Joseph Nechvatal: Immersive Ideals / Critical Distances. A Study of the Affinity Between Artistic Ideologies Based in Virtual Reality and Previous Immersive Idioms (1999)
Filed under thesis | Tags: · aesthetics, architecture, art history, immersion, philosophy of art, technology, virtual reality
This thesis researches into the ideals behind Virtual Reality technology (and its central property of total-immersion) by looking at VR through the prism of a philosophy of visual art. Its conclusive understanding is achieved through a broad formulation of an aesthetic theory of immersive consciousness (indicative of an emerging immersive culture) by joining choice immersive examples of simulacra technology into mental connections with relevant examples culled from the histories of art, architecture, information-technology, sex, myth, space, consciousness and philosophy.
Keywords: architecture| Conceptual Art | consciousness | information-technology | myth | sex | space | virtual reality
Written in candidacy for a Ph.D. at the Centre for Advanced Inquiry in the Interactive Arts (CAiiA), University of Wales College, Newport, Wales, U. K.
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Later published as a book (2009)
Nick Kaye: Site Specific Art: Performance, Place and Documentation (2000)
Filed under book | Tags: · architecture, art, art history, body art, land art, performance, performance art, site-specific art

“Site Specific Art traces the historical antecedents of today’s installation and performance art, while also assembling a documentation of contemporary practice around the world.
The book is divided into individual analyses of the themes of space, materials, site, and frames. These are interspersed by specially commissioned documentary artworks from practitioners and artists working today. The artistic processes involved are demonstrated through new articles from Meredith Monk, Station House Opera, Brith Gof, Forced Entertainment, and Michelangelo Pistoletto.”
Publisher Routledge, 2000
ISBN 0415185599, 9780415185592
238 pages
PDF (updated 2011-9-3)
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