Difference between revisions of "Software art"

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[[Image:Goriunova_Olga_ed_Readme_100.jpg|thumb|200px|Olga Goriunova (ed.), ''Readme 100: Temporary Software Art Factory'', 2006, [http://monoskop.org/log/?p=8265 Log].]]
 
[[Image:Goriunova_Olga_ed_Readme_100.jpg|thumb|200px|Olga Goriunova (ed.), ''Readme 100: Temporary Software Art Factory'', 2006, [http://monoskop.org/log/?p=8265 Log].]]
 
[[Image:Mansoux_Aymeric_de_Valk_Marloes_eds_FLOSS_Art.jpg|thumb|200px|Aymeric Mansoux, Marloes de Valk (eds.), ''FLOSS+Art'', 2008, [http://monoskop.org/log/?p=31 Log].]]
 
[[Image:Mansoux_Aymeric_de_Valk_Marloes_eds_FLOSS_Art.jpg|thumb|200px|Aymeric Mansoux, Marloes de Valk (eds.), ''FLOSS+Art'', 2008, [http://monoskop.org/log/?p=31 Log].]]
; Books
+
===Books===
 
* Olga Goriunova, Alexei Shulgin (eds.), ''Read_me 1.2'', Moscow, 2002.
 
* Olga Goriunova, Alexei Shulgin (eds.), ''Read_me 1.2'', Moscow, 2002.
 
* Olga Goriunova, Alexei Shulgin (eds.), ''ReadMe 2.3 Reader: About Software Art'', Helsinki: NIFCA, 2003.
 
* Olga Goriunova, Alexei Shulgin (eds.), ''ReadMe 2.3 Reader: About Software Art'', Helsinki: NIFCA, 2003.
* Olga Goriunova, Alexei Shulgin (eds.), ''Readme Edition 2004: Software Art and Cultures'', Aarhus: University of Aarhus, 2004, 400 pp.
+
* Olga Goriunova, Alexei Shulgin (eds.), ''Read_me: Software Art & Cultures'', Aarhus: University of Aarhus, 2004, 396 pp. [http://worldcat.org/oclc/225366885 TOC].
** Simon Yuill, [http://1010.co.uk/code_brut.pdf "Code Art Brutalism: Low-level systems and simple programs"].
 
 
* Florian Cramer, [http://monoskop.org/log/?p=99 ''Words Made Flesh: Code, Culture, Imagination''], Rotterdam: Media Design Research, Piet Zwart Institute, Willem de Kooning Academy Hogeschool Rotterdam, 2005, 140 pp. [http://cramer.plaintext.cc/all/words_made_flesh/html/words_made_flesh.html]  
 
* Florian Cramer, [http://monoskop.org/log/?p=99 ''Words Made Flesh: Code, Culture, Imagination''], Rotterdam: Media Design Research, Piet Zwart Institute, Willem de Kooning Academy Hogeschool Rotterdam, 2005, 140 pp. [http://cramer.plaintext.cc/all/words_made_flesh/html/words_made_flesh.html]  
 
* Joasia Krysa (ed.), ''[http://monoskop.org/log/?p=2625 Curating Immateriality: The Work of the Curator in the Age of Network Systems]'', Autonomedia/I-DAT, 2006, 288 pp.
 
* Joasia Krysa (ed.), ''[http://monoskop.org/log/?p=2625 Curating Immateriality: The Work of the Curator in the Age of Network Systems]'', Autonomedia/I-DAT, 2006, 288 pp.
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* ''[http://monoskop.org/log/?p=128 Digital Artists’ Handbook]'', folly and GOTO10, 2009, 228 pp.
 
* ''[http://monoskop.org/log/?p=128 Digital Artists’ Handbook]'', folly and GOTO10, 2009, 228 pp.
 
* Casey Reas, Chandler McWilliams, LUST (eds.), [http://gen.lib.rus.ec/book/index.php?md5=43c41464a9a87616e3dd15c922c20bdd ''Form+Code in Design, Art, and Architecture'': "Code"], New York: Princeton Architectural Press, 2010, 176 pp.
 
* Casey Reas, Chandler McWilliams, LUST (eds.), [http://gen.lib.rus.ec/book/index.php?md5=43c41464a9a87616e3dd15c922c20bdd ''Form+Code in Design, Art, and Architecture'': "Code"], New York: Princeton Architectural Press, 2010, 176 pp.
* Warren Sack, ''The Software Arts'', MIT Press, (forthcoming). [http://danm.ucsc.edu/~wsack/SoftwareArts/Texts/ Selected chapters].
+
* Warren Sack, ''The Software Arts'', MIT Press, (forthcoming).
  
; Book chapters, Papers, Articles
+
===Book chapters, Papers, Articles===
* Edward A. Shanken, [http://mitpress2.mit.edu/e-journals/LEA/ARTICLES/jack.html "The House that Jack Built: Jack Burnham's Concept of 'Software' as a Metaphor for Art"], ''Leonardo Electronic Almanac'' 6:10, 1998.
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* Edward A. Shanken, [http://www.artexetra.com/House.html "The House that Jack Built: Jack Burnham's Concept of 'Software' as a Metaphor for Art"], ''Leonardo Electronic Almanac'' 6:10, Nov 1998; repr. in ''Reframing Consciousness: Art and Consciousness in the Post-Biological Era'', ed. Roy Ascott, Exeter: Intellect, 1999.
* Geoff Cox, Alex McLean, Adrian Ward, "[http://web.archive.org/web/20091016000544/http://www.generative.net/papers/aesthetics/ The Aesthetics of Generative Code]", 2000. Paper delivered at the ''Generative Art 00'' conference, Milan, 2000. [http://www.generativeart.com/on/cic/2000/ADEWARD.HTM]
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* Geoff Cox, Alex McLean, Adrian Ward, [http://web.archive.org/web/20091016000544/http://www.generative.net/papers/aesthetics/ "The Aesthetics of Generative Code"], 2000. Paper delivered at the ''Generative Art 00'' conference, Milan, 2000. [http://www.generativeart.com/on/cic/2000/ADEWARD.HTM]
 
* Tilman Baumgärtel, [http://web.archive.org/web/20160809123843/http://acoustic.space.re-lab.net/tilman.php "Experimental Software"], 2000. Paper presented at the ''Art+Communication'' conference, Riga, 26 Aug 2000.
 
* Tilman Baumgärtel, [http://web.archive.org/web/20160809123843/http://acoustic.space.re-lab.net/tilman.php "Experimental Software"], 2000. Paper presented at the ''Art+Communication'' conference, Riga, 26 Aug 2000.
 
* Florian Cramer, Ulrike Gabriel, [http://cramer.pleintekst.nl/all/software_art_and_writing/software_art_and_writing.html "Software Art"], 15 Aug 2001, [[Media:Cramer_Florian_Gabriel_Ulrike_2001_Software_Art.pdf|PDF]]; repr. in ''DIY Media: Kunst und digitale Medien: Software, Partizipation, Distribution. Transmediale.01'', eds. Andreas Broeckmann and Susanne Jaschko, Berlin: Berliner Kulturveranstaltungs, 2001, pp 29-33 [https://transmediale.de/de/do-it-yourself-publ], repr. as "Software Art and Writing", ''American Book Review'' 22:6, Sep-Oct 2001 [http://americanbookreview.org/issueContent.asp?id=37]; repr. as [https://web.archive.org/web/20020622191420/http://www.rhizome.org:80/object.rhiz?2848 "On Software Art"], in ''Rhizome'', 20 Sep 2001. Written 15 Aug 2001. {{de}}
 
* Florian Cramer, Ulrike Gabriel, [http://cramer.pleintekst.nl/all/software_art_and_writing/software_art_and_writing.html "Software Art"], 15 Aug 2001, [[Media:Cramer_Florian_Gabriel_Ulrike_2001_Software_Art.pdf|PDF]]; repr. in ''DIY Media: Kunst und digitale Medien: Software, Partizipation, Distribution. Transmediale.01'', eds. Andreas Broeckmann and Susanne Jaschko, Berlin: Berliner Kulturveranstaltungs, 2001, pp 29-33 [https://transmediale.de/de/do-it-yourself-publ], repr. as "Software Art and Writing", ''American Book Review'' 22:6, Sep-Oct 2001 [http://americanbookreview.org/issueContent.asp?id=37]; repr. as [https://web.archive.org/web/20020622191420/http://www.rhizome.org:80/object.rhiz?2848 "On Software Art"], in ''Rhizome'', 20 Sep 2001. Written 15 Aug 2001. {{de}}
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* Andreas Broegger, [http://www.artificial.dk/articles/software.htm "Software Art - an introduction"], Copenhagen, 24 Sep 2003.
 
* Andreas Broegger, [http://www.artificial.dk/articles/software.htm "Software Art - an introduction"], Copenhagen, 24 Sep 2003.
 
* Andreas Broeckmann, "[http://www.sarai.net/publications/readers/03-shaping-technologies/215_218_abroeckmann.pdf On Software as Art]", in ''Sarai Reader 2003: Shaping Technologies'', New Delhi, 2003, pp 215-218.
 
* Andreas Broeckmann, "[http://www.sarai.net/publications/readers/03-shaping-technologies/215_218_abroeckmann.pdf On Software as Art]", in ''Sarai Reader 2003: Shaping Technologies'', New Delhi, 2003, pp 215-218.
 +
* Simon Yuill, [[Media:Yuill_Simon_2004_Code_Art_Brutalism.pdf|"Code Art Brutalism: Low-level Systems and Simple Programs"]], Apr 2004; repr. in ''Read_me: Software Art & Cultures'', eds. Olga Goriunova and Alexei Shulgin, Aarhus: University of Aarhus, 2004.
 +
* Geoff Cox, Alex McLean, Adrian Ward, [[Media:Cox_McLean_Ward_2004_Coding_Praxis_Reconsidering_the_Aesthetics_of_Code.pdf|"Coding Praxis: Reconsidering the Aesthetics of Code"]], in ''Read_me: Software Art & Cultures'', eds. Olga Goriunova and Alexei Shulgin, Aarhus: University of Aarhus, 2004, pp 160-174. An earlier version of this paper was presented at the symposium ''Programmation-Orientee Art'', University of Paris: Sorbonne, Mar 2004.
 
* Andreas Broeckmann, [http://web.archive.org/web/20040614202632/http://runtimeart.mi2.hr/TextAndreasBroeckmann "Runtime Art: Software, Art, Aesthetics"], 24 May 2004.
 
* Andreas Broeckmann, [http://web.archive.org/web/20040614202632/http://runtimeart.mi2.hr/TextAndreasBroeckmann "Runtime Art: Software, Art, Aesthetics"], 24 May 2004.
 
* Josephine Bosma, [http://www.medienkunstnetz.de/themes/public_sphere_s/media_spaces/works/ "Constructing Media Spaces"], ''MediaArtNet'', 2004.
 
* Josephine Bosma, [http://www.medienkunstnetz.de/themes/public_sphere_s/media_spaces/works/ "Constructing Media Spaces"], ''MediaArtNet'', 2004.

Revision as of 20:04, 8 April 2017

Also artistic software, critical software, experimental software, speculative software.

Events

Resources

  • Runme, a software art repository. Launched in Jan 2003.

Artists, theorists, initiatives

Publications

Florian Cramer, Words Made Flesh, 2005, Log.
Olga Goriunova (ed.), Readme 100: Temporary Software Art Factory, 2006, Log.
Aymeric Mansoux, Marloes de Valk (eds.), FLOSS+Art, 2008, Log.

Books

Book chapters, Papers, Articles

See also