Lisa Nakamura, Peter Chow-White (eds.): Race After the Internet (2011)

9 February 2012, dusan

“In Race After the Internet, Lisa Nakamura and Peter Chow-White bring together a collection of interdisciplinary essays exploring the complex role that digital media technologies play in shaping our ideas about race. Contributors interrogate changing ideas of race within the context of an increasingly digitally mediatized cultural and informational landscape. Using social scientific, rhetorical, textual, and ethnographic approaches, these essays show how new and old styles of race as code, interaction, and image are played out within digital networks of power and privilege.

Race After the Internet includes essays on the shifting terrain of racial identity and its connections to social media technologies like Facebook and MySpace, popular online games like World of Warcraft, YouTube and viral video, WiFi infrastructure, the One Laptop Per Child (OLPC) program, genetic ancestry testing, and DNA databases in health and law enforcement. Contributors also investigate the ways in which racial profiling and a culture of racialized surveillance arise from the confluence of digital data and rapid developments in biotechnology. This collection aims to broaden the definition of the “digital divide” in order to convey a more nuanced understanding of access, usage, meaning, participation, and production of digital media technology in light of racial inequality.”

Contributors: danah boyd, Peter Chow-White, Wendy Chun, Sasha Costanza-Chock, Troy Duster, Anna Everett, Rayvon Fouché, Alexander Galloway, Oscar Gandy, Eszter Hargittai, Jeong Won Hwang, Curtis Marez, Tara McPherson, Alondra Nelson, Christian Sandvig, Ernest Wilson.

Publisher Taylor and Francis, 2011
ISBN 0415802369, 9780415802369
352 pages

Review: Patti (Reviews in Cultural Theory, 2012).

Publisher

PDF (updated on 2012-12-26)

Olga Goriunova: Art Platforms and Cultural Production on the Internet (2011)

16 December 2011, dusan

“In this book, Goriunova offers a critical analysis of the processes that produce digital culture. Digital cultures thrive on creativity, developing new forces of organization to overcome repetition and reach brilliance. In order to understand the processes that produce culture, the author introduces the concept of the art platform, a specific configuration of creative passions, codes, events, individuals and works that are propelled by cultural currents and maintained through digitally native means. Art platforms can occur in numerous contexts bringing about genuinely new cultural production, that, given enough force, come together to sustain an open mechanism while negotiating social, technical and political modes of power.

Software art, digital forms of literature, 8-bit music, 3D art forms, pro-surfers, and networks of geeks are test beds for enquiry into what brings and holds art platforms together. Goriunova provides a new means of understanding the development of cultural forms on the Internet, placing the phenomenon of participatory and social networks in a conceptual and historical perspective, and offering powerful tools for researching cultural phenomena overlooked by other approaches.”

Publisher Routledge, 2011
Volume 35 of Routledge Research in Cultural and Media Studies
ISBN 0415893100, 9780415893107
228 pages

Reviews: Annet Dekker (OPEN, 2012), Tony Sampson (Mute, 2012), Alessandro Ludovico (Neural, 2012), Hanna Kuusela (Media, Culture & Society, 2013).

Publisher

PDF (updated on 2018-10-23)

Wendy Hui Kyong Chun: Programmed Visions: Software and Memory (2011)

6 November 2011, dusan

“New media thrives on cycles of obsolescence and renewal: from celebrations of cyber-everything to Y2K, from the dot-com bust to the next big things–mobile mobs, Web 3.0, cloud computing. In Programmed Visions, Wendy Hui Kyong Chun argues that these cycles result in part from the ways in which new media encapsulates a logic of programmability. New media proliferates “programmed visions,” which seek to shape and predict–even embody–a future based on past data. These programmed visions have also made computers, based on metaphor, metaphors for metaphor itself, for a general logic of substitutability.

Chun approaches the concept of programmability through the surprising materialization of software as a “thing” in its own right, tracing the hardening of programming into software and of memory into storage. She argues that the clarity offered by software as metaphor should make us pause, because software also engenders a profound sense of ignorance: who knows what lurks behind our smiling interfaces, behind the objects we click and manipulate? The less we know, the more we are shown. This paradox, Chun argues, does not diminish new media’s power, but rather grounds computing’s appeal. Its combination of what can be seen and not seen, known (knowable) and not known–its separation of interface from algorithm and software from hardware–makes it a powerful metaphor for everything we believe is invisible yet generates visible, logical effects, from genetics to the invisible hand of the market, from ideology to culture.”

Publisher MIT Press, 2011
Software Studies series
ISBN 0262015420, 9780262015424
239 pages

Reviews: Jentery Sayers (Computational Culture, 2011), McKenzie Wark (Public Seminar, 2015).

Publisher

PDF (updated on 2019-10-10)