Ada Journal, Nos. 2–3: Feminist Game Studies / Feminist Science Fiction (2013)

12 November 2013, dusan

“In the inaugural issue of this journal, Mia Consalvo challenged feminist media studies scholars to confront toxic gamer culture, like that faced by Anita Sarkeesian in response to her Kickstarter campaign, through our research, by documenting, archiving, analyzing, and responding to sexism, racism, ageism, and homophobia in games and game spaces. This issue features six original articles that, in unique and methodologically diverse ways, respond to Consalvo’s challenge.” (from the Introduction)

Ada: A Journal of Gender, New Media, and Technology
Issue no. 2: Feminist Game Studies
Edited by Nina Huntemann, June 2013
Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
Publisher University of Oregon Libraries
ISSN 2325-0496

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“The essays in this issue take us from the past, through Clarissa Lee’s reconsideration of the work of mid-20th-century physicists Emmy Noether and Maria Goeppert Mayer and Jamie “Skye” Bianco’s engagement with the race and class politics of New York City gentrification as refracted through art and fiction, to a wide variety of speculative futures. Many of them take us to the cyborg, yet they do not simply repeat Haraway’s influential figure. For Jilly Dreadful, the cyborg is one among a range of literary tropes that expands into a mode of storytelling; for Deanna Day, the cyborg should be left behind in favor of the critical lens of the zombie. ” (from the Introduction)

Issue no. 3: Feminist Science Fiction
Edited by Alexis Lothian, November 2013

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