Digital Artists’ Handbook (2009)

5 March 2009, dusan

The Digital Artists Handbook is an up to date, reliable and accessible source of information that introduces you to different tools, resources and ways of working related to digital art.

The goal of the Handbook is to be a signpost, a source of practical information and content that bridges the gap between new users and the platforms and resources that are available, but not always very accessible. The Handbook will be slowly filled with articles written by invited artists and specialists, talking about their tools and ways of working. Some articles are introductions to tools, others are descriptions of methodologies, concepts and technologies.

When discussing software, the focus of this Handbook is on Free/Libre Open Source Software. The Handbook aims to give artists information about the available tools but also about the practicalities related to Free Software and Open Content, such as collaborative development and licenses. All this to facilitate exchange between artists, to take away some of the fears when it comes to open content licenses, sharing code, and to give a perspective on various ways of working and collaborating.

Contents: Graphics; Working with sound; Working with others; Publishing your work; Working with digital video; Software art; Developing your own hardware.

Produced by folly and GOTO10
Creative Commons Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales License
228 pages

Authors

PDF (updated on 2013-10-17)
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X-MED-A: Experimental Media Arts (2006)

11 February 2009, dusan

“In X-MED-A publication you can find more than 40 contributions from a motley crew of artists, designers and engineers, including Matthew Fuller, Joey Berzowska, Casey Reas, Akihiro Kubota along with many other clever and lovely people. The articles, interviews, poems and patches reflect upon education and play, poetics and aesthetics, technology and collaboration, politics and economics of experimental media arts, steeped in a sea of photographs, diagrams, screenshots and illustrations.

The review originated from a series of technically and artistically diverse workshops, organised by four independent technological arts initiatives in Brussels: FoAM, nadine, okno and iMAL. The workshops responded to the needfor a place where continuous learning and dialogue between peers is encouraged, with the objective of sharing of experience, skills and knowledge among diverse groups interested in emerging ideas, media and technologies.”

Contributions by mxhz.org, Guy van Belle, Angez Bewer, Bartaku, Johanna Berzowska, Nicolas Collins, Alejandra Perez Nunez, Akihiro Kubota, Franziska Huebler, Carole Collet, FoAM, Eleonora Oreggia, Casey Reas and Ben Fry, jasch, David Griffiths, Toplap, so-on, Xavier Ess, Els Viaene and Dieter van Dam, Code31, Nadine, Yves Bernard, HC Gilje, Rachel Wingfield, Christoph de Boeck, Isjtar, Nicolas d’Alessandro, Jelle Dierickx, Jenny Tillotson, Jessica Hemmings, Toysband, Alejo Duque, Erik Parys, Pablo Diartinez

With an introduction by Matthew Fuller
Edited by Maja Kuzmanovic (FoAM), nadine, Annemie Maes (okno), Yves Bernard (iMAL)
Assistant editor: Alkan Chipperfield
Publisher: FoAM, nadine, okno, and iMAL, Brussels, 2006
Creative Commons Attribution-NoDerivs 2.5 License
ISBN 908107332X
156 pages

Project website
Editor (FoAM)

PDF (updated on 2021-12-29)