open Codes: Living in Digital Worlds exhibition, ZKM, 20 Oct 2017-5 Aug 2018. Curated by Peter Weibel, Lívia Nolasco-Rózsás, Yasemin Keskintepe, and Blanca Giménez.
Resources[edit]
- Aesthetic Programming: A Handbook of Software Studies, eds. Winnie Soon & Geoff Cox, 2020.
- Critical Code Cookbook, eds. Xin Xin and Katherine Moriwaki, New York, 2022ff.
Publications[edit]
![](/images/thumb/c/c1/Fuller_Matthew_ed_Software_Studies_A_Lexicon.jpg/350px-Fuller_Matthew_ed_Software_Studies_A_Lexicon.jpg)
Matthew Fuller (ed.), Software Studies: A Lexicon, 2008, Log.
![](/images/thumb/4/46/Goriunova_Olga_ed_Fun_and_Software_Exploring_Pleasure_Paradox_and_Pain_in_Computing.jpg/350px-Goriunova_Olga_ed_Fun_and_Software_Exploring_Pleasure_Paradox_and_Pain_in_Computing.jpg)
Olga Goriunova (ed.), Fun and Software: Exploring Pleasure, Paradox and Pain in Computing, 2014. Log.
Journals[edit]
- Critical Studies in Peer Production (CSPP), 2011, 1 issue.
- Journal of Peer Production (JoPP), forked from CSPP in 2012. Editors: Mathieu O'Neil (coordinator), Athina Karatzogianni, George Michaelides, Johan Söderberg, Maurizio Teli, Nathaniel Tkacz.
- Computational Culture, a Journal of Software Studies, since 2012. Editorial group: Matthew Fuller, Andrew Goffey, Olga Goriunova, Graham Harwood, Adrian Mackenzie.
Book series[edit]
- Software Studies (MIT Press) [1]
Edited by Wendy Hui Kyong Chun, Winnie Soon, Jichen Zhu and Noah Wardrip-Fruin (since 2022); formerly by Matthew Fuller, Lev Manovich, and Noah Wardrip-Fruin.
- Wendy Hui Kyong Chun, Programmed Visions: Software and Memory, The MIT Press, 2011, 239 pp. [2]
- Rob Kitchin, Martin Dodge, Code/Space: Software and Everyday Life, MIT Press, 2011, 304 pp. [3] [4]
- Noah Wardrip-Fruin, Expressive Processing: Digital Fictions, Computer Games, and Software Studies, MIT Press, 2012, 504 pp. [5]
- Geoff Cox, Alex McLean (with Foreword by Franco Berardi), Speaking Code: Coding as Aesthetic and Political Expression, MIT Press, 2012, 168 pp. [6]
- Nick Montfort, et al., 10 PRINT CHR$(205.5+RND(1)); : GOTO 10, MIT Press, 2012, 304 pp. [7]
- Benjamin H. Bratton, The Stack: On Software and Sovereignty, MIT Press, 2016, xx+502 pp.
- Annette Vee, Coding Literacy: How Computer Programming Is Changing Writing, MIT Press, 2017, 376 pp.
- Warren Sack, The Software Arts, MIT Press, 2019, xx+375 pp.
- Mark C. Marino, Critical Code Studies, MIT Press, 2020, 288 pp.
- Noah Wardrip-Fruin, How Pac-Man Eats, MIT Press, 2020, 384 pp.
- Alan F. Blackwell, Emma Cocker, Geoff Cox, Alex McLean, Thor Magnusson, Live Coding: A User's Manual, MIT Press, Nov 2022, 344 pp, HTML. Publisher.
Other books[edit]
- Philip Agre, Computing and Human Experience, Cambridge University Press, 1997.
- Lev Manovich, The Language of New Media, MIT Press, 2001.
- Noah Wardrip-Fruin, Nick Montfort (eds.), The New Media Reader, The MIT Press, 2003.
- Matthew Fuller, Behind The Blip. Essays On The Culture Of Software, New York: Autonomedia, 2003. [8]
- Martin Campbell-Kelly, From Airline Reservations to Sonic the Hedgehog. A History of the Software Industry, MIT Press, 2003.
- Alexander Galloway, Protocol: How Control Exists After Decentralization, MIT Press, 2004, 260 pp.
- Olga Goriunova, Alexei Shulgin (eds.), Readme Edition 2004: Software Art and Cultures, Aarhus: University of Aarhus, 2004, 400 pp.
- Florian Cramer, Words Made Flesh: Code, Culture, Imagination, Rotterdam: Media Design Research, Piet Zwart Institute, Willem de Kooning Academy Hogeschool Rotterdam, 2005, 140 pp. [9] (English)
- Geoff Cox, Joasia Krysa (eds.), Engineering Culture: On ‘The Author as (Digital) Producer’, New York: Autonomedia, 2005, 240 pp.
- Adrian Mackenzie, Cutting Code: Software and Sociality, New York: Peter Lang, 2006.
- Jussi Parikka, Digital Contagions: A Media Archeology of Computer Viruses, New York: Peter Lang, 2007. Conclusions.
- Matthew Fuller (ed.), Software Studies: A Lexicon, The MIT Press, 2008. [10]
- Christopher M. Kelty, Two Bits: The Cultural Significance of Free Software, Durham, NC: Duke University Press, 2008, xvi+378 pp, PDF.
- Two Bits: la trascendencia cultural del software libre, ed. Florencio Cabello, Barcelona: Icaria, 2019, 455 pp, PDF. (Spanish)
- Jussi Parikka, Tony D. Sampson (eds.), The Spam Book: On Viruses, Porn, and Other Anomalies from the Dark Side of Digital Culture, Hampton Press, 2009, 320 pp.
- Nick Montfort, Ian Bogost, Racing the Beam, The Atari Video Computer System, MIT Press, 2009.
- Konrad Becker, Felix Stalder (eds.), Deep Search, Studeinverlag, 2010.
- Exe.cut(up)able statements: Poetische Kalküle und Phantasmen des selbstausführenden Texts, Munich: Wilhelm Fink, 2011. (German)
- David M. Berry, The Philosophy of Software: Code and Mediation in the Digital Age, Palgrave Macmillan, 2011.
- Christian Ulrik Andersen, Søren Bro Pold, Interface Criticism: Aesthetics Beyond Buttons, Aarhus University Press, 2011. TOC and Introduction.
- David M. Berry (ed.), Life in Code and Software: Mediated Life in a Complex Computational Ecology, London: Open Humanities Press, 2012.
- David M. Berry, Software Studies: Theory and Practice, Cupertino: Apple iBooks, 2012. [11]
- Matthew Fuller, Andrew Goffey, Evil Media, MIT Press, 2012. [12]
- Lev Manovich, Software Takes Command, Bloomsbury, 2013.
- Federica Frabetti, Software Theory: A Cultural and Philosophical Study, Rowman & Littlefield, 2014, 220 pp, ARG. [13]
- Olga Goriunova (ed.), Fun and Software: Exploring Pleasure, Paradox and Pain in Computing, Bloomsbury, 2014, 285 pp.
- Helen Pritchard, Eric Snodgrass, Magda Tyźlik-Carver (eds.), Executing Practices, New York: Autonomedia, 2017, 279 pp.
- Bernhard Rieder, Engines of Order: A Mechanology of Algorithmic Techniques, Amsterdam: Amsterdam University Press, 2020, 353 pp. [14] [15]
- Winnie Soon, Geoff Cox, Aesthetic Programming: A Handbook of Software Studies, Open Humanities Press, 2020, 293 pp.
- Publications on software studies at Monoskop Log
Journal issues, book chapters, papers, articles, theses[edit]
- Matthew Fuller, "It looks like you're writing a letter: Microsoft Word", Nettime, 5 Sep 2000.
- Matthew Fuller, "Behind the Blip: Software as Culture (some routes into 'software criticism', more ways out)", Nettime, 7 Jan 2002; repr. in Read_me Festival 1.2, eds. Olga Goriunova and Alexei Shulgin, Moscow, 2002.
- "Za signalom na ekrane: Programmnoye obespecheniye kak kultura" [За сигналом на экране: Программное обеспечение как культура], in Read_me Festival 1.2, eds. Olga Goriunova and Alexei Shulgin, Moscow, 2002. (Russian)
- Adrian Mackenzie, "The Problem of Computer Code: Leviathan or Common Power?", Mar 2003, 23 pp.
- Wolfgang Hagen, "The Style of Source Codes", in New Media, Old Media, eds. Wendy Hui Kyong Chun and Thomas Keenan, New York: Routledge, 2005.
- Wendy Hui Kyung Chun, "On Software or the Persistence of Visual Knowledge", Grey Room 18 (Winter 2005), pp 26-51.
- Matthew Fuller, Softness: Interrogability; General Intellect, Art Methodologies in Software, Huddersfield: Huddersfield University/Digital Research Unit, 2006; repr., Aarhus: Center for Digital Æstetik-forskning, 2006, 49 pp. Originally given as a talk at the ISEA in Helsinki in 2004
- Mark C. Marino, "Critical Code Studies", Electronic Book Review, 12 Apr 2006.
- Wendy Hui Kyong Chun, "On 'Sourcery,' or Code as Fetish", Configurations 16:3, Fall 2008, pp 299-324.
- Sean Cubitt, "Codecs and Capability", in Video Vortex Reader: Responses to YouTube, eds. Geert Lovink and Sabine Niederer, Amsterdam: Institute of Network Cultures, 2008, pp 45-51.
- Jana Horáková, "Konec dějin nových médií: Softwarová studia", in Martin Flašar, Jana Horáková, Petr Macek et al, Umění a nová média, Brno: Masarykova univerzita, 2011. (Czech)
- Matthew Fuller, "Software Studies Methods", in The Routledge Companion to Media Studies and Digital Humanities, ed. Jentery Sayers, New York: Routledge, 2016; repr. in Fuller, How To Be a Geek, Polity, 2017.
- Aymeric Mansoux, Sandbox Culture: A Study of the Application of Free and Open Source Software Licensing Ideas to Art and Cultural Production, London: Goldsmiths University of London, 2017, xxxviii+486 pp. PhD dissertation.
- Digital Humanities Quarterly 17(2): "Situating Critical Code Studies in the Digital Humanities", eds. Mark Marino and Jeremy Douglass, 2023.
Primary references[edit]
- Friedrich Kittler, "There Is No Software", Stanford Literature Review, 9:1 (Spring 1992), pp 81-90; repr. in CTheory, 18 Oct 1995; repr. in Electronic Culture, ed. Timothy Druckrey, New York: Aperture, 1996, pp 331-337; repr. in Kittler, Literature, Media, Information Systems, ed. John Johnston, Amsterdam, 1997, pp 147-155.
- "Es gibt keine Software", in Writing/écriture/Schrift, ed. Hans Ulrich Gumbrecht, Munich, 1992; repr. in Kittler, Draculas Vermächtnis. Technische Schriften, Leipzig: Reclam, 1993, pp 225-242. (German)
- Félix Guattari, "A propos des machines", Chimeres 19 (Spring 1993). Originally given as a lecture in November 1990 at the 'Cinema et Litterature: Le temps des machines' conference organised by the Centre de recherche et d'action culturelle de Valence. (French)
- "On Machines", trans. Vivian Constantinopoulos, in Journal of Philosophy and the Visual Arts 6, ed. Andrew Benjamin, London: Academy Editions, 1995, pp 8-12. [16]
- "Über Maschinen", in Ästhetik und Maschinismus. Texte zu und von Félix Guattari, ed. Henning Schmidgen, Berlin, 1995, pp 115-132. (German)
See also[edit]
Software art, Evil media, Cultural transcoding, Digital humanities
Links[edit]
- Software Studies Initiative, Graduate Center CUNY & La Jolla, UCSD.
- Critical Software Thing, a group of artists, practitioners, and researchers; est 2015.
- Resource on Software studies, Aarhus U.
- Software studies at Wikipedia
- Critical Algorithm Studies: A Reading List, related work on algorithms curated by the Social Media Collective
- Esoteric.Codes, a resource on unconventional programming languages, edited by Daniel Temkin.