Richard T. LeGates, Frederic Stout (eds.): The City Reader, 2nd ed (1996/2000)

26 June 2009, pht

“The second edition of The City Reader brings together the very best writing on the city. Fifty-five generous selections are included: thirty from the first edition and twenty-five entirely new ones. Each piece is introduced with a brief intellectual biography and a review of the authors writings and related literature, and an explanation of how the piece fits into the broader context of urban history and practice, competing ideological perspectives on the city, and the major current debates concerning race and gender, global restructuring, sustainable urban development, the impact of technology and postmodernism.”

Publisher Routledge, 1996
Second edition, 2000
ISBN    0415190711, 9780415190718
660 pages

PDF (Index missing, 77 MB, updated on 2012-8-2)

Friedrich von Borries, Steffen P. Walz, Matthias Böttger (eds.): Space Time Play: Computer Games, Architecture and Urbanism: The Next Level (2007)

21 June 2009, dusan

“Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) – the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play presents the following themes: the superimposition of computer games on real spaces and convergences of real and imaginary playspaces; computer and video games as practical planning instruments.”

With articles by Espen Aarseth, Ernest Adams, Richard A. Bartle, Ian Bogost, Gerhard M. Buurman, Edward Castranova, Kees Christiaanse, Drew Davidson, James Der Derian, Noah Falstein, Stephen Graham, Ludger Hovestadt, Henry Jenkins, Heather Kelley, James Korris, Julian Kücklich, Frank Lantz, Lev Manovich, Jane McGonigal, William J. Mitchell, Kas Oosterhuis, Katie Salen, Mark Wigley, and others.

Publisher Springer, 2007
ISBN 376438414X, 9783764384142
495 pages

Keywords and phrases
SimCity, Pac-Man, computer games, video games, gamespace, id Software, Perplex City, locative media, game designers, first-person shooter, virtual worlds, Augmented Reality, Linden Lab, ubiquitous computing, LARP, Counter-Strike, MMORPGs, Super Mario Bros, Spacewar, Blizzard Entertainment

Publisher

PDF (11 MB, updated on 2015-7-2)