Difference between revisions of "Software art"
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[[Image:Goriunova_Olga_ed_Readme_100.jpg|thumb|200px|Olga Goriunova (ed.), ''Readme 100: Temporary Software Art Factory'', 2006, [http://monoskop.org/log/?p=8265 Log].]] | [[Image:Goriunova_Olga_ed_Readme_100.jpg|thumb|200px|Olga Goriunova (ed.), ''Readme 100: Temporary Software Art Factory'', 2006, [http://monoskop.org/log/?p=8265 Log].]] | ||
[[Image:Mansoux_Aymeric_de_Valk_Marloes_eds_FLOSS_Art.jpg|thumb|200px|Aymeric Mansoux, Marloes de Valk (eds.), ''FLOSS+Art'', 2008, [http://monoskop.org/log/?p=31 Log].]] | [[Image:Mansoux_Aymeric_de_Valk_Marloes_eds_FLOSS_Art.jpg|thumb|200px|Aymeric Mansoux, Marloes de Valk (eds.), ''FLOSS+Art'', 2008, [http://monoskop.org/log/?p=31 Log].]] | ||
− | + | ===Books=== | |
* Olga Goriunova, Alexei Shulgin (eds.), ''Read_me 1.2'', Moscow, 2002. | * Olga Goriunova, Alexei Shulgin (eds.), ''Read_me 1.2'', Moscow, 2002. | ||
* Olga Goriunova, Alexei Shulgin (eds.), ''ReadMe 2.3 Reader: About Software Art'', Helsinki: NIFCA, 2003. | * Olga Goriunova, Alexei Shulgin (eds.), ''ReadMe 2.3 Reader: About Software Art'', Helsinki: NIFCA, 2003. | ||
− | * Olga Goriunova, Alexei Shulgin (eds.), '' | + | * Olga Goriunova, Alexei Shulgin (eds.), ''Read_me: Software Art & Cultures'', Aarhus: University of Aarhus, 2004, 396 pp. [http://worldcat.org/oclc/225366885 TOC]. |
− | |||
* Florian Cramer, [http://monoskop.org/log/?p=99 ''Words Made Flesh: Code, Culture, Imagination''], Rotterdam: Media Design Research, Piet Zwart Institute, Willem de Kooning Academy Hogeschool Rotterdam, 2005, 140 pp. [http://cramer.plaintext.cc/all/words_made_flesh/html/words_made_flesh.html] | * Florian Cramer, [http://monoskop.org/log/?p=99 ''Words Made Flesh: Code, Culture, Imagination''], Rotterdam: Media Design Research, Piet Zwart Institute, Willem de Kooning Academy Hogeschool Rotterdam, 2005, 140 pp. [http://cramer.plaintext.cc/all/words_made_flesh/html/words_made_flesh.html] | ||
* Joasia Krysa (ed.), ''[http://monoskop.org/log/?p=2625 Curating Immateriality: The Work of the Curator in the Age of Network Systems]'', Autonomedia/I-DAT, 2006, 288 pp. | * Joasia Krysa (ed.), ''[http://monoskop.org/log/?p=2625 Curating Immateriality: The Work of the Curator in the Age of Network Systems]'', Autonomedia/I-DAT, 2006, 288 pp. | ||
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* ''[http://monoskop.org/log/?p=128 Digital Artists’ Handbook]'', folly and GOTO10, 2009, 228 pp. | * ''[http://monoskop.org/log/?p=128 Digital Artists’ Handbook]'', folly and GOTO10, 2009, 228 pp. | ||
* Casey Reas, Chandler McWilliams, LUST (eds.), [http://gen.lib.rus.ec/book/index.php?md5=43c41464a9a87616e3dd15c922c20bdd ''Form+Code in Design, Art, and Architecture'': "Code"], New York: Princeton Architectural Press, 2010, 176 pp. | * Casey Reas, Chandler McWilliams, LUST (eds.), [http://gen.lib.rus.ec/book/index.php?md5=43c41464a9a87616e3dd15c922c20bdd ''Form+Code in Design, Art, and Architecture'': "Code"], New York: Princeton Architectural Press, 2010, 176 pp. | ||
− | * Warren Sack, ''The Software Arts'', MIT Press, (forthcoming) | + | * Warren Sack, ''The Software Arts'', MIT Press, (forthcoming). |
− | + | ===Book chapters, Papers, Articles=== | |
− | * Edward A. Shanken, [http:// | + | * Edward A. Shanken, [http://www.artexetra.com/House.html "The House that Jack Built: Jack Burnham's Concept of 'Software' as a Metaphor for Art"], ''Leonardo Electronic Almanac'' 6:10, Nov 1998; repr. in ''Reframing Consciousness: Art and Consciousness in the Post-Biological Era'', ed. Roy Ascott, Exeter: Intellect, 1999. |
− | * Geoff Cox, Alex McLean, Adrian Ward, | + | * Geoff Cox, Alex McLean, Adrian Ward, [http://web.archive.org/web/20091016000544/http://www.generative.net/papers/aesthetics/ "The Aesthetics of Generative Code"], 2000. Paper delivered at the ''Generative Art 00'' conference, Milan, 2000. [http://www.generativeart.com/on/cic/2000/ADEWARD.HTM] |
* Tilman Baumgärtel, [http://web.archive.org/web/20160809123843/http://acoustic.space.re-lab.net/tilman.php "Experimental Software"], 2000. Paper presented at the ''Art+Communication'' conference, Riga, 26 Aug 2000. | * Tilman Baumgärtel, [http://web.archive.org/web/20160809123843/http://acoustic.space.re-lab.net/tilman.php "Experimental Software"], 2000. Paper presented at the ''Art+Communication'' conference, Riga, 26 Aug 2000. | ||
* Florian Cramer, Ulrike Gabriel, [http://cramer.pleintekst.nl/all/software_art_and_writing/software_art_and_writing.html "Software Art"], 15 Aug 2001, [[Media:Cramer_Florian_Gabriel_Ulrike_2001_Software_Art.pdf|PDF]]; repr. in ''DIY Media: Kunst und digitale Medien: Software, Partizipation, Distribution. Transmediale.01'', eds. Andreas Broeckmann and Susanne Jaschko, Berlin: Berliner Kulturveranstaltungs, 2001, pp 29-33 [https://transmediale.de/de/do-it-yourself-publ], repr. as "Software Art and Writing", ''American Book Review'' 22:6, Sep-Oct 2001 [http://americanbookreview.org/issueContent.asp?id=37]; repr. as [https://web.archive.org/web/20020622191420/http://www.rhizome.org:80/object.rhiz?2848 "On Software Art"], in ''Rhizome'', 20 Sep 2001. Written 15 Aug 2001. {{de}} | * Florian Cramer, Ulrike Gabriel, [http://cramer.pleintekst.nl/all/software_art_and_writing/software_art_and_writing.html "Software Art"], 15 Aug 2001, [[Media:Cramer_Florian_Gabriel_Ulrike_2001_Software_Art.pdf|PDF]]; repr. in ''DIY Media: Kunst und digitale Medien: Software, Partizipation, Distribution. Transmediale.01'', eds. Andreas Broeckmann and Susanne Jaschko, Berlin: Berliner Kulturveranstaltungs, 2001, pp 29-33 [https://transmediale.de/de/do-it-yourself-publ], repr. as "Software Art and Writing", ''American Book Review'' 22:6, Sep-Oct 2001 [http://americanbookreview.org/issueContent.asp?id=37]; repr. as [https://web.archive.org/web/20020622191420/http://www.rhizome.org:80/object.rhiz?2848 "On Software Art"], in ''Rhizome'', 20 Sep 2001. Written 15 Aug 2001. {{de}} | ||
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* Andreas Broegger, [http://www.artificial.dk/articles/software.htm "Software Art - an introduction"], Copenhagen, 24 Sep 2003. | * Andreas Broegger, [http://www.artificial.dk/articles/software.htm "Software Art - an introduction"], Copenhagen, 24 Sep 2003. | ||
* Andreas Broeckmann, "[http://www.sarai.net/publications/readers/03-shaping-technologies/215_218_abroeckmann.pdf On Software as Art]", in ''Sarai Reader 2003: Shaping Technologies'', New Delhi, 2003, pp 215-218. | * Andreas Broeckmann, "[http://www.sarai.net/publications/readers/03-shaping-technologies/215_218_abroeckmann.pdf On Software as Art]", in ''Sarai Reader 2003: Shaping Technologies'', New Delhi, 2003, pp 215-218. | ||
+ | * Simon Yuill, [[Media:Yuill_Simon_2004_Code_Art_Brutalism.pdf|"Code Art Brutalism: Low-level Systems and Simple Programs"]], Apr 2004; repr. in ''Read_me: Software Art & Cultures'', eds. Olga Goriunova and Alexei Shulgin, Aarhus: University of Aarhus, 2004. | ||
+ | * Geoff Cox, Alex McLean, Adrian Ward, [[Media:Cox_McLean_Ward_2004_Coding_Praxis_Reconsidering_the_Aesthetics_of_Code.pdf|"Coding Praxis: Reconsidering the Aesthetics of Code"]], in ''Read_me: Software Art & Cultures'', eds. Olga Goriunova and Alexei Shulgin, Aarhus: University of Aarhus, 2004, pp 160-174. An earlier version of this paper was presented at the symposium ''Programmation-Orientee Art'', University of Paris: Sorbonne, Mar 2004. | ||
* Andreas Broeckmann, [http://web.archive.org/web/20040614202632/http://runtimeart.mi2.hr/TextAndreasBroeckmann "Runtime Art: Software, Art, Aesthetics"], 24 May 2004. | * Andreas Broeckmann, [http://web.archive.org/web/20040614202632/http://runtimeart.mi2.hr/TextAndreasBroeckmann "Runtime Art: Software, Art, Aesthetics"], 24 May 2004. | ||
* Josephine Bosma, [http://www.medienkunstnetz.de/themes/public_sphere_s/media_spaces/works/ "Constructing Media Spaces"], ''MediaArtNet'', 2004. | * Josephine Bosma, [http://www.medienkunstnetz.de/themes/public_sphere_s/media_spaces/works/ "Constructing Media Spaces"], ''MediaArtNet'', 2004. |
Revision as of 20:04, 8 April 2017
Also artistic software, critical software, experimental software, speculative software.
Events
- Transmediale 2001: DIY (do it yourself!) festival conference, Berlin, 4-11 Feb 2001. This year the festival introduced an award for "artistic software", the first award given and solely dedicated to software art.
- Kontrollfelder - Programmieren als künstlerische Praxis exhibition, HMKV, Dortmund, 5 Apr-5 May 2002. Curated by Andreas Broeckmann and Matthias Weiß.
- Readme festival held in four editions: Moscow, 2002; Helsinki, 2003; Aarhus, 2004; Dortmund, 2005. Conceived by Olga Goriunova and Alexei Shulgin.
- Generator exhibition, Spacex Gallery, May-Jun 2002; later toured the UK. Curated by Geoff Cox. Video.
- CODeDOC online exhibition, Whitney Museum, New York, Sep 2002; later as part of Ars Electronica Festival, Linz, 2003. Curated by Christiane Paul.
- I love you - computer_viren_hacker_kultur exhibition, Museum of Applied Art, Frankfurt/Main, May-Jun 2002; later as part of Transmediale festival, Berlin, 31 Jan-5 Feb 2003.
- Software Art: A curatorial fiction or a new perspective? conference, Bethanien, Berlin, 4 Feb 2003.
- Ars Electronica: CODE - The Language of our Time festival, Linz, Sep 2003.
- After the Net exhibition, Centre del Carme, Valencia, 5-29 Jun 2008; Peninsula Arts Gallery, Plymouth, 12 Sep-23 Oct 2009; Tecnologico de Monterrey Toluca, Mexico, 3-5 Mar 2010. Curated by Joasia Krysa (KURATOR).
- Funware conference and symposium, Nov 2010-Jan 2011. Curated by Olga Goriunova; produced by aaaan.net (Annet Dekker and Annette Wolfsberger).
Resources
- Runme, a software art repository. Launched in Jan 2003.
Artists, theorists, initiatives
- 0x00WE15E7
- Amy Alexander
- Burak Arikan
- Eric Butler
- Code31
- Geoff Cox
- Florian Cramer
- Annet Dekker
- Eleonora Oreggia
- Matthew Fuller
- Olga Goriunova
- GOTO10
- Graham Harwood
- I/O/D
- Jaromil
- Jodi
- Jodi.org
- Michael Kargl
- Chris King
- Golan Levin
- LISA
- Make Art
- Aymeric Mansoux
- Nancy Mauro-Flude
- Alex McLean
- Moddr
- Mongrel
- Netochka Nezvanova
- Julian Oliver
- OpenLab
- Radical Software Group
- Readme
- Rethread
- Runme.org
- Warren Sack
- Gordan Savičić
- Antoine Schmitt
- Alexei Shulgin
- Bengt Sjölén
- Winnie Soon
- Marloes de Valk
- Danja Vasiliev
- Adrian Ward
- Marius Watz
- Matsuko Yokokoji
- Simon Yuill
Publications
Books
- Olga Goriunova, Alexei Shulgin (eds.), Read_me 1.2, Moscow, 2002.
- Olga Goriunova, Alexei Shulgin (eds.), ReadMe 2.3 Reader: About Software Art, Helsinki: NIFCA, 2003.
- Olga Goriunova, Alexei Shulgin (eds.), Read_me: Software Art & Cultures, Aarhus: University of Aarhus, 2004, 396 pp. TOC.
- Florian Cramer, Words Made Flesh: Code, Culture, Imagination, Rotterdam: Media Design Research, Piet Zwart Institute, Willem de Kooning Academy Hogeschool Rotterdam, 2005, 140 pp. [1]
- Joasia Krysa (ed.), Curating Immateriality: The Work of the Curator in the Age of Network Systems, Autonomedia/I-DAT, 2006, 288 pp.
- Olga Goriunova (ed.), Readme 100: Temporary Software Art Factory, Dortmund: Hartware MedienKunstVerein, 2006.
- Aymeric Mansoux, Marloes de Valk (eds.): FLOSS+Art, Poitiers: GOTO10, and London: Mute, 2008, 320 pp.
- Geoff Cox, Antithesis: The Dialectics of Software Art, Aarhus University, 2010, 232 pp. Based on author's PhD thesis, 2006.
- Digital Artists’ Handbook, folly and GOTO10, 2009, 228 pp.
- Casey Reas, Chandler McWilliams, LUST (eds.), Form+Code in Design, Art, and Architecture: "Code", New York: Princeton Architectural Press, 2010, 176 pp.
- Warren Sack, The Software Arts, MIT Press, (forthcoming).
Book chapters, Papers, Articles
- Edward A. Shanken, "The House that Jack Built: Jack Burnham's Concept of 'Software' as a Metaphor for Art", Leonardo Electronic Almanac 6:10, Nov 1998; repr. in Reframing Consciousness: Art and Consciousness in the Post-Biological Era, ed. Roy Ascott, Exeter: Intellect, 1999.
- Geoff Cox, Alex McLean, Adrian Ward, "The Aesthetics of Generative Code", 2000. Paper delivered at the Generative Art 00 conference, Milan, 2000. [2]
- Tilman Baumgärtel, "Experimental Software", 2000. Paper presented at the Art+Communication conference, Riga, 26 Aug 2000.
- Florian Cramer, Ulrike Gabriel, "Software Art", 15 Aug 2001, PDF; repr. in DIY Media: Kunst und digitale Medien: Software, Partizipation, Distribution. Transmediale.01, eds. Andreas Broeckmann and Susanne Jaschko, Berlin: Berliner Kulturveranstaltungs, 2001, pp 29-33 [3], repr. as "Software Art and Writing", American Book Review 22:6, Sep-Oct 2001 [4]; repr. as "On Software Art", in Rhizome, 20 Sep 2001. Written 15 Aug 2001. (German)
- Tilman Baumgärtel, "Experimentelle Software. Zu einigen neueren Computerprogrammen von Künstlern", Telepolis, 28 Oct 2001. (German)
- Florian Cramer, "Der selbstausführende Entwurf: Software und Softwarekunst", 24 Jan 2002. (German)
- "Concepts, Notations, Software, Art", 23 Mar 2002, PDF.
- Florian Cramer, "Contextualizing Software Art", [18 May] 2002.
- Thor Magnusson, Processor Art: Currents in the Process Oriented Works of Generative and Software Art, 2002, 116 pp. Thesis.
- Ricardo Barreto, Paula Perissinotto, "The Culture of Immanence", in Internet Art, São Paulo: IMESP, 2002.
- Olga Goriunova, Alexei Shulgin, "QuickView on Software Art", Feb 2003. Survey; participants: Amy Alexander, Florian Cramer, Matthew Fuller, Thomax Kaulmann, Alex McLean, Pit Schultz, The Yes Men.
- Florian Cramer, "Zehn Thesen zur Softwarekunst", 23 Sep 2003, PDF; repr. in SoftwareArt: eine Reportage über den Code, ed. Gerrit Gohlke, Berlin, 2003, pp 6-14. (German)
- "Ten Theses about Software Art", 23 Sep 2003, PDF.
- Gerrit Gohlke (ed.), SoftwareArt: eine Reportage über den Code, Berlin: Künstlerhaus Bethanien, 2003, 68 pp. Based on the Software Art conference. Texts by Inke Arns, Tilman Baumgärtel, Florian Cramer, Gerrit Gohlke, Karl Heinz Jeron. [5] (German)/(English)
- Ivan Stehlík (mim), "Software.art = Umenie programovať?", 3/4 Revue 14, Bratislava, 2003. (Slovak)
- Andreas Broegger, "Software Art - an introduction", Copenhagen, 24 Sep 2003.
- Andreas Broeckmann, "On Software as Art", in Sarai Reader 2003: Shaping Technologies, New Delhi, 2003, pp 215-218.
- Simon Yuill, "Code Art Brutalism: Low-level Systems and Simple Programs", Apr 2004; repr. in Read_me: Software Art & Cultures, eds. Olga Goriunova and Alexei Shulgin, Aarhus: University of Aarhus, 2004.
- Geoff Cox, Alex McLean, Adrian Ward, "Coding Praxis: Reconsidering the Aesthetics of Code", in Read_me: Software Art & Cultures, eds. Olga Goriunova and Alexei Shulgin, Aarhus: University of Aarhus, 2004, pp 160-174. An earlier version of this paper was presented at the symposium Programmation-Orientee Art, University of Paris: Sorbonne, Mar 2004.
- Andreas Broeckmann, "Runtime Art: Software, Art, Aesthetics", 24 May 2004.
- Josephine Bosma, "Constructing Media Spaces", MediaArtNet, 2004.
- Peter Luining, "Read_Me 2004 review", crumb, 22 Sep 2004. An extensive review of the Run_Me software art conference/festival.
- Andreas Broeckmann, "Software Art Aesthetics", Mono 1, Porto: FBAUP, Jul 2007, pp 158-167.
- Geoff Cox, "Generator: The Value of Software Art", in Issues in Curating, Contemporary Art and Performance, ed. Judith Rugg, Bristol: Intellect, 2007.
- Geoff Cox, "Software Art Has No History", 2007. Paper given at re:place conference, Berlin.
- Simon Yuill, "All Problems of Notation Will be Solved by the Masses", Mute, 23 May 2008.
- Jussi Parikka, "Ethologies of Software Art: What Can a Digital Body of Code Do?", in Deleuze and Contemporary Art, eds. Zepke and O’Sullivan, Edinburgh University Press, 2010, pp 116-132.
- Jana Horáková, "Softwarové umění: programování excesu", Musicologica Brunensia 47:2 (2012), pp 23-47. (Czech)
- Monika Szücsová, Softwarové umenie: genealógia, história, jazyk, Brno: Masarykova univerzita, 2015, 71 pp. Master's thesis. (Slovak)
See also
- Software - Information Technology: Its New Meaning for Art exhibition, 1970.
- Computer art, Net art
- Hacktivism, Code poetry, Live coding, Demoscene
- Software studies
- FLOSS
Visual art | ||
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Movements – 1990s – East Central Europe – Writers – Historians – Care – Museums – References. |