Culture Machine, 14: Platform Politics (2013)

31 July 2013, dusan

This special issue explores how digital platforms can be understood, leveraged and contested in an age when the ‘platform’ is coming to supplant the open Web as the default digital environment.

Platforms can be characterized as resting on already existing networked communication systems, but also as developing discreet spaces and affordances, often using ‘apps’ to circumvent any need to access them via the Internet or Web. Papers in this issue explore the nature and distinctive aspects of the ‘platform’: as something that can be positioned as more than just a neutral space of communication; and as a complex technology with distinct affordances that have powerful political, economic and social interests at stake. In this respect the platform constitutes a zone of contestation between, for example, different formations and configurations of capital; social movements; new kinds of activist networks; open source and proprietary software design. Platforms also constitute spaces of struggle between mass movements and governments, users and the extractors of value, visibility and invisibility: witness the various debates over the role of ‘social media’ in the Arab Spring, anti-austerity, student and occupy movements. Such struggles entail a compelling intersection between technology and design, capital, multitude, the democratization of technology and ‘subversive rationalization’.

The platform represents not just a question of software and control, then; it also connects to wider social struggles in the sense that ‘platform’ can refer to a ‘political platform’, and can thus take on the agenda setting or framing role of political discourse more generally. Accordingly, this special issue looks to understand ‘platform politics’ as a broad social assemblage, complex or form of life. Linking particular platforms across the molecular and molar, it thinks about platform politics as a distinct new context of power operating at the intersection of technological development, software design, cognitive/communicative capitalism, new forms of social movement and resistance, and the attempts to contain them by the exiting democracies. (adapted from call for papers for this issue)

Edited by Joss Hands, Greg Elmer and Ganaele Langlois
Publisher Open Humanities Press, 2013
Open Access
ISSN 1465-4121

PDF (added on 2013-8-1, via Marcell Mars)
PDFs (updated on 2019-11-20)

Alexander R. Galloway: The Interface Effect (2012)

21 December 2012, dusan

“Interfaces are back, or perhaps they never left. The familiar Socratic conceit from the Phaedrus, of communication as the process of writing directly on the soul of the other, has returned to center stage in today’s discussions of culture and media. Indeed Western thought has long construed media as a grand choice between two kinds of interfaces. Following the optimistic path, media seamlessly interface self and other in a transparent and immediate connection. But, following the pessimistic path, media are the obstacles to direct communion, disintegrating self and other into misunderstanding and contradiction. In other words, media interfaces are either clear or complicated, either beautiful or deceptive, either already known or endlessly interpretable.

Recognizing the limits of either path, Galloway charts an alternative course by considering the interface as an autonomous zone of aesthetic activity, guided by its own logic and its own ends: the interface effect. Rather than praising user-friendly interfaces that work well, or castigating those that work poorly, this book considers the unworkable nature of all interfaces, from windows and doors to screens and keyboards. Considered allegorically, such thresholds do not so much tell the story of their own operations but beckon outward into the realm of social and political life, and in so doing ask a question to which the political interpretation of interfaces is the only coherent answer.

Grounded in philosophy and cultural theory and driven by close readings of video games, software, television, painting, and other images, Galloway seeks to explain the logic of digital culture through an analysis of its most emblematic and ubiquitous manifestation – the interface.”

Publisher Polity, 2012
ISBN 0745662528, 9780745662527
170 pages

Review: McKenzie Wark (Public Seminar, 2015).

Publisher

PDF (updated on 2021-12-16)

Carolin Wiedemann, Soenke Zehle (eds.): Depletion Design: A Glossary of Network Ecologies (2012)

5 December 2012, dusan

Depletion Design suggests that ideas of exhaustion cut across cultural, environmentalist, and political idioms and offers ways to explore the emergence of new material assemblages. Soenke Zehle and Carolin Wiedemann discuss Depletion Design with Marie-Luise Angerer, Jennifer Gabrys and David M. Berry, inviting tm13 participants into a collaborative reflection on the necessity to understand human beings as one species among others – constituted by interactions of media, organisms, weather patterns, ecosystems, thought patterns, cities, discourses, fashions, populations, brains, markets, dance nights and bacterial exchanges (Angerer); on the material leftovers of electronics as provocations to think through and rework practices of material politics that may be less exploitative within our natural-cultural relationships (Gabrys); and on lines of flight from and through the computational – about expanding them into new ways of living beyond current limitations and towards new means of judgment and politics (Berry).

We, or so we are told, are running out of time, of time to develop alternatives to a new politics of emergency, as constant crisis has exhausted the means of a politics of representation too slow for the state of exception, too ignorant of the distribution of political agency, too focused on the governability of financial architectures. But new forms of individual and collective agency already emerge, as we learn to live, love, work within the horizon of depletion, to ask what it means to sustain ourselves, each other, again. Of these and other knowledges so created, there can no longer be an encyclopedia; a glossary, perhaps.”

Contributors: Marie-Luise Angerer (Cyborg), Franco ‘Bifo’ Berardi (Exhaustion, Soul Work), David M. Berry (On Terminality), Zach Blas (Queer Darkness), Drew S. Burk (Grey Ecology), Gabriella Coleman (Anonymous), Heidi Rae Cooley (Ecologies of Practice), Sebastian Deterding (Playful Technologies, Persuasive Design), Jennifer Gabrys (Natural History, Salvage), Johannes Grenzfurthner & Frank A. Schneider (Hackerspace), Eric Kluitenberg (Sustainable Immobility), Boyan Manchev (Disorganisation, Persistence), Lev Manovich (Software), Sonia Matos (Wicked Problems), Timothy Morton (Ecology without Nature), Jason W. Moore (Crisis), Anna Munster (Digital Embodiment), Eduardo Navas (Remix[ing] Re/Appropriations), Brett Neilson (Fracking), Sebastian Olma (Biopolitics, Creative Industries, Vitalism), Luciana Parisi (Algorithmic Architecture), Jussi Parikka (Dust Matter), Judith Revel (Common), Ned Rossiter (Dirt Research), Sean Smith (Information Bomb), Hito Steyerl (Spam of the Earth)

Publisher Institute of Network Cultures, Amsterdam, Dec 2012
Theory on Demand series, 8
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Netherlands License
ISBN 9789081857512
via jussiparikka.net

Publisher

PDF, PDF (updated on 2015-7-9)