Filed under handbook | Tags: · art, artificial intelligence, code, deep learning, generativity, language, machine learning, neural networks, programming, software, style
“This is an in-development book about machine learning. The first draft is expected early-2017. Some chapters are nearly complete, some are very rough, some are just stubs.
Guides and Demos are being released as we go. Guides are a collection of practical resources for working with machine learning software, including code and tutorials. Demos are are a collection of figures and interactive demos for highlighting important concepts in machine learning, and supplementing the book’s materials.”Comment (0)
Filed under book | Tags: · abstraction, aesthetics, affect, algorithm, art, body, code, computing, game, humour, labour, logic, media, media theory, politics, programming, software, software art, software studies, theory, time
“Fun and Software offers the untold story of fun as constitutive of the culture and aesthetics of computing. Fun in computing is a mode of thinking, making and experiencing. It invokes and convolutes the question of rationalism and logical reason, addresses the sensibilities and experience of computation and attests to its creative drives. By exploring topics as diverse as the pleasure and pain of the programmer, geek wit, affects of play and coding as a bodily pursuit of the unique in recursive structures, Fun and Software helps construct a different point of entry to the understanding of software as culture. Fun is a form of production that touches on the foundations of formal logic and precise notation as well as rhetoric, exhibiting connections between computing and paradox, politics and aesthetics. From the formation of the discipline of programming as an outgrowth of pure mathematics to its manifestation in contemporary and contradictory forms such as gaming, data analysis and art, fun is a powerful force that continues to shape our life with software as it becomes the key mechanism of contemporary society.”
Texts by Andrew Goffey, Simon Yuill, Matthew Fuller, Luciana Parisi and M. Beatrice Fazi, Adrian Mackenzie, Michael Murtaugh, Geoff Cox and Alex McLean, Wendy Hui Kyong Chun and Andrew Lison, Christian Ulrik Andersen, Brigitte Kaltenbacher, Annet Dekker, and Olga Goriunova.
Publisher Bloomsbury, New York and London, 2014
New Media and Technology series
ISBN 1623560942, 9781623560942
Filed under book | Tags: · artificial intelligence, communication, computer graphics, computing, human-computer interaction, information, media, music, new media, programming, publishing, robotics, science fiction, speech, technology, television
A magical mystery tour through the world of MIT’s Media Laboratory, then headed by Nicholas Negroponte and in its third year of existence. Chapter 11 develops the dictum “information wants to be free.”
Publisher Viking, New York, 1987
PDF (50 MB, updated on 2014-3-26 to an OCR’d version via Marcell Mars)Comment (0)