Paul D. Miller, aka DJ Spooky That Subliminal Kid: Rhythm Science (2004)

27 August 2009, dusan

“Once you get into the flow of things, you’re always haunted by the way that things could have turned out. This outcome, that conclusion. You get my drift. The uncertainty is what holds the story together, and that’s what I’m going to talk about.”
—Rhythm Science

The conceptual artist Paul Miller, also known as Dj Spooky that Subliminal Kid, delivers a manifesto for rhythm science—the creation of art from the flow of patterns in sound and culture, “the changing same.” Taking the Dj’s mix as template, he describes how the artist, navigating the innumerable ways to arrange the mix of cultural ideas and objects that bombard us, uses technology and art to create something new and expressive and endlessly variable. Technology provides the method and model; information on the web, like the elements of a mix, doesn’t stay in one place. And technology is the medium, bridging the artist’s consciousness and the outside world.

Miller constructed his Dj Spooky persona (“spooky” from the eerie sounds of hip-hop, techno, ambient, and the other music that he plays) as a conceptual art project, but then came to see it as the opportunity for “coding a generative syntax for new languages of creativity.” For example: “Start with the inspiration of George Herriman’s Krazy Kat comic strip. Make a track invoking his absurd landscapes… What do tons and tons of air pressure moving in the atmosphere sound like? Make music that acts a metaphor for that kind of immersion or density.” Or, for an online “remix” of two works by Marcel Duchamp: “I took a lot of his material written on music and flipped it into a DJ mix of his visual material—with him rhyming!”

Tracing the genealogy of rhythm science, Miller cites sources and influences as varied as Ralph Waldo Emerson (“all minds quote”), Grandmaster Flash, W. E. B Dubois, James Joyce, and Eminem. “The story unfolds while the fragments coalesce,” he writes.

Miller’s textual provocations are designed for maximum visual and tactile seduction by the international studio COMA (Cornelia Blatter and Marcel Hermans). They sustain the book’s motifs of recontextualizing and relayering, texts and images bleed through from page to page, creating what amount to 2.5 dimensional vectors. From its remarkable velvet flesh cover, to the die cut hole through the center of the book, which reveals the colored nub holding in place the included audio CD, Rhythm Science: Excerpts and Allegories from the Sub Rosa Archives, this pamphlet truly lives up to Editorial Director Peter Lunenfeld’s claim that the Mediawork Pamphlets are “theoretical fetish objects . . . ‘zines for grown-ups.”

Publisher MIT Press, 2004
A Mediawork pamphlet
ISBN 026263287X, 9780262632874
128 pages

Hypnotext (Rhythm Science’s webtake by Peter Halley)

publisher
publisher
google books

PDF (no OCR; updated on 2013-1-23)

Karin Bijsterveld, José van Dijck (eds.): Sound Souvenirs: Audio Technologies, Memory and Cultural Practices (2009)

24 August 2009, dusan

“In recent decades, the importance of sound for remembering the past and for creating a sense of belonging has been increasingly acknowledged. We keep “sound souvenirs” such as cassette tapes and long play albums in our attics because we want to be able to recreate the music and everyday sounds we once cherished. Artists and ordinary listeners deploy the newest digital audio technologies to recycle past sounds into present tunes. Sound and memory are inextricably intertwined, not just through the commercially exploited nostalgia on oldies radio stations, but through the exchange of valued songs by means of pristine recordings and cultural practices such as collecting, archiving and listing. This book explores several types of cultural practices involving the remembrance and restoration of past sounds. At the same time, it theorizes the cultural meaning of collecting, recycling, reciting, and remembering sound and music.”

Publisher Amsterdam University Press, Amsterdam, 2009
Transformations in Art and Culture series
Creative Commons BY-NC 3.0 License
ISBN 9089641327, 9789089641328
218 pages

Authors
Publisher
OAPEN

PDF, PDF (updated on 2016-7-18)

Fiona Cameron, Sarah Kenderdine (eds.): Theorizing Digital Cultural Heritage. A Critical Discourse (2007)

1 July 2009, dusan

In Theorizing Digital Cultural Heritage, experts offer a critical and theoretical appraisal of the uses of digital media by cultural heritage institutions. Previous discussions of cultural heritage and digital technology have left the subject largely unmapped in terms of critical theory; the essays in this volume offer this long-missing perspective on the challenges of using digital media in the research, preservation, management, interpretation, and representation of cultural heritage. The contributors—scholars and practitioners from a range of relevant disciplines—ground theory in practice, considering how digital technology might be used to transform institutional cultures, methods, and relationships with audiences. The contributors examine the relationship between material and digital objects in collections of art and indigenous artifacts; the implications of digital technology for knowledge creation, documentation, and the concept of authority; and the possibilities for “virtual cultural heritage”—the preservation and interpretation of cultural and natural heritage through real-time, immersive, and interactive techniques.

The essays in Theorizing Digital Cultural Heritage will serve as a resource for professionals, academics, and students in all fields of cultural heritage, including museums, libraries, galleries, archives, and archaeology, as well as those in education and information technology. The range of issues considered and the diverse disciplines and viewpoints represented point to new directions for an emerging field.

Contributors:
Nadia Arbach, Juan Antonio Barceló, Deidre Brown, Fiona Cameron, Erik Champion, Sarah Cook, Jim Cooley, Bharat Dave, Suhas Deshpande, Bernadette Flynn, Maurizio Forte, Kati Geber, Beryl Graham, Susan Hazan, Sarah Kenderdine, José Ripper Kós, Harald Kraemer, Ingrid Mason, Gavan McCarthy, Slavko Milekic, Rodrigo Paraizo, Ross Parry, Scot T. Refsland, Helena Robinson, Angelina Russo, Corey Timpson, Marc Tuters, Peter Walsh, Jerry Watkins, Andrea Witcomb

Publisher MIT Press, 2007
ISBN 0262033534, 9780262033534
465 pages

Keywords and phrases
virtual heritage, digital art, virtual reality, Net art, taonga, Powerhouse Museum, haptic, Lev Manovich, media art, Maori, polysemic, Geser, locative media, SFMOMA, Archaeology, Dublin Core, DigiCULT, multimedia, museological

publisher
google books

PDF (updated on 2012-8-12)