Miriam J. Metzger, Andrew J. Flanagin (eds.): Digital Media, Youth, and Credibility (2007)

2 November 2009, dusan

Today we have access to an almost inconceivably vast amount of information, from sources that are increasingly portable, accessible, and interactive. The Internet and the explosion of digital media content have made more information available from more sources to more people than at any other time in human history. This brings an infinite number of opportunities for learning, social connection, and entertainment. But at the same time, the origin of information, its quality, and its veracity are often difficult to assess. This volume addresses the issue of credibility—the objective and subjective components that make information believable—in the contemporary media environment.

The contributors look particularly at youth audiences and experiences, considering the implications of wide access and the questionable credibility of information for youth and learning. They discuss such topics as the credibility of health information online, how to teach credibility assessment, and public policy solutions. Much research has been done on credibility and new media, but little of it focuses on users younger than college students. Digital Media, Youth, and Credibility fills this gap in the literature.

Publisher MIT Press, 2007
ISBN 0262562324, 9780262562324
Length 202 pages

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Art Silverblatt: Genre Studies in Mass Media: A Handbook (2007)

30 September 2009, dusan

The study of various types of programming is essential for critical analysis of the media and also offers revealing perspectives on society’s cultural values, preoccupations, behavior, and myths. This handbook provides a systematic, in-depth approach to the study of media genres–including reality programs, game shows, situation comedies, soap operas, film noir, news programs, and more. The author addresses such questions as: Have there been shifts in the formula of particular genres over time? What do these shifts reveal about changes in culture? How and why do new genres–such as reality TV shows–appear? Are there differences in genres from one country to another?

Combining theoretical approaches with concrete examples, the book reinforces one’s understanding of the importance of genre to the creation, evolution, and consumption of media content. Each chapter in this reader-friendly book contains a detailed discussion of one of the theoretical approaches to genre studies, followed by Lines of Inquiry, which summarizes the major points of the discussion and suggests directions for analysis and further study. Each chapter also includes an example that illustrates how the particular theoretical approach can be applied in the analysis of genre. The author’s careful linkage of different genres to the real world makes the book widely useful for those interested in genre study as well as media and culture, television studies, film studies, and media literacy.

Publisher M.E. Sharpe, 2007
ISBN 076561670X, 9780765616708
Length 258 pages

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Matt Mason: The Pirate’s Dilemma: How Youth Culture is Reinventing Capitalism (2008)

12 February 2009, dusan

It started with punk. Hip-hop, rave, graffiti, and gaming took it to another level, and now modern technology has made the ideas and innovations of youth culture increasingly intimate and increasingly global at the same time.

In The Pirate’s Dilemma, VICE magazine’s Matt Mason — poised to become the Malcolm Gladwell of the iPod Generation — brings the exuberance of a passionate music fan and the technological savvy of an IT wizard to the task of sorting through the changes brought about by the interface of pop culture and innovation. He charts the rise of various youth movements — from pirate radio to remix culture — and tracks their ripple effect throughout larger society. Mason brings a passion and a breadth of intelligence to questions such as the following: How did a male model who messed with disco records in the 1970s influence the way Boeing designs airplanes? Who was the nun who invented dance music, and how is her influence undermining capitalism as we know it? Did three high school kids who remixed Nazis into Smurfs in the 1980s change the future of the video game industry? Can hip-hop really bring about world peace? Each chapter crystallizes the idea behind one of these fringe movements and shows how it combined with technology to subvert old hierarchies and empower the individual.

With great wit and insight — and a cast of characters that includes such icons as the Ramones, Andy Warhol, Madonna, Russell Simmons, and 50 Cent — Mason uncovers the trends that have transformed countercultural scenes into burgeoning global industries and movements, ultimately changing our way of life.

Publisher Free Press, a division of Simon and Schuster, New York, 2008.
ISBN 1416554017, 9781416554011
290 pages

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