Difference between revisions of "SuperCollider"

From Monoskop
Jump to navigation Jump to search
m (Text replacement - "libgen.rs" to "libgen.is")
 
Line 20: Line 20:
 
* Alberto de Campo, Stephen Pope, [http://web.archive.org/web/20031224095114/www.audiosynth.com/schtmldocs/Tutorials/SC2_Tutorial_0.8.5/ "Supercollider 2.0 tutorial"], c2003.  
 
* Alberto de Campo, Stephen Pope, [http://web.archive.org/web/20031224095114/www.audiosynth.com/schtmldocs/Tutorials/SC2_Tutorial_0.8.5/ "Supercollider 2.0 tutorial"], c2003.  
  
* Scott Wilson, David Cottle, Nick Collins (eds.), ''[http://libgen.rs/book/index.php?md5=61D1ADB3C29B35E91381068FBD5E917D The SuperCollider Book]'', MIT Press, 2011, 756 pp. [http://monoskop.org/log/?p=10414]
+
* Scott Wilson, David Cottle, Nick Collins (eds.), ''[http://libgen.is/book/index.php?md5=61D1ADB3C29B35E91381068FBD5E917D The SuperCollider Book]'', MIT Press, 2011, 756 pp. [http://monoskop.org/log/?p=10414]
  
 
==See also==
 
==See also==

Latest revision as of 10:28, 1 November 2024

SuperCollider is a software for real-time audio synthesis and algorithmic composition; and a highly customisable and efficient audio programming language. Originally written by James McCartney it is maintained by a host of developers as an open source project, and is free and cross platform, running on OS X, Linux and Windows. SuperCollider was built for live music, for network music, for algorithmic music, and for use in art installations. All sound synthesis and interaction runs in realtime.

Pages[edit]

Resources[edit]

Publications[edit]

See also[edit]

Pure Data, Sound art, Live coding

Links[edit]