Filed under book | Tags: · agility, art, code, compilation, design, free software, interface, productivity, software, software studies, time, touch
“This techno-galactic software survival guide was collectively produced as an outcome of the Techno-Galactic Software Observatory (Brussels, 2017). This guide proposes several ways to achieve critical distance from the seemingly endless software systems that surround us. It offers practical and fantastical tools for the tactical (mis)use of software, empowering/enabling users to resist embedded paradigms and assumptions. It is a collection of methods for approaching software, experiencing its myths and realities, its risks and benefits.”
With contributions from Manetta Berends, Željko Blaće, Larisa Blazic, Freyja van den Boom, Anna Carvalho, Loup Cellard, Joana Chicau, Cristina Cochior, Pieter Heremans, Joak aka Joseph Knierzinger, Jogi Hofmüller, Becky Kazansky, Anne Laforet, Ricardo Lafuente, Michaela Lakova, Hans Lammerant, Silvio Lorusso, Mia Melvaer, An Mertens, Lidia Pereira, Donatella Portoghese, Luis Rodil-Fernandez, Natacha Roussel, Andrea di Serego Alighieri, Lonneke van der Velden, Ruben van de Ven, Kym Ward, Wendy Van Wynsberghe, and Peter Westenberg.
Compiled by Carlin Wing, Martino Morandi, Peggy Pierrot, Anita Burato, Christoph Haag, Michael Murtaugh, Femke Snelting, and Seda Gürses
Publisher Constant, Brussels, 2018
Free Art License 1.3
Filed under journal | Tags: · body, computation, computing, dance, geography, movement, movement computing, software, software studies
This issue of Computational Culture consists of two thematic sections. The section “Computing the Corporeal” is concerned with the critique of “the way in which machine computers affect movement-based creativity, and movement-based thinking.” The section “Geographies of Software” presents “geographical approaches to software studies.”
With thematic texts by John Stell, Stamatia Portanova, Scott delaHunta, Anton Koch (section 1), Will Payne, Warren Sack, and Pip Thornton (section 2), editorial introductions, and review section.
Section “Computing the Corporeal” edited by Nicolas Salazar Sutil and Scott delaHunta
Section “Geographies of Software” edited by Nick Lally and Ryan Burns
Published in November 2017
Filed under thesis | Tags: · computing, execution, networks, software, software studies
“This book looks at questions of power and expression as they are composed in various ways within networked and computationally-informed situations of the present. Drawing from the term as it is originally invoked in practices of computing, the research puts forward execution as a central conceptual framework for its investigations. In a computer program, a program becomes executable when it is able to execute a set of procedures within a designated set of relations and affordances. Similarly, the concept of execution developed here looks at the ongoing negotiations of various formative relations and affordances (technical, cultural, material, political) in practices of execution, describing certain notable techniques applied towards the task of making things executable.
The examples looked at include several dominant media and technology practices of the present, as well as several alternative practices that point to other possible modes of execution. In doing so, the research highlights certain politically-orientated issues involved in questions of execution, working to further develop specific approaches aimed at describing, questioning and intervening into practices of execution as they occur in the world.”
Doctoral Dissertation in Media and Communication Studies
Publisher Malmö University, Malmö, 2017
New Media, Public Spheres and Forms of Expression series, 11
Creative Commons BY-NC 4.0 International