Nick Montfort, et al.: 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (2012)
Filed under book | Tags: · code, computer games, gaming, programming, software, software studies

“This book takes a single line of code–the extremely concise BASIC program for the Commodore 64 inscribed in the title–and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text–in the case of 10 PRINT, a text that appeared in many different printed sources–that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.”
By Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Casey Reas, Mark Sample and Noah Vawter
Publisher MIT Press, November 2012
Software Studies series
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License
ISBN 0262018462, 9780262018463
328 pages
Review: Håkan Råberg (Computational Culture)
Comment (0)Google Search Quality Rating Guidelines (2007-2012)
Filed under handbook | Tags: · algorithm, google, labour, search, software, software studies, spam, web
Google’s manual for its unseen humans who rate the web. The raters are being hired through Google’s contractors such as Lionbridge, Leapforce and Appen Butler Hill.
Publisher Google, Inc.
43 pages; 125 pages; 161 pages
via Google Search
interview with a Google Search quality rater (searchengineland.com)
discussion (Slashdot)
commentary (v.3.27, searchengineland.com)
commentary (v.3.18, searchenginewatch.com)
commentary (v.2.1, searchengineland.com)
PDF (Version 3.27, June 2012)
PDF (Version 3.18, March 2011)
PDF (Version 2.1, April 2007)
Christopher Alex McLean: Artist-Programmers and Programming Languages for the Arts (2011)
Filed under thesis | Tags: · art, code, computing, language, live coding, programming, software, software art, sound recording, synaesthesia, visual programming
“We consider the artist-programmer, who creates work through its description as source code. The artist-programmer grandstands computer language, giving unique vantage over human-computer interaction in a creative context. We focus on the human in this relationship, noting that humans use an amalgam of language and gesture to express themselves. Accordingly we expose the deep relationship between computer languages and continuous expression, examining how these realms may support one another, and how the artist-programmer may fully engage with both.
Our argument takes us up through layers of representation, starting with symbols, then words, language and notation, to consider the role that these representations may play in human creativity. We form a cross-disciplinary perspective from psychology, computer science, linguistics, human-computer interaction, computational creativity, music technology and the arts.
We develop and demonstrate the potential of this view to inform arts practice, through the practical introduction of software prototypes, artworks, programming languages and improvised performances. In particular, we introduce works which demonstrate the role of perception in symbolic semantics, embed the representation of time in programming language, include visuospatial arrangement in syntax, and embed the activity of programming in the improvisation and experience of art.”
Doctoral thesis
Goldsmiths, University of London, October 2011
Supervisor Geraint Wiggins
Co-supervisor Mark d’Inverno
172 pages