Maker culture

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Related notions: digital fabrication, critical making, 3D printing, computer-aided manufacturing, rapid prototyping.


Maker communities[edit]

  • Thingiverse, a software repository for open source hardware designs. Launched in November 2008 by Zach Smith and Bre Pettis.
  • RepRap (replicating rapid prototyper), an initiative to develop an open license 3D printer that can print most of its own components. Founded in March 2005 by Adrian Bowyer. First open-source 3D printer in 2007.
  • MakerBot initiative, a New York-based company founded in January 2009 by Bre Pettis, Adam Mayer, and Zach Smith producing open source hardware, specifically 3D printers. MakerBot builds on the early progress of the RepRap Project with the goal of bringing desktop 3D printing into the home at an affordable price.
  • Ultimaker, an open source 3D printer.




Books, journal issues, catalogues, zines[edit]

  • Jeremy Hunsinger, Andrew Schrock (eds.), Making Our World: The Hacker and Maker Movements In Context, New York: Peter Lang, Nov 2018, 318 pp.
  • Digital Culture & Society 6(1): "Alternative Histories in DIY Cultures and Maker Utopias", eds. Cindy Kohtala, Yana Boeva, and Peter Troxler, Bielefeld: transcript, Feb 2021. Introduction. Publisher. Launch event.

Book chapters, articles[edit]


See also[edit]

communities of practice

Art and technology centres, Circuit bending, Community servers, Copyright activism, Data activism, Demoscene, Digital libraries, DIY biology, Federated networks, File sharing, Free software, Game art, Hacker culture, Hackerspaces, Hacktivism, Internet activism, Libre graphics, Live coding, Live video, Maker culture, Media archives, Net art, Neural aesthetics, Open hardware, Shadow libraries, Software art
See also Art and culture.

Art and culture

Avant-garde and modernist magazines, Dance, Artists' publishing, Graphic design, Photography, Typewriter art, Multimedia environments, Design research, Video activism, Urban practices, Zine culture, Demoscene, VJing, Live cinema, Art and technology centres, Cyberfeminism, Art and activism, Community television, Hacktivism, Community servers, Hackerspaces, CD-ROM art, Circuit bending, Pure Data, Media archives, VVVV, Maker culture, Glitch art, Live coding, Locative media, Libre graphics, Electromagnetism, Surf clubs, DIY biology, Decolonial aesthetics, Post-digital, Neural aesthetics.
See also Visual art.