Filed under journal | Tags: · affect, augmented reality, digital art, interaction design, interactive media, interactivity, theory
“The aim of this special issue of the Fibreculture Journal is to address some of the contemporary challenges involved in working with affect across disciplines and practices that centre on the use of interactive- or digital technologies. The issue has a special focus on interaction design, interaction-based art and digital art.” (from Editorial)
With contributions by Adam Nash, Lone Bertelsen, Susan Kozel, Mark Gawne, Andrew Goodman and Erin Manning, and Sher Doruff and Andrew Murphie.
Issue Edited by Jonas Fritsch and Thomas Markussen
Publisher: Fibreculture Publications/The Open Humanities Press, Sydney, Australia, July 2012
ISSN: 1449 – 1443
Filed under book | Tags: · citizenship, european union, governance, intellectual property, interactivity, neoliberalism, networks, politics, society, sociology of science, technology
Technology assumes a remarkable importance in contemporary political life. Today, politicians and intellectuals extol the virtues of networking, interactivity and feedback, and stress the importance of new media and biotechnologies for economic development and political innovation. Measures of intellectual productivity and property play an increasingly critical part in assessments of the competitiveness of firms, universities and nation-states. At the same time, contemporary radical politics has come to raise questions about the political preoccupation with technical progress, while also developing a certain degree of technical sophistication itself.
In a series of in-depth analyses of topics ranging from environmental protest to intellectual property law, and from interactive science centres to the European Union, this book interrogates the politics of the technological society. Critical of the form and intensity of the contemporary preoccupation with new technology, Political Machines opens up a space for thinking the relation between technical innovation and political inventiveness.
Publisher Continuum International Publishing Group, 2001
ISBN 0485006340, 9780485006346
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Filed under book | Tags: · biotechnology, code, identity, image, interactivity, internet, race
“In Race After the Internet, Lisa Nakamura and Peter Chow-White bring together a collection of interdisciplinary essays exploring the complex role that digital media technologies play in shaping our ideas about race. Contributors interrogate changing ideas of race within the context of an increasingly digitally mediatized cultural and informational landscape. Using social scientific, rhetorical, textual, and ethnographic approaches, these essays show how new and old styles of race as code, interaction, and image are played out within digital networks of power and privilege.
Race After the Internet includes essays on the shifting terrain of racial identity and its connections to social media technologies like Facebook and MySpace, popular online games like World of Warcraft, YouTube and viral video, WiFi infrastructure, the One Laptop Per Child (OLPC) program, genetic ancestry testing, and DNA databases in health and law enforcement. Contributors also investigate the ways in which racial profiling and a culture of racialized surveillance arise from the confluence of digital data and rapid developments in biotechnology. This collection aims to broaden the definition of the “digital divide” in order to convey a more nuanced understanding of access, usage, meaning, participation, and production of digital media technology in light of racial inequality.”
Contributors: danah boyd, Peter Chow-White, Wendy Chun, Sasha Costanza-Chock, Troy Duster, Anna Everett, Rayvon Fouché, Alexander Galloway, Oscar Gandy, Eszter Hargittai, Jeong Won Hwang, Curtis Marez, Tara McPherson, Alondra Nelson, Christian Sandvig, Ernest Wilson.
Publisher Taylor and Francis, 2011
ISBN 0415802369, 9780415802369
Review: Patti (Reviews in Cultural Theory, 2012).
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