Difference between revisions of "Computer art"

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* [http://dada.compart-bremen.de Database of Digital Art], founded by [[Frieder Nake]]
 
* [http://dada.compart-bremen.de Database of Digital Art], founded by [[Frieder Nake]]
 
* [http://www.computerkunst.org/ Early beginnings of (digital) computer art], maintained by [[Christoph Klütsch]]
 
* [http://www.computerkunst.org/ Early beginnings of (digital) computer art], maintained by [[Christoph Klütsch]]
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* [http://www.youtube.com/watch?v=_Lmi6cmrq0w How Computer-Generated Animations Were Made, Circa 1964 - AT&T Archives]
  
 
==Literature==
 
==Literature==

Revision as of 17:17, 21 September 2012

"Computer art" is the generation of aesthetic objects with the aid of software on a digital computer. Its history started in 1965. Three exhibitions took place that year, which are acknowledged as first public presentations of digital art: Georg Nees at the Studiengalerie of the University of Stuttgart (5-19 February 1965); A. Michael Noll and Bela Julesz at Howard Wise Gallery, New York (6-24 April 1965); Frieder Nake and Georg Nees at Galerie Wendelin Niedlich, Stuttgart (5-26 November 1965)... The picture changes slightly, when we closely look at the time when these researcher-artists started their experiments in algorithmic art: Noll in 1962, Nake in 1963, Nees in 1964. All these dates refer to "digital" art and computers. Ben F. Laposky had started to work with analogue equipment in 1952. Herbert W. Franke followed in Austria in 1959, and Kurd Alsleben in Hamburg around 1960.
Frieder Nake. [1]

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