Internet of things
Keywords[edit]
Pachube, Arduino, RFID, ubicomp, dynamic environments, hybrid architecture, sensors, smart buildings, everyware, Extended Environments Markup Language (EEML), spimes (Sterling's term for for 'space-time objects'), wrangling (Sterling's term for being actively and productively engaged and responsible in the development of spimed environments), interactive design, urban computing, situated technologies, wearable computing
Pages[edit]
Publications[edit]
- Georg Flachbart, Peter Weibel (eds.), Disappearing Architecture: From Real to Virtual to Quantum, 2005.
- The Situated Technologies Pamphlet Series (2007-2009)
- Adam Greenfield, Mark Shepard, Situated Technologies Pamphlet 1: Urban Computing and its Discontents, 2007.
- Matthew Fuller, Usman Haque, Situated Technologies Pamphlet 2: Urban Versioning System 1.0, 2008.
- Situated Technologies Pamphlet 3: Situated Advocacy, 2008.
- Philip Beesley, Omar Khan, Situated Technologies Pamphlet 4: Responsive Architecture / Performing Instruments.
- Christa Sommerer, Lakhmi C. Jain, Laurent Mignonneau (eds.), The Art and Science of Interface and Interaction Design, 2008.
- Tish Shute, "Pachube, Patching the Planet: Interview with Usman Haque", 2009.
- Bruce Sterling, The Epic Struggle of the Internet of Things, Moscow: Strelka Press, 2014.
- Nitesh Dhanjani, Abusing the Internet of Things: Blackouts, Freakouts, and Stakeouts, O’Reilly Media, 2015.
- Samuel Greengard, The Internet of Things, MIT Press, 2015.
- Philip N. Howard, Pax Technica: How the Internet of Things May Set Us Free Or Lock Us up, Yale University Press, 2015.
- Benjamin H. Bratton, The Stack: On Software and Sovereignty, MIT Press, 2016, xx+502 pp.
Books[edit]
See also[edit]
Software communities of practice |
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---|---|---|
Art and technology centres,
Circuit bending,
Community servers,
Copyright activism,
Data activism,
Demoscene,
Digital libraries,
DIY biology,
Federated networks,
File sharing,
Free software,
Game art,
Hacker culture,
Hackerspaces,
Hacktivism,
Internet activism,
Libre graphics,
Live coding,
Live video,
Maker culture,
Media archives,
Net art,
Neural aesthetics,
Open hardware,
Shadow libraries,
Software art |