Difference between revisions of "SuperCollider"

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==Publications==
 
==Publications==
* Stephen Pope, ''[ftp://ftp.create.ucsb.edu/pub/SuperCollider/Book/ Sound and Music Processing in SuperCollider]'', The SuperCollider Tutorial Book, 1998, 136 pp. [http://{{SERVERNAME}}/log/?p=1350] [http://web.archive.org/web/20070829154626/http://www.create.ucsb.edu/htmls/sc.book.html]
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* Stephen Pope, ''[ftp://ftp.create.ucsb.edu/pub/SuperCollider/Book/ Sound and Music Processing in SuperCollider]'', The SuperCollider Tutorial Book, 1998, 136 pp. [http://monoskop.multiplace.org/log/?p=1350] [http://web.archive.org/web/20070829154626/http://www.create.ucsb.edu/htmls/sc.book.html]
 
* Alberto de Campo, Stephen Pope, [http://web.archive.org/web/20031224095114/www.audiosynth.com/schtmldocs/Tutorials/SC2_Tutorial_0.8.5/ "Supercollider 2.0 tutorial"], c2003.  
 
* Alberto de Campo, Stephen Pope, [http://web.archive.org/web/20031224095114/www.audiosynth.com/schtmldocs/Tutorials/SC2_Tutorial_0.8.5/ "Supercollider 2.0 tutorial"], c2003.  
* Scott Wilson, David Cottle, Nick Collins (eds.), ''The SuperCollider Book'', MIT Press, 2011, 756 pp. [http://{{SERVERNAME}}/log/?p=10414]
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* Scott Wilson, David Cottle, Nick Collins (eds.), ''The SuperCollider Book'', MIT Press, 2011, 756 pp. [http://monoskop.multiplace.org/log/?p=10414]
  
 
==See also==
 
==See also==

Revision as of 17:19, 25 July 2015

SuperCollider is a software for real-time audio synthesis and algorithmic composition; and a highly customisable and efficient audio programming language. Originally written by James McCartney it is maintained by a host of developers as an open source project, and is free and cross platform, running on OS X, Linux and Windows. SuperCollider was built for live music, for network music, for algorithmic music, and for use in art installations. All sound synthesis and interaction runs in realtime.

Pages

Resources

Publications

See also

Pure Data, Sound art

Links


Art and Culture

Avant-garde and modernist magazines, Artists' publishing, Graphic design, Photography, Typewriter art, Multimedia environments, Design research, Video activism, Urban practices, Zine culture, Demoscene, VJing, Live cinema, Media labs, Cyberfeminism, Community television, Hacktivism, Art servers, Hackerspaces, CD-ROM art, Circuit bending, Pure Data, Media archives, VVVV, Maker culture, Glitch art, Live coding, Locative media, Libre graphics, Electromagnetism, Surf clubs, DIY biology, Post-digital, Neural aesthetics.
See also Art styles and movements.