Ted Nelson: Computer Lib / Dream Machines (1974)
Filed under book | Tags: · computing, hardware, history of computing, history of technology, manifesto, media history, software, technology


“Computer Lib is a book by Ted Nelson, originally published in 1974 by Nelson himself, and packaged with Dream Machines, another book by Nelson. The whole publication (referred to as just “Computer Lib” by Nelson and others) had two front covers to indicate the “intertwingling” of the two books, and was republished with a foreword by Stewart Brand in 1987 by a division of Microsoft Press. The book, which is subtitled “You can and must understand computers NOW,” and which Nelson says in the 1987 edition was inspired by Brand’s Whole Earth Catalog, is a spirited manifesto that was inspiring to a generation of DIY computer-lovers. In his book Tools for Thought, Howard Rheingold calls Computer Lib “the best-selling underground manifesto of the microcomputer revolution.”
In Computer Lib, Nelson writes passionately about the need for people to understand computers deeply, more deeply than was generally promoted as “computer literacy,” which he considers a superficial kind of familiarity with particular hardware and software. His rallying cry “Down with Cybercrud” is against the centralization of computers such as that performed by IBM at the time, as well as against what he sees as the intentional untruths that “computer people” tell to non-computer people to keep them from understanding computers.
In Dream Machines, Nelson covers the flexible media potential of the computer, which was shockingly new at the time.” (from Wikipedia)
Publisher Hugo’s Book Service, 1974
132 pages
Reviews: d.h.f. (Byte Magazine, 1975), L.R. Shannon (New York Times, 1988), Vince Juliano (Connecticut Libraries, 1996).
Commentary: Noah Wardrip-Fruin (2003).
Book website
Author
Wikipedia
More information and reviews
PDF (15 MB, updated on 2021-7-9)
Comments (4)th3 pr0ph3tz 0f GoD: GoD zERo (2011)
Filed under e-zine | Tags: · hacking, internet, privacy, security, software
.GoD.zERo...................................... . . . ######### . . ################# . . ##################### . . ######## ####### . . ##### ### . . ### ## . . ### ## . . ## ## . . ## ## # . . #### ## ## . . ############### ###### . . ############# ###### . . ######### . . . . ###### . . ############ . . ############### . . ## ### . . ## # . O . ## 0 ----> < \==- - - - - - - --- . ## # . / \ _/\_\O <-- internet . ## ### . . ############### . . ############ . . ###### . . ## ## . . ## Your lord and owner ## . . ############################### . . ## ## . . ## ## . . ### ### . . #### #### . . ######## ######## . . ####################### . . ################# . . ######### . . 0 . .....................................GoD.zERo..
tHE t3n c0MM4NDMeNTZ 4 CRiMiN4LZ |_~]0-.-0[~_|
1. th0u sh4ll n3v3r r4T 0N ThY tEAM MaTEZ oR aNUTHEr, diReKTLy oR iNDiREKTLy.
2. th0U sh4LL n3v3R sT4y uP ph0R m0Re tHAn 72 HOuRz sTrAiT iN d4 sERcH 4 w4r3z & 0d4yZ.
3. th0w SHaLL NeVEr kuMMuNiCaTE 0R h4k G1bz0nz oVER iNSECuRE MEDiUMZ. eNCRyPT & BoUNce.
4. th0U sh4LL n3v3R d0 aNyTHiNG pHRUm a SYsTEM tHAt dUzNT ENCRyPT da rOOT diREKtoRY /.
5. THoW sh4LL 4LW4Yz TRuST tHY guT iNSTiNKt. wh3n th1gh sense m4juR he4t 0n a syst3m, j00 disappe4r. s|_|ck 1t up 4nd muV 0n d3r R pL3nTy 0V f1zh iN d4 Se4 0F w4r3Z wh3N th1gH s3ns3 ThY t4LKiNG 2 n4RqZ, g1Ve d3m PH4LsE iNpHo d3n DiSSaPPeAR.
6. th0u sh4LL n3v3R Le4v3 thY b0x3n uNENcRyPTeD oR LoGGeD iN wH3n tHy Le4v3 d4 MuDHuT, th1Z iZ wh3n da CiA SWooP iN.
7. th0W sh4LL n3V3R f0Ld wh3N iNt3r0G4T3d bY dUH L4W iNFORCEMeNT. St4Y sTRoNG, d4 FoRCE 0v 0d4y w4r3Z iZ sTr0NG w1Th1N jUr p33n.
8. th0u Sh4LL tRuZT nO 0n3.
9. ThOw SHaLL h4Ve PHuN iN tHE pRAIRe uV W4R3z. 10.exP3ri3Nce da RekuRsiON.
"j00 cre4t3 b0mbz, w3 cre4t3 f0rk b0mbz. j00 br1ng d0wn build1ngz, w3 br1ng d0wn juR int3rn3t k0nn3kti0n. j00 k1ll pe0pLe, w3 k1ll pr0c3ss33z. j00 vi0l4t3 p3rs0n4l lib3rt1ez, w3 g3n3r4t3 p4ge f4ult vi0lati0nz. j00 h4ve kuRRuPT p0Li7ic1anz, w3 kuRRuPT dUH st4ck. j00 k0ndukT dr0n3 att4x, w3 k0nDuKT p1nG att4kz. j00 r af7eR 0iL, w3 r af73r 0d4y w4r3z. j00 dec33v d4 p33p0le, w3 st1k R jUNK thRu d4 p33p h0Le. j00 trY & pr0gRaM dA m1ndZ 0v d4 p33p0le, w3 pr0gRaM dA w4R3z f0uR 0uR p33pl. j00 th1nk p33pL r sh33p, w3 m4ke JuR boX b33p wh3n w3 reBooT i7. j00 kuMiT w4r cr1m3z, w3 KuMiT PuT3r kRiMEz. j00 s3nd peo0pLe 2 sp4c3, w3 phr33 uP sp4c3 0n jUR h4rd DRiV3 wh3N w3 RM j00. th1z iZ 0ur m4ngiFezt0, 0uR kRiM3 iZ d4t 0v 0wn1Ng j00." -- OSaMa BiN LOGiN
*\o_ _c/*
/ * * \
< \ *\o/* />
)
c/* / > *\o
< \ />
__o */\ /\* c__
* /> GoD < \ *
/\* __o_ _c__ */\
* / * * \ *
<\ />
*\c/*
__)__
Chief editor: lee-0d4ynardo DeCoderio
PDF (TXT; dead link)
PDF (updated on 2012-7-27)
Paul Graham: Hackers & Painters: Big Ideas from the Computer Age (2004)
Filed under book | Tags: · floss, hacker culture, hacking, internet, programming, software

We are living in the computer age, in a world increasingly designed and engineered by computer programmers and software designers, by people who call themselves hackers. Who are these people, what motivates them, and why should you care?
Consider these facts: Everything around us is turning into computers. Your typewriter is gone, replaced by a computer. Your phone has turned into a computer. So has your camera. Soon your TV will. Your car was not only designed on computers, but has more processing power in it than a room-sized mainframe did in 1970. Letters, encyclopedias, newspapers, and even your local store are being replaced by the Internet.
Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham, explains this world and the motivations of the people who occupy it. In clear, thoughtful prose that draws on illuminating historical examples, Graham takes readers on an unflinching exploration into what he calls “an intellectual Wild West.”
The ideas discussed in this book will have a powerful and lasting impact on how we think, how we work, how we develop technology, and how we live. Topics include the importance of beauty in software design, how to make wealth, heresy and free speech, the programming language renaissance, the open-source movement, digital design, internet startups, and more.
Publisher O’Reilly Media, Inc., 2004
ISBN 0596006624, 9780596006624
258 pages
Review (Slashdot.org)
PDF (updated on 2014-9-14)
Comments (2)