Difference between revisions of "Software art"

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* ''[http://monoskop.org/log/?p=128 Digital Artists’ Handbook]'', folly and GOTO10, 2009, 228 pp.
 
* ''[http://monoskop.org/log/?p=128 Digital Artists’ Handbook]'', folly and GOTO10, 2009, 228 pp.
 
* [http://gen.lib.rus.ec/book/index.php?md5=43c41464a9a87616e3dd15c922c20bdd ''Form+Code in Design, Art, and Architecture'': "Code"], eds. Casey Reas, Chandler McWilliams, and LUST, New York: Princeton Architectural Press, 2010, 176 pp.
 
* [http://gen.lib.rus.ec/book/index.php?md5=43c41464a9a87616e3dd15c922c20bdd ''Form+Code in Design, Art, and Architecture'': "Code"], eds. Casey Reas, Chandler McWilliams, and LUST, New York: Princeton Architectural Press, 2010, 176 pp.
 +
* ''Art ++'', ed. David-Olivier Lartigaud, pref. Anne-Marie Duguet, Orléans: HYX, 2011. [http://editions-hyx.com/sites/default/files/public/media/lartigaud-hyx-_art.pdf Introduction]. [http://editions-hyx.com/fr/livres/art-david-olivier-lartigaud] {{fr}}
 
* Warren Sack, ''The Software Arts'', MIT Press, (forthcoming).
 
* Warren Sack, ''The Software Arts'', MIT Press, (forthcoming).
  
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* Tilman Baumgärtel, [http://web.archive.org/web/20160809123843/http://acoustic.space.re-lab.net/tilman.php "Experimental Software"], 2000. Paper presented at the ''Art+Communication'' conference, Riga, 26 Aug 2000.
 
* Tilman Baumgärtel, [http://web.archive.org/web/20160809123843/http://acoustic.space.re-lab.net/tilman.php "Experimental Software"], 2000. Paper presented at the ''Art+Communication'' conference, Riga, 26 Aug 2000.
 
* Geoff Cox, Alex McLean, Adrian Ward, [http://web.archive.org/web/20091016000544/http://www.generative.net/papers/aesthetics/ "The Aesthetics of Generative Code"], 2000. Paper delivered at the ''Generative Art 00'' conference, Milan, Dec 2000. [http://www.generativeart.com/on/cic/2000/ADEWARD.HTM]
 
* Geoff Cox, Alex McLean, Adrian Ward, [http://web.archive.org/web/20091016000544/http://www.generative.net/papers/aesthetics/ "The Aesthetics of Generative Code"], 2000. Paper delivered at the ''Generative Art 00'' conference, Milan, Dec 2000. [http://www.generativeart.com/on/cic/2000/ADEWARD.HTM]
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** [[Media:Cox_McLean_Ward_2000_2011_L_esthetique_du_code_generatif.pdf|"L'esthétique du code génératif"]], trans. D. Suboticki, in ''Art ++'', ed. David-Olivier Lartigaud, Orléans: HYX, 2011. {{fr}}
 
* Florian Cramer, Ulrike Gabriel, [http://cramer.pleintekst.nl/all/software_art_and_writing/software_art_and_writing.html "Software Art"], 15 Aug 2001, [[Media:Cramer_Florian_Gabriel_Ulrike_2001_Software_Art.pdf|PDF]]; repr. in ''DIY Media: Kunst und digitale Medien: Software, Partizipation, Distribution. Transmediale.01'', eds. Andreas Broeckmann and Susanne Jaschko, Berlin: Berliner Kulturveranstaltungs, 2001, pp 29-33 [https://transmediale.de/de/do-it-yourself-publ], repr. as "Software Art and Writing", ''American Book Review'' 22:6, Sep-Oct 2001 [http://americanbookreview.org/issueContent.asp?id=37]; repr. as [https://web.archive.org/web/20020622191420/http://www.rhizome.org:80/object.rhiz?2848 "On Software Art"], in ''Rhizome'', 20 Sep 2001. Written 15 Aug 2001. {{de}}
 
* Florian Cramer, Ulrike Gabriel, [http://cramer.pleintekst.nl/all/software_art_and_writing/software_art_and_writing.html "Software Art"], 15 Aug 2001, [[Media:Cramer_Florian_Gabriel_Ulrike_2001_Software_Art.pdf|PDF]]; repr. in ''DIY Media: Kunst und digitale Medien: Software, Partizipation, Distribution. Transmediale.01'', eds. Andreas Broeckmann and Susanne Jaschko, Berlin: Berliner Kulturveranstaltungs, 2001, pp 29-33 [https://transmediale.de/de/do-it-yourself-publ], repr. as "Software Art and Writing", ''American Book Review'' 22:6, Sep-Oct 2001 [http://americanbookreview.org/issueContent.asp?id=37]; repr. as [https://web.archive.org/web/20020622191420/http://www.rhizome.org:80/object.rhiz?2848 "On Software Art"], in ''Rhizome'', 20 Sep 2001. Written 15 Aug 2001. {{de}}
 
* Tilman Baumgärtel, [https://www.heise.de/tp/features/Experimentelle-Software-3453228.html "Experimentelle Software. Zu einigen neueren Computerprogrammen von Künstlern"], ''Telepolis'', 28 Oct 2001. {{de}}
 
* Tilman Baumgärtel, [https://www.heise.de/tp/features/Experimentelle-Software-3453228.html "Experimentelle Software. Zu einigen neueren Computerprogrammen von Künstlern"], ''Telepolis'', 28 Oct 2001. {{de}}
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* Florian Cramer, [http://cramer.pleintekst.nl/all/10_thesen_zur_softwarekunst/10_thesen_zur_softwarekunst.html "Zehn Thesen zur Softwarekunst"], 23 Sep 2003, [[Media:Cramer_Florian_2003_Zehn_Thesen_zur_Softwarekunst.pdf|PDF]]; repr. in ''SoftwareArt: eine Reportage über den Code'', ed. Gerrit Gohlke, Berlin, 2003, pp 6-14. {{de}}
 
* Florian Cramer, [http://cramer.pleintekst.nl/all/10_thesen_zur_softwarekunst/10_thesen_zur_softwarekunst.html "Zehn Thesen zur Softwarekunst"], 23 Sep 2003, [[Media:Cramer_Florian_2003_Zehn_Thesen_zur_Softwarekunst.pdf|PDF]]; repr. in ''SoftwareArt: eine Reportage über den Code'', ed. Gerrit Gohlke, Berlin, 2003, pp 6-14. {{de}}
 
** [http://cramer.pleintekst.nl/all/10_thesen_zur_softwarekunst/10_theses_about_software_art.html "Ten Theses about Software Art"], 23 Sep 2003, [[Media:Cramer_Florian_2003_Ten_Theses_about_Software_Art.pdf|PDF]].  
 
** [http://cramer.pleintekst.nl/all/10_thesen_zur_softwarekunst/10_theses_about_software_art.html "Ten Theses about Software Art"], 23 Sep 2003, [[Media:Cramer_Florian_2003_Ten_Theses_about_Software_Art.pdf|PDF]].  
 +
** [[Media:Florian_Cramer_2003_2011_Dix_hypotheses_au_sujet_de_l_art_logiciel.pdf|"Dix hypothèses au sujet de l'art logiciel"]], in ''Art ++'', ed. David-Olivier Lartigaud, Orléans: HYX, 2011, pp 102-111. {{fr}}
 
* Ivan Stehlík (mim), [https://34.sk/archiv/text.php?text=3-31 "Software.art = Umenie programovať?"], ''3/4 Revue'' 14, Bratislava, 2003. {{sk}}
 
* Ivan Stehlík (mim), [https://34.sk/archiv/text.php?text=3-31 "Software.art = Umenie programovať?"], ''3/4 Revue'' 14, Bratislava, 2003. {{sk}}
 
* Andreas Broegger, [http://www.artificial.dk/articles/software.htm "Software Art - an introduction"], Copenhagen, 24 Sep 2003.
 
* Andreas Broegger, [http://www.artificial.dk/articles/software.htm "Software Art - an introduction"], Copenhagen, 24 Sep 2003.
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* Inke Arns, [http://www.medienkunstnetz.de/themen/generative_tools/software_art/scroll/ "Read_me, run_me, execute_me. Code als ausführbarer Text: Softwarekunst und ihr Fokus auf Programmcodes als performative Texte"], ''MedienKunstNetz'', 2004. {{de}}
 
* Inke Arns, [http://www.medienkunstnetz.de/themen/generative_tools/software_art/scroll/ "Read_me, run_me, execute_me. Code als ausführbarer Text: Softwarekunst und ihr Fokus auf Programmcodes als performative Texte"], ''MedienKunstNetz'', 2004. {{de}}
 
** [http://www.medienkunstnetz.de/themes/generative-tools/read_me/scroll/ "Read_me, run_me, execute_me: Code as Executable Text: Software Art and its Focus on Program Code as Performative Text"], trans. Donald Kiraly, ''MediaArtNet'', 2004.
 
** [http://www.medienkunstnetz.de/themes/generative-tools/read_me/scroll/ "Read_me, run_me, execute_me: Code as Executable Text: Software Art and its Focus on Program Code as Performative Text"], trans. Donald Kiraly, ''MediaArtNet'', 2004.
 +
** "Read_Me, Run_Me, Execute_Me: Malaise dans le logiciel ou 'C’est la performativité du code, idiot!'", in ''Art ++'', ed. David-Olivier Lartigaud, Orléans: HYX, 2011, pp 143ff. {{fr}}
 
* Josephine Bosma, [http://www.medienkunstnetz.de/themes/public_sphere_s/media_spaces/scroll/ "Constructing Media Spaces: The novelty of net(worked) art was and is all about access and engagement"], ''MediaArtNet'', 2004.
 
* Josephine Bosma, [http://www.medienkunstnetz.de/themes/public_sphere_s/media_spaces/scroll/ "Constructing Media Spaces: The novelty of net(worked) art was and is all about access and engagement"], ''MediaArtNet'', 2004.
 
** [http://www.medienkunstnetz.de/themen/public_sphere_s/medienraeume/scroll/ "Die Konstruktion von Medienräumen. Zugang und Engagement: das eigentlich Neue an der Netz(werk)kunst"], trans. Nikolaus G. Schneider, ''MedienKunstNetz'', 2004. {{de}}
 
** [http://www.medienkunstnetz.de/themen/public_sphere_s/medienraeume/scroll/ "Die Konstruktion von Medienräumen. Zugang und Engagement: das eigentlich Neue an der Netz(werk)kunst"], trans. Nikolaus G. Schneider, ''MedienKunstNetz'', 2004. {{de}}
 
* Andreas Broeckmann, [http://web.archive.org/web/20040614202632/http://runtimeart.mi2.hr/TextAndreasBroeckmann "Runtime Art: Software, Art, Aesthetics"], 24 May 2004.
 
* Andreas Broeckmann, [http://web.archive.org/web/20040614202632/http://runtimeart.mi2.hr/TextAndreasBroeckmann "Runtime Art: Software, Art, Aesthetics"], 24 May 2004.
 
* Inke Arns, [[Media:Arns_Inke_2005_Code_as_Performative_Speech_Act.pdf|"Code as Performative Speech Act"]], ''Artnodes'', Barcelona: Universitat Oberta de Catalunya, Jul 2005.
 
* Inke Arns, [[Media:Arns_Inke_2005_Code_as_Performative_Speech_Act.pdf|"Code as Performative Speech Act"]], ''Artnodes'', Barcelona: Universitat Oberta de Catalunya, Jul 2005.
* Andreas Broeckmann, [http://www.mikro.in-berlin.de/wiki/tiki-index.php?page=Software+Art "Software Art Aesthetics"], ''Mono'' 1, Porto: FBAUP, Jul 2007, pp 158-167.
+
* Geoff Cox, [[Media:Cox_Geoff_2007_Generator_The_Value_of_Software_Art.pdf|"''Generator'': The Value of Software Art"]], in ''Issues in Curating Contemporary Art and Performance'', eds. Judith Rugg and Michèle Sedgwick, Bristol: Intellect, 2007, pp 147-162.
 +
* Andreas Broeckmann, [http://www.mikro.in-berlin.de/wiki/tiki-index.php?page=Software+Art "Software Art Aesthetics"], ''Mono'' 1, Porto: FBAUP, Jul 2007, pp 158-167. Written 10 Dec 2006.
 +
** "L’esthétique du Software Art", in ''Art ++'', ed. David-Olivier Lartigaud, Orléans: HYX, 2011, pp 91ff. {{fr}}
 
* Geoff Cox, [http://www.anti-thesis.net/contents/texts/generator/generator.pdf "Generator: The Value of Software Art"], in ''Issues in Curating, Contemporary Art and Performance'', ed. Judith Rugg, Bristol: Intellect, 2007.
 
* Geoff Cox, [http://www.anti-thesis.net/contents/texts/generator/generator.pdf "Generator: The Value of Software Art"], in ''Issues in Curating, Contemporary Art and Performance'', ed. Judith Rugg, Bristol: Intellect, 2007.
 
* Geoff Cox, [http://www.anti-thesis.net/projects/texts/softwarearthasnohistory.pdf "Software Art Has No History"], 2007. Paper given at ''re:place'' conference, Berlin.
 
* Geoff Cox, [http://www.anti-thesis.net/projects/texts/softwarearthasnohistory.pdf "Software Art Has No History"], 2007. Paper given at ''re:place'' conference, Berlin.
 
* Simon Yuill, [http://www.metamute.org/editorial/articles/all-problems-notation-will-be-solved-masses "All Problems of Notation Will be Solved by the Masses"], ''Mute'', 23 May 2008.
 
* Simon Yuill, [http://www.metamute.org/editorial/articles/all-problems-notation-will-be-solved-masses "All Problems of Notation Will be Solved by the Masses"], ''Mute'', 23 May 2008.
 
* Jussi Parikka, "Ethologies of Software Art: What Can a Digital Body of Code Do?", in  ''Deleuze and Contemporary Art'', eds. Zepke and O’Sullivan, Edinburgh University Press, 2010, pp 116-132.
 
* Jussi Parikka, "Ethologies of Software Art: What Can a Digital Body of Code Do?", in  ''Deleuze and Contemporary Art'', eds. Zepke and O’Sullivan, Edinburgh University Press, 2010, pp 116-132.
 +
* Olga Goriunova, "L'histoire de Runme.org, répertoire de Software Art", in ''Art ++'', ed. David-Olivier Lartigaud, Orléans: HYX, 2011, pp 113ff. {{fr}}
 
* Jana Horáková, [http://digilib.phil.muni.cz/handle/11222.digilib/125887 "Softwarové umění: programování excesu"], ''Musicologica Brunensia'' 47:2 (2012), pp 23-47. {{cz}}
 
* Jana Horáková, [http://digilib.phil.muni.cz/handle/11222.digilib/125887 "Softwarové umění: programování excesu"], ''Musicologica Brunensia'' 47:2 (2012), pp 23-47. {{cz}}
 
* Monika Szücsová, ''[https://is.muni.cz/th/384256/ff_m/ Softwarové umenie: genealógia, história, jazyk]'', Brno: Masarykova univerzita, 2015, 71 pp. Master's thesis. {{sk}}
 
* Monika Szücsová, ''[https://is.muni.cz/th/384256/ff_m/ Softwarové umenie: genealógia, história, jazyk]'', Brno: Masarykova univerzita, 2015, 71 pp. Master's thesis. {{sk}}

Revision as of 16:20, 9 April 2017

Also artistic software, critical software, experimental software, speculative software.

Repositories

  • Runme, a software art repository. Launched in Jan 2003.

Artists, theorists, initiatives

Events

This chronology does not include events primarily concerned with computer art and internet art or more broadly with digital art and new media art.

Publications

Read_me: Software Art & Cultures, 2004.
Florian Cramer, Words Made Flesh, 2005, Log.
Olga Goriunova (ed.), Readme 100: Temporary Software Art Factory, 2006, Log.
Aymeric Mansoux, Marloes de Valk (eds.), FLOSS+Art, 2008, Log.

This bibliography does not include texts primarily concerned with computer art and internet art or more broadly with digital art and new media art.

Books, Catalogues

Book chapters, Papers, Articles

See also