Lewis Mumford: Art and Technics (1952–) [English, Greek]

20 March 2014, dusan

Lewis Mumford — architectural critic, theorist of technology, urbanist, cultural critic, historian, biographer, and philosopher — was the author of almost thirty books, many of which expounded his views on the perils of urban sprawl and a society obsessed with “technics.”

In these lectures delivered at Columbia University in 1951, Mumford explores “the ethical problems that drove all of his writings on art, technology and urbanism: the severing of the bonds of fellowship and community in advanced industrial society; the waning sense of a public good and the resulting moral crisis of modern life; the cultural divide separating an instrumental language of technique from the symbolic language of aesthetic experience; and the plight of ‘personality’ in a bureaucratic age.” (from the introduction to the 2000 edition)

Publisher Columbia University Press, New York, 1952
Bampton Lectures in America, 4
162 pages

Review (R. L. A., Philosophy of Science, 1953)

Publisher

Art and Technics (English, 1952, removed on 2019-10-3 upon request from publisher)
Τέχνη και τεχνική (Greek, trans. Βασίλης Τομανάς, 1997)

Richard Sennett: The Craftsman (2008)

20 May 2013, dusan

“Craftsmanship, says Richard Sennett, names the basic human impulse to do a job well for its own sake, and good craftsmanship involves developing skills and focusing on the work rather than ourselves. The computer programmer, the doctor, the artist, and even the parent and citizen all engage in a craftsman’s work. In this thought-provoking book, Sennett explores the work of craftsmen past and present, identifies deep connections between material consciousness and ethical values, and challenges received ideas about what constitutes good work in today’s world.

The Craftsman engages the many dimensions of skill—from the technical demands to the obsessive energy required to do good work. Craftsmanship leads Sennett across time and space, from ancient Roman brickmakers to Renaissance goldsmiths to the printing presses of Enlightenment Paris and the factories of industrial London; in the modern world he explores what experiences of good work are shared by computer programmers, nurses and doctors, musicians, glassblowers, and cooks. Unique in the scope of his thinking, Sennett expands previous notions of crafts and craftsmen and apprises us of the surprising extent to which we can learn about ourselves through the labor of making physical things.”

Publisher Yale University Press, New Haven and London, 2008
ISBN 0300149557, 9780300149555
326 pages

review (Lewis Hyde, The New York Times: Sunday Book Review)
review (Fiona MacCarthy, The Guardian)

author
publisher

PDF

Malcolm McCullough: Abstracting Craft: The Practiced Digital Hand (1996)

1 December 2011, dusan

The love of making things need not be confined to the physical world —electronic form giving can also be a rewarding hands-on experience. In this investigation of the possibility of craft in the digital realm, Malcolm McCullough observes that the emergence of computation as a medium, rather than just a set of tools, suggests a growing correspondence between digital work and traditional craft.

Personal and conversational in tone, with examples and illustrations drawn from a variety of disciplines, Abstracting Craft shows that anyone who gives form with software, whether in architecture, painting, animating, modeling, simulating, or manufacturing, is practicing personal knowledge and producing visual artifacts that, although not material, are nevertheless products of the hands, eyes, and mind.

Chapter by chapter, McCullough builds a case for upholding humane traits and values during the formative stages of new practices in digital media. He covers the nature of hand-eye coordination; the working context of the image culture; aspects of tool usage and medium appreciation; uses and limitations of symbolic methods; issues in human-computer interaction; geometric constructions and abstract methods in design; the necessity of improvisation; and the personal worth of work.

For those new to computing, McCullough offers an inside view of what the technology is like, what the important technical issues are, and how creative computing fits within a larger intellectual history. Specialists in human-computer interaction will find an interesting case study of the anthropological and psychological issues that matter to designers. Artificial intelligence researchers will be reminded that much activity fails to fit articulable formalisms. Aesthetic theorists will find a curiously developed case of neostructuralism, and cultural critics will be asked to imagine a praxis in which technology no longer represents an authoritarian opposition. Finally, the unheralded legions of digital craftspersons will find a full-blown acknowledgment of their artistry and humanity.

Publisher MIT Press, 1996
Antipode Book Series
ISBN 0262133261, 9780262133265
309 pages

Publisher
Google books

EPUB (updated on 2014-9-14)