McKenzie Wark: General Intellects: Twenty-One Thinkers for the Twenty First Century (2017)

5 July 2017, dusan

“A guide to the thinkers and ideas that will shape the future

What happened to the public intellectuals that used to challenge and inform us? Who is the Sartre or De Beauvoir of the internet age? General Intellects argues we no longer have such singular figures, but there are, instead, general intellects whose writing could, if read collectively, explain our times. Covering topics such as culture, politics, work, technology, and the Anthropocene, each chapter is a concise account of an individual thinker, providing useful context and connections to the work of the others. McKenzie Wark’s distinctive readings are appreciations, but are nonetheless critical of how neoliberal universities militate against cooperative intellectual work that endeavors to understand and also change the world.”

The thinkers included are Amy Wendling, Kojin Karatani, Paolo Virno, Yann Moulier Boutang, Maurizio Lazzarato, Franco “Bifo” Berardi, Angela McRobbie, Paul Gilroy, Slavoj Žižek, Jodi Dean, Chantal Mouffe, Wendy Brown, Judith Butler, Hiroki Azuma, Paul B. Préciado, Wendy Chun, Alexander Galloway, Timothy Morton, Quentin Meillassoux, Isabelle Stengers, and Donna Haraway.

Publisher Verso, London, 2017
Public Seminar series
ISBN 9781786631909, 1786631903
viii+325 pages

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See also extra chapters on Eduardo Viveiros de Castro, Nick Land, Sianne Ngai, Wang Hui, Amitav Ghosh, Yves Citton and Bruno Latour.

Matthew Fuller: How To Be a Geek: Essays on the Culture of Software (2017)

29 June 2017, dusan

“Computer software and its structures, devices and processes are woven into our everyday life. Their significance is not just technical: the algorithms, programming languages, abstractions and metadata that millions of people rely on every day have far-reaching implications for the way we understand the underlying dynamics of contemporary societies.

In this innovative new book, software studies theorist Matthew Fuller examines how the introduction and expansion of computational systems into areas ranging from urban planning and state surveillance to games and voting systems are transforming our understanding of politics, culture and aesthetics in the twenty-first century. Combining historical insight and a deep understanding of the technology powering modern software systems with a powerful critical perspective, this book opens up new ways of understanding the fundamental infrastructures of contemporary life, economies, entertainment and warfare.

In so doing Fuller shows that everyone must learn ‘how to be a geek’, as the seemingly opaque processes and structures of modern computer and software technology have a significance that no-one can afford to ignore. This powerful and engaging book will be of interest to everyone interested in a critical understanding of the political and cultural ramifications of digital media and computing in the modern world.”

Publisher Polity, 2017
ISBN 9781509517152, 1509517154
x+233 pages

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CCRU: Abstract Culture, 4: Digital Hyperstition (1999)

27 June 2017, dusan

Digital Hyperstition is the Cybernetic Culture Research Unit’s definitive work of indisciplinary microcultural agitation. This explosive document brings together recovered hyperstitional episodes reported by Melanie Newton, Echidna Stillwell, and other students and victims of Lemurian time sorcery, with texts on popular numerics, afromathematics, polyrhythmic aquassassination, and Y2K panic. Also contains a presentation of Pandemonium, the complete system of time sorcery, authoritative rules for the games of Decadence and Subdecadence, and an invaluable CCRU glossary.”

Publisher CCRU, London, 1999
74 pages

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