Difference between revisions of "SuperCollider"

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==Publications==
 
==Publications==
* Stephen Pope, ''[ftp://ftp.create.ucsb.edu/pub/SuperCollider/Book/ Sound and Music Processing in SuperCollider]'', The SuperCollider Tutorial Book, 1998, 136 pp. [http://monoskop.multiplace.org/log/?p=1350] [http://web.archive.org/web/20070829154626/http://www.create.ucsb.edu/htmls/sc.book.html]
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* Stephen Pope, ''[ftp://ftp.create.ucsb.edu/pub/SuperCollider/Book/ Sound and Music Processing in SuperCollider]'', The SuperCollider Tutorial Book, 1998, 136 pp. [http://monoskop.org/log/?p=1350] [http://web.archive.org/web/20070829154626/http://www.create.ucsb.edu/htmls/sc.book.html]
 
* Alberto de Campo, Stephen Pope, [http://web.archive.org/web/20031224095114/www.audiosynth.com/schtmldocs/Tutorials/SC2_Tutorial_0.8.5/ "Supercollider 2.0 tutorial"], c2003.  
 
* Alberto de Campo, Stephen Pope, [http://web.archive.org/web/20031224095114/www.audiosynth.com/schtmldocs/Tutorials/SC2_Tutorial_0.8.5/ "Supercollider 2.0 tutorial"], c2003.  
* Scott Wilson, David Cottle, Nick Collins (eds.), ''The SuperCollider Book'', MIT Press, 2011, 756 pp. [http://monoskop.multiplace.org/log/?p=10414]
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* Scott Wilson, David Cottle, Nick Collins (eds.), ''The SuperCollider Book'', MIT Press, 2011, 756 pp. [http://monoskop.org/log/?p=10414]
  
 
==See also==
 
==See also==
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{{Art and culture}}
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{{Sound and Music}}
 
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Latest revision as of 19:46, 18 April 2016

SuperCollider is a software for real-time audio synthesis and algorithmic composition; and a highly customisable and efficient audio programming language. Originally written by James McCartney it is maintained by a host of developers as an open source project, and is free and cross platform, running on OS X, Linux and Windows. SuperCollider was built for live music, for network music, for algorithmic music, and for use in art installations. All sound synthesis and interaction runs in realtime.

Pages[edit]

Resources[edit]

Publications[edit]

See also[edit]

Pure Data, Sound art

Links[edit]


Sound and Music
communities of practice

Radio art, Pirate radio, Electroacoustic music, Computer music, Field recording, Noise, Cassette culture, Zine culture, Max/MSP, Pure Data, SuperCollider, Net radio, Live coding.
See also Artists' cultures.