Joshua Noble: Programming Interactivity: A Designer’s Guide to Processing, Arduino, and OpenFrameworks (2009)
Filed under manual | Tags: · arduino, human-computer interaction, interactivity, physical computing, processing
If you’re interested in using electronics and programming to create rich interactive experiences with your artwork, designs, or prototypes, “Programming Interactivity” is the place to start. You’ll explore common themes in interactive art and design, like 2D and 3D graphics, sound, physical interaction, computer vision, circuit bending, geo-location and more. This book explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers:
- Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones
- Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls
- OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language
You’ll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. “Programming Interactivity” also examines cutting-edge design techniques, and includes discussions with leading artists and designers on projects and theory.
Publisher O’Reilly Media, Inc., 2009
ISBN 0596154143, 9780596154141
Length 768 pages
more info (gbooks)
programminginteractivity.com
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