Derrick De Kerckhove: The Skin of Culture: Investigating the New Electronic Reality (1995/1997)
Filed under book | Tags: · cyberculture, mass media, new media, technology, television, virtual reality

This is a bold vision of the electronic media and the nature of reality in a world increasingly wired to technology. It proposes and explores concepts such as: whether democracy is outmoded and must be redesigned to reflect how technology affects power structures; whether the electronic media have extended our psychology as well as our nervous systems and our bodies; whether art must redress the balance with science and reclaim technology; and whether electronic media are reversing the effects of language, literacy and the alphabet, and whether this is a good thing.
Editor Christopher Dewdney
Publisher Kogan Page Publishers, 1997
ISBN 074942480X, 9780749424800
226 pages
PDF (no OCR; some pages missing; updated on 2012-12-5)
Comment (0)Simon Cooper: Technoculture and Critical Theory: In the Service of the Machine? (2002)
Filed under book | Tags: · critical theory, cultural studies, culture, internet, politics, technoculture, technology, virtual reality
The author explores the work of major thinkers and cultural movements that have grappled with the complex relationship between technology, politics and culture. Subjects such as the Internet, cloning, warfare, fascism and Virtual Reality are placed within a broad theoretical context which explores how humanity might, through technology, establish a more ethical relationship with the world.
Examining the philosophy of writers such as Heidegger, Benjamin, Lyotard, Virilio, and Zizek, and cultural movements such as Italian Futurism, this book marks a timely intervention in critical theory debates. The broad scope of the book will be of vital interest to those in the fields of philosophy, critical theory, cultural studies, politics and communications.
Publisher Routledge, 2002
ISBN 0415261600, 9780415261609
182 pages
PDF (updated on 2012-12-20)
Comment (0)Joseph Nechvatal: Immersive Ideals / Critical Distances. A Study of the Affinity Between Artistic Ideologies Based in Virtual Reality and Previous Immersive Idioms (1999)
Filed under thesis | Tags: · aesthetics, architecture, art history, immersion, philosophy of art, technology, virtual reality
This thesis researches into the ideals behind Virtual Reality technology (and its central property of total-immersion) by looking at VR through the prism of a philosophy of visual art. Its conclusive understanding is achieved through a broad formulation of an aesthetic theory of immersive consciousness (indicative of an emerging immersive culture) by joining choice immersive examples of simulacra technology into mental connections with relevant examples culled from the histories of art, architecture, information-technology, sex, myth, space, consciousness and philosophy.
Keywords: architecture| Conceptual Art | consciousness | information-technology | myth | sex | space | virtual reality
Written in candidacy for a Ph.D. at the Centre for Advanced Inquiry in the Interactive Arts (CAiiA), University of Wales College, Newport, Wales, U. K.
More info
Later published as a book (2009)