Rich Gold: The Plenitude: Creativity, Innovation, and Making Stuff (2007)

25 March 2011, dusan

We live with a lot of stuff. The average kitchen, for example, is home to stuff galore, and every appliance, every utensil, every thing, is compound—composed of tens, hundreds, even thousands of other things. Although each piece of stuff satisfies some desire, it also creates the need for even more stuff: cereal demands a spoon; a television demands a remote. Rich Gold calls this dense, knotted ecology of human-made stuff the “Plenitude.” And in this book—at once cartoon treatise, autobiographical reflection, and practical essay in moral philosophy—he tells us how to understand and live with it.

Gold writes about the Plenitude from the seemingly contradictory (but in his view, complementary) perspectives of artist, scientist, designer, and engineer—all professions pursued by him, sometimes simultaneously, in the course of his career. “I have spent my life making more stuff for the Plenitude,” he writes, acknowledging that the Plenitude grows not only because it creates a desire for more of itself but also because it is extraordinary and pleasurable to create.

Gold illustrates these creative expressions with witty cartoons. He describes “seven patterns of innovation”—including “The Big Kahuna,” “Colonization” (which is illustrated by a drawing of “The real history of baseball,” beginning with “Play for free in the backyard” and ending with “Pay to play interactive baseball at home”), and “Stuff Desires to Be Better Stuff” (and its corollary, “Technology Desires to Be Product”). Finally, he meditates on the Plenitude itself and its moral contradictions. How can we in good conscience accept the pleasures of creating stuff that only creates the need for more stuff? He quotes a friend: “We should be careful to make the world we actually want to live in.”

Publisher MIT Press, 2007
Simplicity: Design, Technology, Business, Life series
ISBN 0262072890, 9780262072892
111 pages

publisher
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PDF (updated on 2012-11-19)

Andrew Benjamin: Writing Art and Architecture (2010)

12 September 2010, dusan

“In his new book, the philosopher Andrew Benjamin turns his attention to architecture, design, sculpture, painting and writing. Drawing predominantly on a European tradition of modern philosophical criticism running from the German Romantics through Walter Benjamin and beyond, he offers a sequence of meditations on a diverse ensemble of works and themes: on the library and the house, on architectural theory, on Rachel Whiteread, Peter Eisenman, Anselm Kiefer, Peter Nielson, David Hawley, Terri Bird, Elizabeth Presa and others.

In Benjamin’s hands, criticism is bound up with judgment. Objects of criticism always become more than mere documents. These essays dissolve the prejudices that have determined our relation to aesthetic objects and to thought, releasing in their very care and attentiveness to the ‘objects themselves’ the unexpected potentialities such objects harbour. In his sensitivity to what he calls ‘the particularity of material events’, Benjamin’s writing comes to exemplify new possibilities for the contemporary practice of criticism itself.”

Publisher: Re.press, Melbourne, 1 October 2010
Transmission series
ISBN: 9780980668360 (pbk. with colour images)
ISBN-ebook: 9780980668377
Creative Commons BY-NC-SA 3.0 license
170 pages

Publisher

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Ira Greenberg: Processing: Creative Coding and Computational Art (2007)

2 December 2009, dusan

“This book is written especially for artists, designers, and other creative professionals and students exploring code art, graphics programming, and computational aesthetics. The book provides a solid and comprehensive foundation in programming, including object-oriented principles, and introduces you to the easy-to-grasp Processing language, so no previous coding experience is necessary. The book then goes through using Processing to code lines, curves, shapes, and motion, continuing to the point where you’ll have mastered Processing and can really start to unleash your creativity with realistic physics, interactivity, and 3D! In the final chapter, you’ll even learn how to extend your Processing skills by working directly with the powerful Java programming language, the language Processing itself is built with.”

Foreword by Keith Peters
Publisher Springer, 2007
ISBN 159059617X, 9781590596173
810 pages

Publisher

PDF (updated on 2020-1-20)