Difference between revisions of "SuperCollider"

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==Publications==
 
==Publications==
* Stephen Pope, ''[https://monoskop.org/log/?p=1350 Sound and Music Processing in SuperCollider]'', The SuperCollider Tutorial Book, 1998, 136 pp. [http://web.archive.org/web/20070829154626/http://www.create.ucsb.edu/htmls/sc.book.html]
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* Stephen Pope, ''[https://monoskop.org/log/?p=1350 Sound and Music Processing in SuperCollider]'', The SuperCollider Tutorial Book, 1998, 136 pp. [http://web.archive.org/web/20070829154626/http://www.create.ucsb.edu/htmls/sc.book.html Code examples].
  
 
* Alberto de Campo, Stephen Pope, [http://web.archive.org/web/20031224095114/www.audiosynth.com/schtmldocs/Tutorials/SC2_Tutorial_0.8.5/ "Supercollider 2.0 tutorial"], c2003.  
 
* Alberto de Campo, Stephen Pope, [http://web.archive.org/web/20031224095114/www.audiosynth.com/schtmldocs/Tutorials/SC2_Tutorial_0.8.5/ "Supercollider 2.0 tutorial"], c2003.  

Latest revision as of 19:03, 20 April 2024

SuperCollider is a software for real-time audio synthesis and algorithmic composition; and a highly customisable and efficient audio programming language. Originally written by James McCartney it is maintained by a host of developers as an open source project, and is free and cross platform, running on OS X, Linux and Windows. SuperCollider was built for live music, for network music, for algorithmic music, and for use in art installations. All sound synthesis and interaction runs in realtime.

Pages[edit]

Resources[edit]

Publications[edit]

See also[edit]

Pure Data, Sound art, Live coding

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