Nick Montfort, et al.: 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (2012)
Filed under book | Tags: · code, computer games, gaming, programming, software, software studies
“This book takes a single line of code–the extremely concise BASIC program for the Commodore 64 inscribed in the title–and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text–in the case of 10 PRINT, a text that appeared in many different printed sources–that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.”
By Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Casey Reas, Mark Sample and Noah Vawter
Publisher MIT Press, November 2012
Software Studies series
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License
ISBN 0262018462, 9780262018463
328 pages
Review: Håkan Råberg (Computational Culture)
Comment (0)Google Search Quality Rating Guidelines (2007-2012)
Filed under handbook | Tags: · algorithm, google, labour, search, software, software studies, spam, web
Google’s manual for its unseen humans who rate the web. The raters are being hired through Google’s contractors such as Lionbridge, Leapforce and Appen Butler Hill.
Publisher Google, Inc.
43 pages; 125 pages; 161 pages
via Google Search
interview with a Google Search quality rater (searchengineland.com)
discussion (Slashdot)
commentary (v.3.27, searchengineland.com)
commentary (v.3.18, searchenginewatch.com)
commentary (v.2.1, searchengineland.com)
PDF (Version 3.27, June 2012)
PDF (Version 3.18, March 2011)
PDF (Version 2.1, April 2007)
Computational Culture, a Journal of Software Studies, Issue Two (2012)
Filed under journal | Tags: · algorithm, code, computing, law, locative media, networks, p2p, philosophy, software, software studies
Computational Culture is an online open-access peer-reviewed journal of inter-disciplinary enquiry into the nature of cultural computational objects, practices, processes and structures.
With contributions by Robert W. Gehl & Sarah Bell, Annette Vee, Bernhard Rieder, Jennifer Gabrys, Carlos Barreneche, Shintaro Miyazaki, Bernard Stiegler, Chiara Bernardi, Kevin Hamilton, “ “, Boris Ružić, Felix Stalder, Greg Elmer.
Editorial group: Matthew Fuller, Andrew Goffey, Olga Goriunova, Graham Harwood, Adrian Mackenzie
Published in September 2012
Open access
ISSN 2047-2390