Filed under book | Tags: · acoustics, computing, data visualisation, electronic music, field recording, game studies, hip hop, listening, medicine, music, noise, perception, phonograph, radio, science, sonification, sound, sound design, sound recording, sound studies, vision
“Written by the leading scholars and researchers in the emerging field of sound studies, The Oxford Handbook of Sound Studies offers new and fully engaging perspectives on the significance of sound in its material and cultural forms. The book considers sounds and music as experienced in such diverse settings as shop floors, laboratories, clinics, design studios, homes, and clubs, across an impressively broad range of historical periods and national and cultural contexts.
Science has traditionally been understood as a visual matter, a study which has historically been undertaken with optical technologies such as slides, graphs, and telescopes. This book questions that notion powerfully by showing how listening has contributed to scientific practice. Sounds have always been a part of human experience, shaping and transforming the world in which we live in ways that often go unnoticed. Sounds and music, the authors argue, are embedded in the fabric of everyday life, art, commerce, and politics in ways which impact our perception of the world. Through an extraordinarily diverse set of case studies, authors illustrate how sounds — from the sounds of industrialization, to the sounds of automobiles, to sounds in underwater music and hip-hop, to the sounds of nanotechnology — give rise to new forms listening practices. In addition, the book discusses the rise of new public problems such as noise pollution, hearing loss, and the “end” of the amateur musician that stem from the spread and appropriation of new sound- and music-related technologies, analog and digital, in many domains of life.”
Publisher Oxford University Press, 2011
ISBN 0199995818, 9780195388947
Filed under journal | Tags: · computer games, cyborg, feminism, game studies, gender, science fiction, video games
“In the inaugural issue of this journal, Mia Consalvo challenged feminist media studies scholars to confront toxic gamer culture, like that faced by Anita Sarkeesian in response to her Kickstarter campaign, through our research, by documenting, archiving, analyzing, and responding to sexism, racism, ageism, and homophobia in games and game spaces. This issue features six original articles that, in unique and methodologically diverse ways, respond to Consalvo’s challenge.” (from the Introduction)
Ada: A Journal of Gender, New Media, and Technology
Issue no. 2: Feminist Game Studies
Edited by Nina Huntemann, June 2013
Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
Publisher University of Oregon Libraries
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“The essays in this issue take us from the past, through Clarissa Lee’s reconsideration of the work of mid-20th-century physicists Emmy Noether and Maria Goeppert Mayer and Jamie “Skye” Bianco’s engagement with the race and class politics of New York City gentrification as refracted through art and fiction, to a wide variety of speculative futures. Many of them take us to the cyborg, yet they do not simply repeat Haraway’s influential figure. For Jilly Dreadful, the cyborg is one among a range of literary tropes that expands into a mode of storytelling; for Deanna Day, the cyborg should be left behind in favor of the critical lens of the zombie. ” (from the Introduction)
Issue no. 3: Feminist Science Fiction
Edited by Alexis Lothian, November 2013
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Filed under journal | Tags: · feminism, game studies, gender, new media, queer theory, technology
Ada is a feminist, multimodal, peer reviewed journal that examines the intersections of gender, new media, and technology.
Ada issues will be organized around themes and will be published twice a year. Ada is an open-access peer reviewed journal. The first issue highlights contributions from the field and is an invited issue. Subsequent issues are peer reviewed using a multi-level open peer review process.
Chief Editor: Carol Stabile
Produced by Fembot Collective, November 2012
Published and preserved through the University of Oregon Libraries
Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License
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