Filed under book | Tags: · activism, algorithm, anthropocene, art, body, capitalism, capitalocene, cybernetics, ecology, feminism, human, inhuman, new materialism, philosophy, posthuman, posthumanism, theory
“If art, science, and the humanities have shared one thing, it was their common engagement with constructions and representations of the human. Under the pressure of new contemporary concerns, however, we are experiencing a “posthuman condition”; the combination of new developments–such as the neoliberal economics of global capitalism, migration, technological advances, environmental destruction on a mass scale, the perpetual war on terror and extensive security systems–with a troublesome reiteration of old, unresolved problems that mean the concept of the human as we had previously known it has undergone dramatic transformations.
The Posthuman Glossary> is a volume providing an outline of the critical terms of posthumanity in present-day artistic and intellectual work. It builds on the broad thematic topics of Anthropocene/Capitalocene, eco-sophies, digital activism, algorithmic cultures and security and the inhuman. It outlines potential artistic, intellectual, and activist itineraries of working through the complex reality of the ‘posthuman condition’, and creates an understanding of the altered meanings of art vis-à-vis critical present-day developments. It bridges missing links across disciplines, terminologies, constituencies and critical communities. This original work will unlock the terms of the posthuman for students and researchers alike.”
Publisher Bloomsbury Academic, 2018
ISBN 1350030252, 9781350030251
Filed under journal | Tags: · body, computation, computing, dance, geography, movement, movement computing, software, software studies
This issue of Computational Culture consists of two thematic sections. The section “Computing the Corporeal” is concerned with the critique of “the way in which machine computers affect movement-based creativity, and movement-based thinking.” The section “Geographies of Software” presents “geographical approaches to software studies.”
With thematic texts by John Stell, Stamatia Portanova, Scott delaHunta, Anton Koch (section 1), Will Payne, Warren Sack, and Pip Thornton (section 2), editorial introductions, and review section.
Section “Computing the Corporeal” edited by Nicolas Salazar Sutil and Scott delaHunta
Section “Geographies of Software” edited by Nick Lally and Ryan Burns
Published in November 2017
Filed under book | Tags: · art criticism, body, language, noise, performance, sound art, space, speech, voice
“This book delineates a territory of investigation for sound art and its various manifestations through historical, theoretical, polemical and critical analyses of artistic, musical and literary works. In doing so, Migone gives radical definition to an auditory study that includes the complexity of silence and mutism, identity and abjecthood, and language and its stutterances. The recurring site of these stagings is the somatic under all its forms: embodied and disembodied, fragmented and amplified, vocal and mute.
Concrete sites that are investigated include: Antonin Artaud’s writings, Alvin Lucier’s recording I am sitting in a room, Erik Satie’s composition Vexations, Marina Abramovic’s performance “Rhythm 0”, Adrian Piper’s Untitled Performance for Max’s Kansas City, Melville’s short story Bartleby, the Scrivener, Bob Connolly and Robin Anderson’s documentary film First Contact, and John Cage’s 4’33.”
Publisher Errant Bodies Press, Los Angeles & Berlin, 2012
Audio Issues series, 5
ISBN 9780982743942, 0982743947
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