Filed under catalogue | Tags: · art, circuit bending, error, glitch, hardware hacking, media art, physical computing, programming, recycling, technology
Mobile phones, communication devices, game consoles and PCs have short lifespans. How can we rethink, reuse and reinvent our e-waste? Hardware hacking, programming and physical computing are becoming part of artistic scope. There is a growing interest among artists and designers to know more about these domains of creation.
Catalogue for the DeFunct/ReFunct exhibition held in Rua Red, Dublin, as part of the Glitch Festival.
With texts by Benjamin Gaulon, Garnet Hertz & Jussi Parikka, Rosa Menkman, Alessandro Ludovico, Eduardo Navas, Phillip Stearns.
Featured artists: LoVid (Tali Hinkis and Kyle Lapidus), Gijs Gieskes, Recyclism (Benjamin Gaulon), MNK (Karl Klomp), TokTek (Tom Vebrugen), Rosa Menkman
Publisher RUA RED, Dublin, Ireland
Filed under book | Tags: · arduino, code, floss, hardware, interactivity, open hardware, open source, physical computing, programming, software, technology
Want to build your own robots, turn your ideas into prototypes, control devices with a computer, or make your own cell phone applications? It’s a snap with this book and the Arduino open source electronic prototyping platform. Get started with six fun projects and achieve impressive results quickly.
Gain the know-how and experience to invent your own cool gadgets.
With Arduino, building your own embedded gadgets is easy, even for beginners. Embedded systems are everywhere—inside cars, children’s toys, and mobile phones. This book will teach you the basics of embedded systems and help you build your first gadget in just a few days. Each learn-as-you-build project that follows will add to your knowledge and skills.
– Experiment with Arduino, the popular microcontroller board
– Build robots and electronic projects with easy-to-follow instructions
– Turn your ideas into working physical prototypes
– Use Android phones as remote controls in your projects
– Work with an uncomplicated programming language created for artists, designers, and hobbyists
– Get everyone involved, with projects that even beginners can build
Publisher O’Reilly Media, Inc., 2011
ISBN 1449389716, 9781449389710
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Filed under manual | Tags: · arduino, code, interactivity, physical computing, programming
This valuable little book offers a thorough introduction to the open-source electronics prototyping platform that’s taking the design and hobbyist world by storm. Getting Started with Arduino gives you lots of ideas for projects and helps you get going on them right away. To use the introductory examples in this book, all you need is a USB Arduino, USB A-B cable, and an LED. This 128-page book is a greatly expanded follow-up to the author’s original short PDF that’s available on the Arduino website.
Publisher O’Reilly Media, Inc., 2008
Series: Make: Projects
ISBN 0596155514, 9780596155513
Length 118 pages
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