Difference between revisions of "Software art"

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''This bibliography excludes texts primarily concerned with [[computer art]] and [[internet art]], even though, technically speaking, they overlap with software art. However, they are included on their respective pages.''   
 
''This bibliography excludes texts primarily concerned with [[computer art]] and [[internet art]], even though, technically speaking, they overlap with software art. However, they are included on their respective pages.''   
 
===Books, Catalogues===
 
===Books, Catalogues===
* Olga Goriunova, Alexei Shulgin (eds.), ''Read_me Festival 1.2: Software Art/Software Art Games'', Moscow, 2002.
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* Olga Goriunova, Alexei Shulgin (eds.), ''[http://readme.runme.org/1.2/teoren.htm Read_me Festival 1.2: Software Art/Software Art Games]'', Moscow, 2002.
* Olga Goriunova, Alexei Shulgin (eds.), ''ReadMe 2.3 Reader: About Software Art'', Helsinki: NIFCA, 2003, 87 pp. [http://worldcat.org/oclc/53816331]
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* Olga Goriunova, Alexei Shulgin (eds.), ''[http://www.m-cult.org/read_me/reader.php ReadMe 2.3 Reader: About Software Art]'', Helsinki: NIFCA, 2003, 87 pp. [http://worldcat.org/oclc/53816331]
 
* Gerrit Gohlke (ed.), ''SoftwareArt: eine Reportage über den Code'', Berlin: Künstlerhaus Bethanien, 2003, 68 pp. Based on the ''Software Art'' conference. Texts by Inke Arns, Tilman Baumgärtel, Florian Cramer, Gerrit Gohlke, Karl Heinz Jeron. [http://www.bethanien.de/publications/software-art/] {{de}}/{{en}}  
 
* Gerrit Gohlke (ed.), ''SoftwareArt: eine Reportage über den Code'', Berlin: Künstlerhaus Bethanien, 2003, 68 pp. Based on the ''Software Art'' conference. Texts by Inke Arns, Tilman Baumgärtel, Florian Cramer, Gerrit Gohlke, Karl Heinz Jeron. [http://www.bethanien.de/publications/software-art/] {{de}}/{{en}}  
 
* Olga Goriunova, Alexei Shulgin (eds.), ''Read_me: Software Art & Cultures'', Aarhus: University of Aarhus, 2004, 396 pp. [http://worldcat.org/oclc/225366885 TOC].
 
* Olga Goriunova, Alexei Shulgin (eds.), ''Read_me: Software Art & Cultures'', Aarhus: University of Aarhus, 2004, 396 pp. [http://worldcat.org/oclc/225366885 TOC].

Revision as of 20:35, 8 April 2017

Also artistic software, critical software, experimental software, speculative software.

Events

Resources

  • Runme, a software art repository. Launched in Jan 2003.

Artists, theorists, initiatives

Publications

Florian Cramer, Words Made Flesh, 2005, Log.
Olga Goriunova (ed.), Readme 100: Temporary Software Art Factory, 2006, Log.
Aymeric Mansoux, Marloes de Valk (eds.), FLOSS+Art, 2008, Log.

This bibliography excludes texts primarily concerned with computer art and internet art, even though, technically speaking, they overlap with software art. However, they are included on their respective pages.

Books, Catalogues

Book chapters, Papers, Articles

See also