Difference between revisions of "Software art"

From Monoskop
Jump to: navigation, search
(Books, Catalogues, Journal issues)
(Book chapters, Papers, Articles, Statements)
 
Line 113: Line 113:
 
* Warren Sack, ''The Software Arts'', MIT Press, 2019, 400 pp. [https://mitpress.mit.edu/books/software-arts]
 
* Warren Sack, ''The Software Arts'', MIT Press, 2019, 400 pp. [https://mitpress.mit.edu/books/software-arts]
  
===Book chapters, Papers, Articles, Statements===
+
===Book chapters, Papers, Theses, Articles, Statements===
 
* Tilman Baumgärtel, [http://web.archive.org/web/20160809123843/http://acoustic.space.re-lab.net/tilman.php "Experimental Software"], 2000. Paper presented at the ''Art+Communication'' conference, Riga, 26 Aug 2000.
 
* Tilman Baumgärtel, [http://web.archive.org/web/20160809123843/http://acoustic.space.re-lab.net/tilman.php "Experimental Software"], 2000. Paper presented at the ''Art+Communication'' conference, Riga, 26 Aug 2000.
 
* Geoff Cox, Alex McLean, Adrian Ward, [http://web.archive.org/web/20091016000544/http://www.generative.net/papers/aesthetics/ "The Aesthetics of Generative Code"], 2000. Paper delivered at the ''Generative Art 00'' conference, Milan, Dec 2000. [http://www.generativeart.com/on/cic/2000/ADEWARD.HTM]
 
* Geoff Cox, Alex McLean, Adrian Ward, [http://web.archive.org/web/20091016000544/http://www.generative.net/papers/aesthetics/ "The Aesthetics of Generative Code"], 2000. Paper delivered at the ''Generative Art 00'' conference, Milan, Dec 2000. [http://www.generativeart.com/on/cic/2000/ADEWARD.HTM]
Line 162: Line 162:
 
* Monika Szücsová, ''[https://is.muni.cz/th/384256/ff_m/ Softwarové umenie: genealógia, história, jazyk]'', Brno: Masarykova univerzita, 2015, 71 pp. Master's thesis. {{sk}}
 
* Monika Szücsová, ''[https://is.muni.cz/th/384256/ff_m/ Softwarové umenie: genealógia, história, jazyk]'', Brno: Masarykova univerzita, 2015, 71 pp. Master's thesis. {{sk}}
 
* Daniel Temkin, [http://artes.ucp.pt/citarj/article/download/432/212 "Language Without Code: Intentionally Unusable, Uncomputable, or Conceptual Programming Languages"], ''Journal of Science and Technology of the Arts'' 9(3): "xCoAx 2017", pp 83-91.
 
* Daniel Temkin, [http://artes.ucp.pt/citarj/article/download/432/212 "Language Without Code: Intentionally Unusable, Uncomputable, or Conceptual Programming Languages"], ''Journal of Science and Technology of the Arts'' 9(3): "xCoAx 2017", pp 83-91.
 +
* Matthew Plummer-Fernandez, ''[https://monoskop.org/log/?p=21366 The Art of Bots: A Practice-based Study of the Multiplicity, Entanglements and Figuration of Sociocomputational Assemblages]'', London: Goldsmiths, 2018, 218 pp. PhD dissertation.
  
 
==See also==
 
==See also==

Latest revision as of 21:35, 11 July 2019

Alex McLean, forkbomb.pl, 2001. Software. Online.
Perpetual Self Dis/Infecting Machine, custom made computer infected with Biennale.py by 0100101110101101.org and Epidemic, 2001. Online.

Also artistic software, critical software, experimental software, speculative software, software-based art.

Term[edit]

"Software Art ... incorporates projects in which self-written algorithmic computer software (stand alone programmes or script-based applications) is not merely a functional tool, but is itself an artistic creation." (Transmediale 2001)

"[S]oftware art could be generally defined as an art of which the material is formal instruction code and/or which addresses cultural concepts of software." (Florian Cramer, 2002)

"[A]t the basis of each piece of software there are definite algorithms, but if conventional programs are instruments serving purely pragmatic purposes, the result of the work of artistic programs often finds itself outside of the pragmatic and the rational." (Olga Goriunova and Alexei Shulgin, 2002)

"Software culture is the living culture of programmers and users, as active participants in a world of or mediated by software. In its heart it circumscribes the field of intensive immaterial production, if on the level of coding, use, speculation or critical reflection and at the periphery every aspect of human life which is somehow driven or controlled by software. Software art is reflecting the realities and potentials of this culture." (Pit Schultz, c2002)

Repositories[edit]

Works[edit]

Works highlighted on Transmediale (2001-04) and Read_me (2002-05) festivals

Artists, theorists, initiatives[edit]

Events[edit]

This chronology does not include events primarily concerned with computer art and internet art or more broadly with digital art and new media art.


read_me festival 1.2 video documentation,
Moscow, 18-19 May 2002, 4h32m. Source.
2001
2002
2003
2004 and later

Publications[edit]

Read_me: Software Art & Cultures, 2004.
Florian Cramer, Words Made Flesh, 2005, Log.
Olga Goriunova (ed.), Readme 100: Temporary Software Art Factory, 2006, Log.
Aymeric Mansoux, Marloes de Valk (eds.), FLOSS+Art, 2008, Log.

This bibliography does not include texts primarily concerned with computer art and internet art or more broadly with digital art and new media art.

Books, Catalogues, Journal issues[edit]

Book chapters, Papers, Theses, Articles, Statements[edit]

See also[edit]


Art

Styles and movementsCollectionsHistorians and criticsReference works