Monika Fleischmann, Wolfgang Strauss: Performing Data (2011) [English/Polish]

11 January 2012, dusan

Performing Data exhibition (April-June 2011) is a review of Fleischmann and Strauss´ body of work from Virtual Reality (Home of the Brain) up to Mixed Reality (Murmuring Fields or Energie-Passagen), from Fluid (Liquid Views) to Rigid (Rigid Waves) up to Floating Interface (Media Flow).

Monika Fleischmann and Wolfgang Strauss from the Fraunhofer IAIS Research Institute show an intersection of the body and immaterial digital data. From Body Space (Virtual Striptease) to Knowledge Space (Semantic Map): Interactivity as an extension of touch is a central strategy of their work – interactivity with its complex relationship to reality, re-presentation and presence.

The body as interface and intersections to the disembodied digital information. Immersion in data flow causes productive moments of disturbance and suspension, and consequently – a feeling of real physical presence.

The exhibition Performing Data includes works from the early 1990s, when the artists/scientists were co-founders of the ART+COM collective in 1987 in Berlin. Since 1992 they developed their work as research artists at KHM and GMD – the German National Research Center for Information Technology, since 1997 as directors of the Media Art & Research Studies (MARS) department and since 2001 at Fraunhofer Society, in the Institute for Media Communication (IMK) and the Institute for Intelligent Analysis and Information Systems in Sankt Augustin, Germany.

The catalog with DVD and essays by Ryszard W. Kluszczyński, Derrick de Kerckhove, Luca Farulli
Released in September 2011
Editor: Krzysztof Miekus
Co-editor: Karolina Koriat
Publisher: National Centre for Culture, Warszawa 2011 in collaboration with Laznia Centre for Contemporary Art, Gdańsk, 2011
ISBN 978-83-61587-55-2
114 pages

video interview with the artists
exhibition

PDF

Christa Sommerer, Lakhmi C. Jain, Laurent Mignonneau (eds.): The Art and Science of Interface and Interaction Design (2008)

12 March 2009, dusan

“Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today’s media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.”

Published by Springer, 2008
ISBN 3540798692, 9783540798699
190 pages

Key terms: Augmented Reality, Prix Ars Electronica, wearable computers, Christa Sommerer, interactive art, media art, ubiquitous computing, interaction design, Mixed Reality, Fluxus, Virtual Reality, RFID, mass media, Chaos Computer Club, Wolfgang Strauss, Monika Fleischmann, Linz, John Cage, Human-Computer Interaction, Peter Weibel

PDF (24 MB, updated on 2020-1-4)